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Old 01-01-2008, 12:30 PM   #11
pepe4158
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Join Date: Dec 2007
Location: Pomona, United States
Posts: 14
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Yeah Warrax rocks Scat!.....Ive never been dissapointed with him as a summons.
What I cant understand..is why they gave Malleus the flame strike spell, and not Warrax....Warrax is called the Chaos warrior for crying out loud!
The only thing I can figure is Sid didnt really know how strong a spell flame strike would be against the computer when he fills his cities full of low rank units...n Malleus can burn them all in one spell round almost.....so im a nature n life mage burning towns with chaos fire...go figure?

Yeah true, another...its a personal prefrence, summond units are the quicker way to power and dont require long drawn out carefull develoment. A high level summond unit can just go out n wop ass from day one.....where heroes demand carefull development n raise dead or rez is a must.

Yeah if hes cracked called that bites....my cheated mage almost always gets flight tho, thats the obvious counter as I have never seen cracks call work on a flying unit (unless he webs it ) What I always loved about this games is their are countless strategies and countless counters.

For example if you know you are facing a nature mage with cracks call...have your flight n counter magic (to avoid being webbed) ready.

Oh yeah....just a quick mention on units....you all know that without a doubt....the haflings are the easiest to play and get off the gound fast?.......who would have fiqured.....within the first 25 turns or so these lowly halflings could be a force to be reackoned with ...if you have slingers and a heroism spell ....yeah Frodo Baggins screwed up, he shouldnt have taken a sword against that giant spider in LoR...shouldve been a sling lol from what Ive seen of MoM
Ive cut apart a node full of phantom beasts with heroic slingers and their unbalanced lucky attribute ...for a game that prides itself with balance you can see once and a while a few slip ups Sid made in the balance as lowly halfling slingers rip apart so many units; they tend to be an I win button

If there ever was a multi-player version out....doubt ever I would definitly go with my chaos and sorcey books....one life, and take the node mastery perk....and play as the halflings, getting off the ground fast would be easy and you would be a tough kill for sure. The computer opponents can be ruthless; think how much harder humans would be tho ...so just ensuring my survival would be the key and a quick start with the halflings and the ability to defend and hit back with sorcery and chaos books would seem a must.

If you think your going to have time to develop...the dark elves seem the way to go though; The warlocks and ther doom-bolt spell can make a city impregnable....even if demigod Warrack and Malleus attacked together, they would not survive one round of multiple doom bolts hitting them, but the darkelves take sooo long to gete off the ground and grow so slowly, and their early units are piitfully weak that if a troll opponet hit you with his early units, youd be a goner.

Last edited by pepe4158; 01-01-2008 at 08:20 PM. Reason: adding
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