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Old 21-01-2008, 12:35 AM   #541
pepe4158
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Yeah dunno Marshal why they folded.....wish someone knew exactly?

I just heard from rumors, that when they had programmed MoM, Sid Meir had allowed them to use his Civ 1 engine as a starting point in exchange for a share of the company or something like that, and you can obviously see the similarties.

Sid then changed the Civ. games out of the city screen, and never made a tactical combat for it, both mistakes in my opinion, but even so, Civ 4 is a great game.

What I am getting at is, at least I would bet, for there to be an actual MoM II, using a similar, but updated game engine, one would have to get by Sid Meir first cuz hed probably sue to stop it.......but dunno if thats the real case?

Last edited by pepe4158; 21-01-2008 at 03:49 AM.
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Old 21-01-2008, 05:07 AM   #542
Borodin
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The Civ engine wasn't Sid's. He was responsible for the AI, and in any case, the engine (and title) were owned by Microprose. So when MoM was made, Sid didn't have to be involved, because MoM was also a Microprose title.
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Old 05-04-2008, 02:33 AM   #543
do54
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Question installing MOM

can anyone help me out? i downloaded the game and unzipped it. what do i need to do to make it work?

thanks
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Old 05-04-2008, 06:18 AM   #544
dosraider
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This:
A beginner's guide to DOSBox
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Old 10-05-2008, 02:10 PM   #545
Zaru
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Hi there.
I wonder if anyone encountered a problem that I had. In certain moments during the game (i.e. when you acquire an item from dungeon or when certain event occurs) the game freezes but the player is able to move the cursor. The in-game buttons do not respond to clicking. This happens both while MoM is working under DosBox and WindowsXP with VDMSound. I can't find a way to fix that.
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Old 10-05-2008, 05:59 PM   #546
Scatty
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Does it help if you increase the CPU cycles in DosBox with CTRL+F12 to 24000?
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Old 10-05-2008, 11:37 PM   #547
Zaru
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Hi, Scatty.
I always use cycles set to max for maximum efficiency. The problem happens on my Toshiba laptop, a quite old piece of machinery I must say (celeron). I'll try to wait over this 'semi-lock-up', maybe it's just a matter of time.
This problem didn't yet occurred on my desktop rig.

PS. I didn't mention it before but I tried to manipulate with CPU Core settings by trying the Normal core instead of Dynamic - with no effect. I don't quite think that it could be a problem of DosBox settings because, as I have written before, it occurs also when MoM is launched under XP with VDMS.

Last edited by Zaru; 10-05-2008 at 11:40 PM.
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Old 12-05-2008, 05:25 PM   #548
Scatty
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Maybe you have a corrupt copy of the game. Did you download it from Abandonia?
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Old 02-07-2008, 08:02 PM   #549
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As post from someone that can finish the Impossible, Powerful Magic, 4 opponents mode (so toughest).

Yeah, there is a modification (actually two) out there that allows multiplayer. I have a modification (at least not the second, maybe the first, I may have yet another...) and I have included a link where you can download it. It was not originally in the game.

What is the advantage of Archers over Mages and visa versa?
Archer can hit units with magic immunity - Sky Drake and Sorcery spells can give this.
Mages have no trouble with protections from arrows again. - like skeletons are immune, and some magic items give.

This site has loads of information to get started, and some insanely scores which you can read if you let the last wizard live as being quick does not yield as much points for your score as your inhabitants and stuff.

Last edited by Deathsangel; 02-07-2008 at 08:13 PM. Reason: (found a site I was looking for)
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Old 03-07-2008, 06:00 PM   #550
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Using Master of Magic with the latest DosBOX version i encounter no problem during the gameplay, with the correct cycles according to my system it even plays smoothly with sounds.

But, i notice that the waiting between 2 turns is strangely long, even when playing with only 1 AI wizard against mine.

Is this normal ? or is this related to this version of DosBOX, as i noticed some DosBOX versions runs some games better than other.
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