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#1 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2008
Location: Chicago, United States
Posts: 176
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![]() I have found the cause of people thinking that aliens are their friends.
Yes, they are perfectly sane. Has an alien ship hovered strangely over the organization's building? Has it looked as if it was watering the building? If so then they are not friends of the CoS, but rather they have been hit by "Micronoid Rain". The only way to solve this is to attack their enemies. (which is usually Psyke.) |
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#2 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() [quote]I have found the cause of people thinking that aliens are their friends.
Yes, they are perfectly sane. Has an alien ship hovered strangely over the organization's building? Has it looked as if it was watering the building? If so then they are not friends of the CoS, but rather they have been hit by "Micronoid Rain".[quote] After an alien ship hovered over a building, you should always send in a strike squad to investigate for alien activity. Then keep an eye on the infiltration graphs for the factions who own the neighboring buildings, and investigate these if the graph as much as twitches. Quote:
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#3 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2008
Location: Chicago, United States
Posts: 176
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![]() [quote=The Fifth Horseman;322621][quote]I have found the cause of people thinking that aliens are their friends.
Yes, they are perfectly sane. Has an alien ship hovered strangely over the organization's building? Has it looked as if it was watering the building? If so then they are not friends of the CoS, but rather they have been hit by "Micronoid Rain". Quote:
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#4 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2008
Location: Chicago, United States
Posts: 176
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![]() I have recently found out there is one organization that you can free from the Micronoid rain:Mutant Alliance, before you start the food chamber mission. Here are armor hexes:
Megapol:3D 64 3C 3D 3F 3E 40 Marsec:3E 52 46 47 48 4A X-COM:5F 62 41 42 44 43 45 Here are the alien psi-defense stats: Multiworm egg:100 Brainsucker:100 Multiworm:75 Hyperworm:70 Chrysalis:100 Anthropod:40 Skeletoid:55 Spitter:100 Popper:100 Megaspawn:100 Psimorph:80 Queenspawn:90 Micronoid:85 Here are the alien attack stats: Megaspawn's Disruptor:70 Megaspawn's Launcher:100 Spitter's Vomit Funnel:34 Multiworm's Spit:36 Alien Egg's Vomit Funnel:30 Hyperworm's Bite:40 Queenspawn's Tentacles:255 Popper's Bomb:130 Here are the number of aliens in each alien building: Incubator Chamber: Alien Eggs:4 Hyperworms:6 Chrysali:12 Anthropods:2 Micronoid:6 Spawning Chamber: Hyperworms:6 Chrysali:6 Spitters:3 Poppers:2 Megaspawn:1 Food Chamber: Hyperworms:12 Chrysali:6 Poppers:2 Megapod Chamber: Hyperworms:12 Chrysali:12 Anthropods:2 Spitters:2 Poppers:2 Sleeping Chamber: Brainsuckers:6 Hyperworms:6 Chrysali:6 Anthropods:2 Psimorphs:2 Organic Factory: Hyperworms:12 Chrysali:12 Anthropods:2 Poppers:2 Alien Farm: Hyperworms:6 Chrysali:12 Skeletoids:6 Poppers:2 Control Chamber: Hyperworms:12 Chrysali:12 Anthropods:2 Maintenance Factory: Hyperworms:6 Chrysali:6 Skeletoids:6 Spitters:2 Dimension Gate Generator: Chrysali:18 Spitters:6 Poppers:6 Brainsucker Pods:15 Sell all smoke grenades that you get because all aliens are immune to smoke. (why do you think they carry Megapol smoke grenades around?) |
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#5 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2008
Location: Chicago, United States
Posts: 176
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![]() I have found out how people get the alien equipment you haven't sold. They have either been hit with micronoid rain or are under alien control. I have also tried to find ways to control aliens permanently...without success. If you need a particular game stat let me know, and I'll get it.
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#6 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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![]() What do you mean by "micronoid rain"? I am guessing you're refering to the alien ships transport beam, but that rain thing really sound silly.
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#7 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2008
Location: Chicago, United States
Posts: 176
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![]() Micronoid rain is when a ufo goes over a building and looks as if it's a ufo rain cloud. ("Micronoid rain" is the name from the game's coding.) Micronoid rain occurs on a difficulty other than the easiest difficulty. The transport beam is different from the micronoid.
Last edited by esgmaster; 13-04-2008 at 03:22 AM. |
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