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Old 05-11-2007, 12:46 PM   #71
mejonz12
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Below is the text for Koei.cfg file one can use to run this game on a Celeron D PC using Windows XP 2nd Ed. The mouse, sound, and speed (using Ctl-F11 & Ctl-F12) run just fine. Will transmit more 'tweaking' later.

Remember to have this .cfg file located in the directory where DOSbox is located. Then all one has to do is mount location of the Celtic files are located using the 'MOUNT' command in DOSbox and then go to (your drive letter here): command and run the batch file {example >>C:Koei.bat}

Below line here is a 'tweaked' Koei.cfg file contents:
__________________________________________________ ____________________________________
# This is the configurationfile for DOSBox 0.72.
# Lines starting with a # are commentlines.
# They are used to (briefly) document the effect of each option.

[sdl]
# fullscreen -- Start dosbox directly in fullscreen.
# fulldouble -- Use double buffering in fullscreen.
# fullresolution -- What resolution to use for fullscreen: original or fixed size (e.g. 1024x768).
# windowresolution -- Scale the window to this size IF the output device supports hardware scaling.
# output -- What to use for output: surface,overlay,opengl,openglnb,ddraw.
# autolock -- Mouse will automatically lock, if you click on the screen.
# sensitiviy -- Mouse sensitivity.
# waitonerror -- Wait before closing the console if dosbox has an error.
# priority -- Priority levels for dosbox: lowest,lower,normal,higher,highest,pause (when not focussed).
# Second entry behind the comma is for when dosbox is not focused/minimized.
# mapperfile -- File used to load/save the key/event mappings from.
# usescancodes -- Avoid usage of symkeys, might not work on all operating systems.

fullscreen=true
fulldouble=true
fullresolution=1024x768
windowresolution=original
output=ddraw
autolock=true
sensitivity=200
waitonerror=true
priority=higher,normal
mapperfile=mapper.txt
usescancodes=true

[dosbox]
# language -- Select another language file.
# memsize -- Amount of memory DOSBox has in megabytes.
# machine -- The type of machine tries to emulate:hercules,cga,tandy,pcjr,vga.
# captures -- Directory where things like wave,midi,screenshot get captured.

language=
machine=vga
captures=capture
memsize=128

[render]
# frameskip -- How many frames DOSBox skips before drawing one.
# aspect -- Do aspect correction, if your output method doesn't support scaling this can slow things down!.
# scaler -- Scaler used to enlarge/enhance low resolution modes.
# Supported are none,normal2x,normal3x,advmame2x,advmame3x,hq2x,hq 3x,
# 2xsai,super2xsai,supereagle,advinterp2x,advinterp3 x,
# tv2x,tv3x,rgb2x,rgb3x,scan2x,scan3x.
# If forced is appended (like scaler=hq2x forced), the scaler will be used
# even if the result might not be desired.

frameskip=0
aspect=true
scaler=normal3x

[cpu]
# core -- CPU Core used in emulation: normal,simple,dynamic,auto.
# auto switches from normal to dynamic if appropriate.
# cycles -- Amount of instructions DOSBox tries to emulate each millisecond.
# Setting this value too high results in sound dropouts and lags.
# You can also let DOSBox guess the correct value by setting it to max.
# The default setting (auto) switches to max if appropriate.
# cycleup -- Amount of cycles to increase/decrease with keycombo.
# cycledown Setting it lower than 100 will be a percentage.

core=auto
cycles=auto
cycleup=500
cycledown=20

[mixer]
# nosound -- Enable silent mode, sound is still emulated though.
# rate -- Mixer sample rate, setting any devices higher than this will
# probably lower their sound quality.
# blocksize -- Mixer block size, larger blocks might help sound stuttering
# but sound will also be more lagged.
# prebuffer -- How many milliseconds of data to keep on top of the blocksize.

nosound=false
rate=22050
blocksize=4048
prebuffer=20

[midi]
# mpu401 -- Type of MPU-401 to emulate: none, uart or intelligent.
# device -- Device that will receive the MIDI data from MPU-401.
# This can be default,alsa,oss,win32,coreaudio,none.
# config -- Special configuration options for the device. In Windows put
# the id of the device you want to use. See README for details.

mpu401=intelligent
device=default
config=

[sblaster]
# sbtype -- Type of sblaster to emulate:none,sb1,sb2,sbpro1,sbpro2,sb16.
# sbbase,irq,dma,hdma -- The IO/IRQ/DMA/High DMA address of the soundblaster.
# mixer -- Allow the soundblaster mixer to modify the DOSBox mixer.
# oplmode -- Type of OPL emulation: auto,cms,opl2,dualopl2,opl3.
# On auto the mode is determined by sblaster type.
# All OPL modes are 'Adlib', except for CMS.
# oplrate -- Sample rate of OPL music emulation.

sbtype=sb16
sbbase=220
irq=7
dma=1
hdma=5
mixer=true
oplmode=auto
oplrate=22050

[gus]
# gus -- Enable the Gravis Ultrasound emulation.
# gusbase,irq1,irq2,dma1,dma2 -- The IO/IRQ/DMA addresses of the
# Gravis Ultrasound. (Same IRQ's and DMA's are OK.)
# gusrate -- Sample rate of Ultrasound emulation.
# ultradir -- Path to Ultrasound directory. In this directory
# there should be a MIDI directory that contains
# the patch files for GUS playback. Patch sets used
# with Timidity should work fine.

gus=true
gusrate=22050
gusbase=240
irq1=5
irq2=5
dma1=3
dma2=3
ultradir=C:\ULTRASND

[speaker]
# pcspeaker -- Enable PC-Speaker emulation.
# pcrate -- Sample rate of the PC-Speaker sound generation.
# tandy -- Enable Tandy Sound System emulation (off,on,auto).
# For auto Tandysound emulation is present only if machine is set to tandy.
# tandyrate -- Sample rate of the Tandy 3-Voice generation.
# disney -- Enable Disney Sound Source emulation. Covox Voice Master and Speech Thing compatible.

pcspeaker=true
pcrate=22050
tandy=auto
tandyrate=22050
disney=true

[joystick]
# joysticktype -- Type of joystick to emulate: auto (default), none,
# 2axis (supports two joysticks,
# 4axis (supports one joystick, first joystick used),
# 4axis_2 (supports one joystick, second joystick used),
# fcs (Thrustmaster), ch (CH Flightstick).
# none disables joystick emulation.
# auto chooses emulation depending on real joystick(s).
# timed -- enable timed intervals for axis. (false is old style behaviour).
# autofire -- continuously fires as long as you keep the button pressed.
# swap34 -- swap the 3rd and the 4th axis. can be useful for certain joysticks.
# buttonwrap -- enable button wrapping at the number of emulated buttons.

joysticktype=auto
timed=true
autofire=false
swap34=false
buttonwrap=true

[serial]
# serial1-4 -- set type of device connected to com port.
# Can be disabled, dummy, modem, nullmodem, directserial.
# Additional parameters must be in the same line in the form of
# parameter:value. Parameter for all types is irq.
# for directserial: realport (required), rxdelay (optional).
# for modem: listenport (optional).
# for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
# transparent, port, inhsocket (all optional).
# Example: serial1=modem listenport:5000

serial1=dummy
serial2=dummy
serial3=disabled
serial4=disabled

[dos]
# xms -- Enable XMS support.
# ems -- Enable EMS support.
# umb -- Enable UMB support.
# keyboardlayout -- Language code of the keyboard layout (or none).

xms=true
ems=true
umb=true
keyboardlayout=none

[ipx]
# ipx -- Enable ipx over UDP/IP emulation.

ipx=false

[autoexec]
# Lines in this section will be run at startup.



                       
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Old 06-01-2009, 03:09 AM   #72
iseng
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for anyone who still has problem running this with dosbox.

mount to any other drive letters other than A or B. for example:
Code:
mount c c:\balor
for some reason, if you mount to A or B, the graphics will be messed up.

that's it. no need to change configuration.
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Old 06-01-2009, 11:58 AM   #73
_r.u.s.s.
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wow someone ever monted their virtual physical drives as a or b? i though it's reserved for floppys in dos
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Old 08-02-2009, 10:04 AM   #74
ixltixl
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Hi, the game used to have proper sound effects when I played it a while ago (on Win95), like walking sounds, proper battle clashes, chopping wood, hurling... doesn't feel right without it. can anybody help?

I run it via dosbox now, runs fine, albeit bit slow. The music is like it used to be, but the sound effects are rubbish...

Is it the game version? Hope someone can help. Thx!
                       
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Old 08-02-2009, 02:03 PM   #75
_r.u.s.s.
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you need to press ctrl+f12 in order to speed up your dosbox. ctrl+f11 slows it back down, in case you went over the limits of your pc (then the game will be even more choppy). so just fiddle around with cycles and see what works best

OR simply change your core to auto and cycles to max, that will try to run dosbox on best speed possible

for the crappy sound effects- look for a file called setup or install or something like that and set sound blaster as your sound device
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Old 21-02-2009, 07:25 PM   #76
ixltixl
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Thanx, but I think it's no speed issue (the music is normal, but the sound effects seem like adlib or something). I tried every soundcard and speeds, too. maybe the game just sounds like that under dos...? do you hear noise when entering a tent, or yawning when taking a snooze?
                       
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Old 21-02-2009, 08:35 PM   #77
_r.u.s.s.
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i mentioned how to increase your speed because you said that the game runs a bit slow

i hear sounds when i'm walking but no sounds in tent

btw are you sure you are running the same version as on win95? it's possible that they've been ripped from this
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Old 02-03-2009, 12:07 AM   #78
Vacri
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I'm having trouble once I have more than one province - how do I go back to my original province to manage it? I've tried pulling up the map button on the bottom left and left/right/anything-clicking on the other province (nothing happens), and I've tried just about every bit of the interface. Council and other subwindows don't help. Anyone able to tell me how it's supposed to happen?
                       
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Old 02-03-2009, 09:33 AM   #79
Picollo
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i need some games like this one. i love it. but unfortunately the other KOEI games dont do it for me. this one is one of a kind. any similar ones?
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Old 04-03-2009, 03:17 PM   #80
Borodin
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Perhaps if you were a bit clearer about what you like in Balor, and don't like in the other KOEI titles?
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