![]() |
#11 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: Krakeroy, Norway
Posts: 3,014
|
![]() On pathfinding in BG 1. I think you could increase the number of nodes at the cost of heavier usage of computer resources. I increased them (can't remember how high though) and I didn't have much of a problem with pathfinding, even in narrow corridors. Of course, if the intended path was completely blocked and there was a second way to reach the destination, it would turn pretty insane rather quick.
On the cap: Yeah, that was a pretty big downer, when I reached that. Like you said, a lot of the fun was to have the characters evolve and when that no longer was possible, well... Still, I do find BG1 the greatest CRPG I have ever played. Too bad I never completed it because of a bug that wouldn't let me complete Durlag's Tower AND the main quest.
__________________
Je Suis Charlie |
||
![]() ![]() |
|
![]() |
#12 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: ,
Posts: 4,613
|
![]() I didn't mean the pathfinding algorithms failing on their own, I'm sure they were theoretically very good and sophisticated. I meant how each character tries to find his way regardless of the others, and all end up consequently stumbling into each other, or into NPCs, squirrels (true story)... and after finding the planned way thus blocked twice in a row, they just turn around and start walking in the opposite direction, forever if you're in a corridor. Setting intermediate waypoints wouldn't avail.
Compare for example Darklands from 1992, where you can configure whether characters march in a bundle or in single file, but never stumble into each other, because they march as a group, not as autistic people--just like actual people walk when they're in a group. Because programmers at Microprose didn't happen to be stupid.
__________________
Life starts every day anew. Prospects not so good... Last edited by Japo; 03-03-2009 at 10:47 PM. |
||
![]() ![]() |
|
![]() |
#13 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: Krakeroy, Norway
Posts: 3,014
|
![]() I can only agree that when they did bump into eachother, they did tend to walk randomly around like drug crazed blind people in the exact wrong direction. If there were no wrong directions, they would make one up. One trick I used though, was a simple yet effective one: Choose the "follow the leader" as formation and not selecting all characters at once. In any case, in those passages, I always had one guarding the rear, or if I had to, one guarding each direction in a junction. Then the main force would be 2-3 characters who very rarely would make a mess out of it.
Not saying it was good compared to other games, only saying I can't remember I ever had a particular problem with this when I used those two tricks
__________________
Je Suis Charlie |
||
![]() ![]() |
|
![]() |
#14 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2004
Location: Irving, United States
Posts: 499
|
![]() Gaming regrets? Yeah, NOT being able to BUY games, because once they pass the currency exchange rates they cost an arm and a leg to buy in local currency
|
||
![]() ![]() |
|
![]() |
#15 | ||
![]() ![]() ![]() Join Date: Jan 2008
Location: Christchurch, New Zealand
Posts: 1,044
|
![]() Lol, sounds like me. Even Radix: Beyond the Void costs $30 plus postage for me.
|
||
![]() ![]() |
|
![]() |
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Mmo Gaming | bohor | Gaming Zone | 36 | 04-03-2011 11:51 PM |
Gaming Rant | Wolf Thug | Blah, blah, blah... | 66 | 12-07-2009 05:29 PM |
Gaming, But A Memory... | Looking Glass | Gaming Zone | 17 | 21-02-2007 04:04 AM |
The Gaming Type | Shady Yashy | Blah, blah, blah... | 22 | 26-01-2006 01:28 AM |
Gaming...... | Anonymous | Gaming Zone | 17 | 25-09-2004 04:23 AM |
|
|
||
  |