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#641 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: , Belgium
Posts: 675
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A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft) |
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#642 | ||
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Another thing is i am choosy on my starting place. I was lucky to have ath mine (magical weapons), wonderful rivers which boots my gold + growth, and i have a tree (which will dispel magic onto my city) and this come as a great help in later game, while the opponent wizards cast lot of spell on my home city. I use a trick to see where my opponent are, alt-rvl to view map first, and decide what i need to do first then of course i will reload the game after i view the map, lucky another wizard in Myrran with me, and there is a land gap which i can block his troop from coming to my city with two units, and i did block it. So the only way he can come to my land is by air or by sea. Then i will make treaty with all wizard when i meet, non agrression pack with them. After get the pack up, every turn tried threathen the wizards for spells, even you're weaker as compare to them, sometimes they are willing to give in, don't ask me why. So is best to have your opponents to have scorery, choas, life, nature books (at least 5 each), later you can get some books from the node, to make 3, 3, 3, 2 books. i choose to have only 2 choas books. Now, by getting those spells from your enemy + ruins, I eventually have all spells even very rare. Is abit tough before i get Suppress magic up. But once i got it up + detect magic, i basically have everything in control, since if my enemy cast global spells, i have a chance to dispel it, if i failed to dispel it, i reload the game. But i recommend you to get 3 life (a must) in beginning with a reason, so you can get incarnation from ruin, once u get that spell, cast it and summon Torin. Then if u can Invulnerability second, after u have that, get guardian spirit with Invulnerability + endurance. Then you can have a assasin. To get incarnation first or Invulnerability first, up to u but these should be the first two spell you should get from ruin. How do u know if u will get this spell on ruin? The trick is, if u win by fighting in a ruin, it gave u a spell, eg. u have 3 life books. The ruin gave u a rare life spell eg. Stream of life, ie. this ruin will give u incarnation, why? because both of these spell fall under rare. If u don't get what u want, reload game. There are too much to explain, you have to try out your own. I have tried many times and won using this method. But now i want to try something else. All i must say is it depends on much on your luck. |
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#643 | ||
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![]() Hmm... I feel, I must replay this game another time. You made such hard strategies, and I usually win with several heroes and one army of trolls... %) Almost without reloads, yes.
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#644 | ||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2004
Location: Medina, United States
Posts: 978
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#645 | ||
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BTW, last two days I spend in MoM. Guys, you manage to found problems, where it is nothing. I take custom wizard. It was one book of each: Nature, Life, Chaos and Sorcery, so research would be simple and short. For race I take Halfings. It have little for buildings and even less useful units, to say the least. And yes, it is v1.31, Impossible, four opponents, large earth and normal magic. Well, beginning as slightly hard. I lose two towns for rampart monsters and one for neutrals before learn to build at least one spearman before building anything else. And halfling seasoned spearmen is surprisingly good against first level monsters! Then I receved my first hero - Healer - and problems became easier. Then I received second - Wind Mage - and with his Wind Walking all lesser lairs bows before this pair. Strenghten with two swordmen and two spearmen. Then other players surfaced. Well, I made wizard pact with S'sra, and play some time with neutral Lo Pang and Freya. I managed to exchange lot of useful spells from this three, but no one harmful, except Phantom Warriors. After that Freya decide to kill me and was shrinked to one capital before agreed to made peace->wizard pact with me. Lo Pan was annoying, but never gave problems - four or five cities don't count. By this time S'sra manage to shift his capital to Myrran and Seal Planes. Here he become superstrong. I dispel his enchantment... and meet last wizard, Tauron. Uh-oh, this guy don't like jokes! He have ugly combat chaos spells like fireball and fire strike and several times he manage to start Armageddon and Great Wasting before I received Spell Blast). He and S'sra is way ahead of us, three other wizards... at least, so they thinked. In that moment S'sra decide that he is overstrong, and proclaimed war to me. Ok, then he lose last four cities on day plane. So I began to destroy S'sra on Myrror, taken Tauron cities, when I could. Tauron, in his turn, began to destroy this cities just before I manage to defend it good. But I have whole plane, with paladins and wizards (units), and he lose and lose his influence... At that time I decite to stop playing. I have about thirty cities on Arcanus, about ten towns on Myrran and neverending stream of good units. And Tauron have great magic (not much help against paladins) and diminished stream of battle units. Winner is obvious, as for me. Resuming: Game is easy, even in most harmful conditions. 1. Diplomacy work here two ways: when you are too weak, and opponent don't consider you as threat, and when you are comparable or mightier than he. In-between he treats you as threat 2. Don't be over-agressive. Never threat, attack enemy cities or proclaim war, if you are not sure! Until you attack enemy, most time there is no war. And no war means "every city is safe, even when two thousand enemy units near to it". You will lose one-two settlers and engineers, though, but nothing too big. Better defence mean less reason to war for enemy. And in my case "better" was 1-2 spearmen and city walls. Note: any army, except Settlers, treats like threat if it is in two squares all-around from enemy city. It harms your relation more than even capturing this city! (if you are in war, of course, else it still harmful, but capturing this city automatically starts war, so it is even more harmful). 3. Enemy wizards is over-stupid about nodes. No one captured any node in my game. Except me, of course. Last edited by Smiling Spectre; 24-08-2009 at 08:05 PM. |
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#646 | ||
![]() ![]() Join Date: Sep 2009
Posts: 1
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![]() sorry people... but i can't run this game!! i downloaded it easily, but can't figure out how to work it! do you actually need the CD?
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#647 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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#648 | ||
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#649 | ||
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![]() Just to help some ppl out that are saying its choppy and slow ive found 12000 cycles to be the perfect speed.. not choppy or anything(still loads slow but nothing can be done bout that).
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#650 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2009
Location: Amsterdam, Netherlands
Posts: 132
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![]() there is just one problem with this game: any opponent who has mastered cracks call. But yeah, there are several "easy paths":
mine are: ..... I'm sure others found many more |
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