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Old 20-11-2009, 08:00 AM   #1
Saccade
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I've been working on an AGS game for a month or so now.
It's a good engine once you get yr head around it...

Not that hard to use - just follow the demo game and the tutorials. You don't need to worry too much about graphics expertise, but you do need to worry about how to make things look their best in the limited resolution/size/colours that you are allowed to use.

If you've read the tutorials, I advise actually doing them. Things are a *lot* different in practise than in theory...

I've been using the pcx sprites and stuff from other games, as my game is about - well... something to do with games, and drawing the backgrounds as sketched (in the "real world" I have used gif'd photo's and warped them, so the real world seems less real than the gaming one).

You can get past your artistic limitations if you think of other routes to take.

If you want help from these forums, I'd suggest sticking around and getting to know people.
People are usually more likely to respond to a request that is backed up with some kind of personal stuff, than a cold call from a stranger. (I usually hang the phone up)
Even then, I think you'll be lucky. But you never know...

Why not spend some time here, use your access to PM's instead of email, and ask in the art forums?
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Old 20-11-2009, 12:45 PM   #2
The Fifth Horseman
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First of all, nobody says the sprites have to be perfect and finished before you're done with the gameplay part itself.
As a beginning, stick to anything that looks remotely representative of the characters/items etc, you can always replace them later.
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