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Old 06-12-2009, 06:37 PM   #1
TheAnyKey
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Originally Posted by kmonster View Post
You can get through the trilogy without using haste spells or potions, so just avoid them unless you really need to. You can find a few potions which rejuvenate in the game, but not many IIRC.
For some characters the starting age is random, so it's worth rerolling until you get the youngest possible roll.

Knights are quite useful because of their high hitpoints and the ability to cast heal and resurrection. You can do quite some damage with two attacks per round, they are especially useful versus enemies immune to magic. You don't need more than 2-3 characters able to cast delayed blast fireball in your party of 6. If a knight dies, don't bother. Since they are no elves you can simply cast resurrection.
Don't Characters loose one point of constitution permanently when resurrected?

My current party is 2 Knights 3 Cleric/Rangers 1 Cleric/Red Mage. I thought Rangers are the best warriors since they have that bonus against "giant-class creatures". Does anybody know what giant-class creatures are and how big that damage bonus for the Ranger is?

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Old 07-12-2009, 02:45 AM   #2
El Quia
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Quote:
Originally Posted by TheAnyKey View Post
Don't Characters loose one point of constitution permanently when resurrected?

My current party is 2 Knights 3 Cleric/Rangers 1 Cleric/Red Mage. I thought Rangers are the best warriors since they have that bonus against "giant-class creatures". Does anybody know what giant-class creatures are and how big that damage bonus for the Ranger is?

Thanks
If I am not mistaken, giant-class creatuers are all the giants (hill, mountain, fire, etc), firbolgs, ogres and ettins. Can't remember if there were other giants. And I think the bonus is an attack bonus. But that game goes by first edition rules, and I can't remember them very well right now. But still, I think knights are better overall warriors, they are basically a mix of paladins, fighters and clerics
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