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#101 | ||
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Posts: 15
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![]() I have been playing this game for years, but when readind those controls posted on this thread, I learned a lot. For example, I never knew I could access a computer, or at a car chase either escape myself of arrest someone. Gotta try that today when I get home!
One thing puzzles me though.. what's the idea behind those bugs you can place on certain furniture? Apparently you need that headset with them, but how do you get info from them? And, lastly, some hints I can give: - Enter the hotel, and then visit the lounge. You will get info from there. - When breaking into building, the game sometimes asks from which door you want to enter. I have noticed that door nro 1 is always the best, because sometimes the other doors are dead ends. - When in cryptography, look for certain keywords. For example, the title shows the place and organization, and often they appear in the text. Sorry if I'm repeating hints or questions or something |
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#102 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
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Posts: 4,614
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![]() The computers are usually your only way to find the mastermind. Otherwise you can look for information to complete suspects files (is he involved in the current scheme, etc.).
When being pursued by car, you can only escape at certain locations marked on the map (CIA, MI6, KGB). And of course you can only arrest someone when you come into him head on. Anyway perhaps it's more convenient for you just to tail him, to see where he's going. The headset has nothing to do with the bugs. It's a motion detector, with it you can see enemies in other rooms as dots on the floor plan. It's very handy, I always pick it. The bugs are for listening after you've left the building. It has the same purpose as taping the phone line from outside. I never pick them because they take a precious slot, and I know if a wiretap was successful or not when I make it, whereas I think (did I read this in the manual?) terrorist may search for bugs depending on their alertness, and remove them. The hotel lounge can be useful, specially if you have nowhere else to resort, but you'll attract the attention of enemies and raise their alertness in that city, the same as if you failed a mission and were detected. When breaking into a building, personally I always pick the door that's a better starting point for tracing a route to explore the whole building, or to go to the room that I want if I already visited that building and know the layout. The encrypted messages are made up of the same few whole sentences (changing names of cities and organizations) rather than words alone. There can't be many more than two dozens of them: Quote:
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Life starts every day anew. Prospects not so good... |
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#103 | ||
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![]() Thank you Japo, that was very informative. I tried using a computer yesterday, but nothing happened. I had the password, then I went up to a computer and hit F4, but nothing
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#104 | ||
Join Date: May 2009
Location: Perth, Australia
Posts: 1,830
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![]() Pressing F4 should bring up a text box for you to enter the password....you don't need the whole thing spelled out, you can guess what it is. Once you have done that you have to write in a word to search for, people, locations and the like. But you only get one search per password.
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#105 | ||
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Posts: 15
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![]() Tried it again, and nothing happens. What am I doing wrong?
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#106 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
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Posts: 4,614
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![]() Are you sure you have the correct piece of furniture? I just remembered there are "computers" and "terminals". This game is old, and "computers" are supposed to be big mainframe CPUs without interfaces, you can only place bugs on them. It's only in the "terminals" (supposedly clients of the "computers") where you can get the password letters, and later use the password to access and search.
For all purposes, "computers" are just more furniture, it's the "terminals" what you're looking for. ![]() As Darth says, after some experience you can guess the password with few letters, just like encrypted messages they're taken from a very small dictionary. By the way, another use of terminals is finding the headquarters of any organization in the same city, or the headquarters in other cities of the organization that the building belongs to.
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Life starts every day anew. Prospects not so good... Last edited by Japo; 14-09-2010 at 09:59 PM. |
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#107 | ||
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![]() There's the problem! I have tried working on those big white things, I thought the terminals were only for getting the letters
Thanks again, Japo |
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#108 | ||
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![]() NP.
I't usually easy to prevent the crime, even if you leave most of the involved terrorist go away into hiding. If you want to get 1000 points you have to arrest everyone and confiscate everything. If you want to score above 1000 you have to turn some of the terrorists into double agents working for you. ![]() Quote:
The objective of the game is to arrest the masterminds of all the terrorist organizations. Every mission has the same mastermind until you arrest him, and unlike everything else you can carry your investigation on him along as many missions as it takes you to identify and arrest him. Masterminds are hard to catch because they (almost) never involve themselves in the crime in a way you can investigate easily, so you never identify them during the course of your normal investigations, like the rest of the agents. (Only once I saw one mastermind send a message, that I intercepted.) This is my method to nab masterminds, AFAIK it's pretty much the only one. When you're placing a wiretap (not afterwards when you intercept a message thanks to it), and every time you examine (F1) file cabinets and desk drawers after breaking into a building, people's names appear. Some of these names belong to agents involved in the crime, others to random people unrelated to the crime. Within the former case, it's possible for the name of the current mastermind to appear--it will appear sooner or later. The files about normal agents involved in the current crime can be filled with information coming from all sorts of normal sources (wiretaps etc.). But you'll never (hardly ever in my experience) be able to do the same with the mastermind. So what you have to do to identify the mastermind is, note down ever random name you get. Then search it in the computers at every opportunity, until you know the role of that agent in the current crime. Exclude the ones you already have identified, unless you need further information about them. You'll get a lot of random agents unrelated to the crime; but eventually after more or less tries, depending on luck, you'll get the mastermind. As with incriminating evidence, I have often broken into the same building repeatedly, only to be able to search in the computers as many times as I needed. Once you have identified an agent's role as "mastermind" you can arrest him. Of course you need to know his organization and city.
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Life starts every day anew. Prospects not so good... |
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#109 | ||
Join Date: May 2009
Location: Perth, Australia
Posts: 1,830
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![]() I am sure there are other ways of finding out the Mastermind, I recall after turning one of the members of the group that he gave me a layout of all the people and their jobs, listing the Masterminds name. The Mastermind does send messages, but only a very small amount.
I think I will go back and play some more and see if I can confirm my ideas. |
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#110 | ||
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![]() That wasn't the only way to identify the mastermind, but the only one that you can always bring about, the others depend on luck--on exceptionally good luck.
I forgot, in the big red floor safes sometimes you can also find the "master plan", listing all the involved (but not including the mastermind in this case). Just another note, every computer in any headquarters (including ones not related to the crime) has perfect information, so it's just as likely to find anything in any computer, even if it's located in a hideout unrelated to the crime. (Compare that to the CIA, who don't know the location of most of the terrorist headquarters in Washington.)
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Life starts every day anew. Prospects not so good... |
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