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Old 13-02-2011, 11:12 AM   #311
Bajamamut
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Join Date: Mar 2009
Location: Madrid, Spain
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Angry What the...!?

I love this game, but it's glitchy as hell.

Now I've found another glitch that does not allow me to get Energon from some planets! (Mainly Rocky planets, when I try to send some Energon to my ship, it transfers it to the planet instead, and I cannot get it back!)

Does anyone know how glitchy the Amiga version is? If it's not so glitchy,or even not glitchy at all, I will play the Amiga version instead...
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Old 13-02-2011, 08:20 PM   #312
marko river
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Well, I remember they released Reunion New for PC which should be much better working... and I remember playing it back then... but I was unable to locate any info about it on the web now...
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Old 19-02-2011, 11:50 PM   #313
ShadowAUT
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Default Spy Satelite

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Originally Posted by Reunion Lover View Post
Here, have a guide to getting ALL the tech in the game. I'm not 100% sure if I'm right on the Spy Satellite and the Spy Ship, but those you'll get anyway during the course of the game. The rest, I'm completely sure on;



Spy Satellite

Invented during the war with the Morgruls, to allow you to get information on alien colonies.
I know that this forum is really old and the replies too, but I'm playing reunion right now and defeated the second invasion and instantly after it I got the spy satelite, so maybe its allways after the second invasion?
                       
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Old 11-06-2011, 09:21 PM   #314
MrFlibble
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Not long ago I've read at some gaming site that somewhere around 2005, Reunion had been officially released as freeware by Digital Reality, but I can't find any official proof of that fact. Neither Wikipedia nor the developer's website even mentions this, and Googling yields no immediately relevant results too. Anyone heard anything of this? I think it's quite possible, as the game does not seem to be too well-known, that this event had been generally unnoticed...
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Old 13-07-2011, 09:33 PM   #315
Dinic
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I remember playing this back in '95, but game is hard as hell, I never got trough 3rd invasion...
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Old 08-03-2012, 07:25 AM   #316
Themosgr
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Join Date: Mar 2012
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hello
it is nice to play again ( time of amiga 600+ )one so great strategy game and to see that more veteran gamers zijn

I need your help for any tip or trainer , hex editor , for money

cheers
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Old 05-05-2012, 07:53 PM   #317
pipipi
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Default Bug with fleet groups

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Originally Posted by Themosgr View Post
hello
it is nice to play again ( time of amiga 600+ )one so great strategy game and to see that more veteran gamers zijn

I need your help for any tip or trainer , hex editor , for money

cheers
Hello cananyone help me.I have this bug.When i create a carrier group or trade group i can not refill it with ships or satelites.I have to form new groups.Is there any solution for this?
                       
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Old 06-05-2012, 03:35 PM   #318
pipipi
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Default pipi

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Originally Posted by pipipi View Post
Hello cananyone help me.I have this bug.When i create a carrier group or trade group i can not refill it with ships or satelites.I have to form new groups.Is there any solution for this?
Well it seems that it wasn't bug.I forgot to land with my carrier and trade group...
                       
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Old 11-08-2012, 12:22 PM   #319
guest
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Default resource production

Hi all, just did some research, here is a table about the resource production of the first three systems:

planet detoxin energon kremir lepitium raenium texon colony

new earth 7 3 2 3 no no yes
apollo 5 1 3 1 9 - yes

amnesty2 no no 2 2 3 4 no
mir 5 7 1 2 5 - yes
vostok no no no no no no yes

klatoo
barada no 5 no no no 2 no

zeus
ithaca no 2 3 no 2 2 no
penelope no no no no 9 7 yes
syren no no no no no no yes

jade 9 2 2 3 no 9 yes
russell 2 9 no no 8 4 yes
wright no no no no no no yes
hartmann no no no no no no yes
galillei no 2 7 no no 6 no
kepler no no 9 3 3 6 no

phoenix1 no yes yes yes yes yes no

phoenix2 no 2 5 3 2 3 yes

phoenix5 no no no no yes no yes (phelonian)
moon1 no no no no no no yes (phelonian)

mirach2 no no no no no no yes

mirach3 4 4 4 4 2 3 yes (morgul)
moon1 no no no no no no yes (morgul)

mirach4 no yes no yes no yes no
moon1 3 3 2 1 3 8 yes
moon4 no no no no no no yes

mirach5
moon1 no no no no no no yes
moon3 no yes no yes no yes no

As far as I experienced the resource production is limited to certain number of buildings. You can build more but those won't produce. I'm not meaning the maximum of 9 mines / planet, but my first four colonies actually produced anything the rest - although had mines - not. Therefore it is very important to choose the right planets for mines which according to this should be the following:

amnesty2/mir
jade/russell

(phoenix2) - produces more energon than apollo (2 vs 1) but not too much, can be skipped, but available much earlier than mirach3

mirach3
mirach4/moon1

jade
apollo

zeus/penelope is NOT necessary since you don't need texon to produce hunter/laser and after the defeat of jenossians you can have russell which produce texon. raenium is present on mir. apollo (moon of new earth) is also not needed for mining.

I haven't tested that what causes this: the number of mines, or the number of colonies.
                       
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Old 06-11-2012, 07:45 PM   #320
Jaakko J from Finland
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Default Bugs in ore resources building up?

I was playing, trying to beat the game (this game really MAKES you try, really good in that way!) and noticed something odd. Sometimes, when I visited my colony on a different star system, I noticed how the ore levels seemed surprisingly low - even though I had fastforwarded for let's say a hundred ticks just now.

So, I used Cheat Engine to track the values of ore on different planets. This is what I noticed: Only the LAST SOLAR SYSTEM VISITED produced ANYTHING!

If I looked at System 1 with New Earth on it, the ore amounts from New Earth started to build up. When I looked at System 2 with Phoenix 2 and my colony on that, the New Earth resources stopped building up and the Phoenix 2 resources started to build up again.

Also: Sometimes when I look at the mines on Phoenix 2, (for example), the Energon production is 18 t/tpt. This is true sometimes, as the ore increses by 18 per hour. BUT sometimes it increases 36 per hour, and sometimes even 54! Just what is going on?

The issues:
1) Resources stop building on other solar systems than the one last visited
2) Resources randomly build up by multipliers of 1, 2 or 3, in a seemingly random fashion and ONLY by whole numbers 1, 2 or 3.

Anyone else experience these?
                       
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