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#311 | ||
![]() ![]() ![]() ![]() Join Date: Mar 2009
Location: Madrid, Spain
Posts: 4
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![]() I love this game, but it's glitchy as hell.
Now I've found another glitch that does not allow me to get Energon from some planets! (Mainly Rocky planets, when I try to send some Energon to my ship, it transfers it to the planet instead, and I cannot get it back!) Does anyone know how glitchy the Amiga version is? If it's not so glitchy,or even not glitchy at all, I will play the Amiga version instead... |
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#312 | ||
Join Date: Sep 2004
Location: Beograd, Serbia and Montenegro
Posts: 2,838
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![]() Well, I remember they released Reunion New for PC which should be much better working... and I remember playing it back then... but I was unable to locate any info about it on the web now...
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#313 | ||
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#314 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2009
Location: Weiherhof, Germany
Posts: 533
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![]() Not long ago I've read at some gaming site that somewhere around 2005, Reunion had been officially released as freeware by Digital Reality, but I can't find any official proof of that fact. Neither Wikipedia nor the developer's website even mentions this, and Googling yields no immediately relevant results too. Anyone heard anything of this? I think it's quite possible, as the game does not seem to be too well-known, that this event had been generally unnoticed...
__________________
FED2k Forums - Westwood Studios' Dune games and more |
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#315 | ||
![]() ![]() ![]() ![]() Join Date: Jul 2011
Posts: 11
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![]() I remember playing this back in '95, but game is hard as hell, I never got trough 3rd invasion...
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#316 | ||
![]() ![]() Join Date: Mar 2012
Posts: 1
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![]() hello
it is nice to play again ( time of amiga 600+ )one so great strategy game and to see that more veteran gamers zijn I need your help for any tip or trainer , hex editor , for money cheers |
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#317 | ||
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![]() Hello cananyone help me.I have this bug.When i create a carrier group or trade group i can not refill it with ships or satelites.I have to form new groups.Is there any solution for this?
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#318 | ||
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![]() Well it seems that it wasn't bug.I forgot to land with my carrier and trade group...
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#319 | ||
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![]() Hi all, just did some research, here is a table about the resource production of the first three systems:
planet detoxin energon kremir lepitium raenium texon colony new earth 7 3 2 3 no no yes apollo 5 1 3 1 9 - yes amnesty2 no no 2 2 3 4 no mir 5 7 1 2 5 - yes vostok no no no no no no yes klatoo barada no 5 no no no 2 no zeus ithaca no 2 3 no 2 2 no penelope no no no no 9 7 yes syren no no no no no no yes jade 9 2 2 3 no 9 yes russell 2 9 no no 8 4 yes wright no no no no no no yes hartmann no no no no no no yes galillei no 2 7 no no 6 no kepler no no 9 3 3 6 no phoenix1 no yes yes yes yes yes no phoenix2 no 2 5 3 2 3 yes phoenix5 no no no no yes no yes (phelonian) moon1 no no no no no no yes (phelonian) mirach2 no no no no no no yes mirach3 4 4 4 4 2 3 yes (morgul) moon1 no no no no no no yes (morgul) mirach4 no yes no yes no yes no moon1 3 3 2 1 3 8 yes moon4 no no no no no no yes mirach5 moon1 no no no no no no yes moon3 no yes no yes no yes no As far as I experienced the resource production is limited to certain number of buildings. You can build more but those won't produce. I'm not meaning the maximum of 9 mines / planet, but my first four colonies actually produced anything the rest - although had mines - not. Therefore it is very important to choose the right planets for mines which according to this should be the following: amnesty2/mir jade/russell (phoenix2) - produces more energon than apollo (2 vs 1) but not too much, can be skipped, but available much earlier than mirach3 mirach3 mirach4/moon1 jade apollo zeus/penelope is NOT necessary since you don't need texon to produce hunter/laser and after the defeat of jenossians you can have russell which produce texon. raenium is present on mir. apollo (moon of new earth) is also not needed for mining. I haven't tested that what causes this: the number of mines, or the number of colonies. |
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#320 | ||
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![]() I was playing, trying to beat the game (this game really MAKES you try, really good in that way!) and noticed something odd. Sometimes, when I visited my colony on a different star system, I noticed how the ore levels seemed surprisingly low - even though I had fastforwarded for let's say a hundred ticks just now.
So, I used Cheat Engine to track the values of ore on different planets. This is what I noticed: Only the LAST SOLAR SYSTEM VISITED produced ANYTHING! If I looked at System 1 with New Earth on it, the ore amounts from New Earth started to build up. When I looked at System 2 with Phoenix 2 and my colony on that, the New Earth resources stopped building up and the Phoenix 2 resources started to build up again. Also: Sometimes when I look at the mines on Phoenix 2, (for example), the Energon production is 18 t/tpt. This is true sometimes, as the ore increses by 18 per hour. BUT sometimes it increases 36 per hour, and sometimes even 54! Just what is going on? The issues: 1) Resources stop building on other solar systems than the one last visited 2) Resources randomly build up by multipliers of 1, 2 or 3, in a seemingly random fashion and ONLY by whole numbers 1, 2 or 3. Anyone else experience these? |
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