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Old 14-09-2011, 06:05 AM   #1
hunvagy
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What Fifth mentioned is more likely a throw off then the "get off my lawn" approach. I know we love the old games, and I wasn't very happy about X-Com, Ultima, Wing Commander and now Syndicate, the IPs that the publisher after a decade of a hiatus just gets out of its portfolio and applies it ot the XXI. century. Yet my main problem with the new Syndicate is that the timing is too convenient. It has been outsourced as Project Redlime for years now, but I think EA management didn't know whether creating a cyberpunk shooter was feasible in this day and age. (And lets face it, Shadowrun was a disaster). So when Eidos Montréal dropped Human Revolution on us, and it got a positive feedback, tons of sold copies, they probably green lighted the project for good.

As I said before, the market has changed. No one save indie developers will invest in a genre that is no surefire hit. Companies aren't run by the creators of the games, but by business man, and they will have profit in sight, not the game itself. I'm not even trying to deny that. So the new Syndicate will be a FPP game. Yes, it'll have guns (actually, would be kinda awkward to see the all powerful cyborg beating Rentacops with a trash can lid). And yes, FPP games don't really evolve outside their comfort zones, aside from a few interesting sidebranches, like Zeno Clash. That doesn't mean it can't be a good game though. None of us is required to like the new game, none of us is required to even acknowledge it's existence. A handful of gamers hung up on old games aren't the target audience that can decide whether this game is made or not. All I'm saying is that dismissing it just because it's an FPS is faulty logic. As for the argument that the fps iterations have driven the franchises into the ground.. Microprose certainly didn't go bankrupt over X-Com Interceptor. They were bought up. And Interplay's (and the Fallout IPs) demise had nothing to do with Fallout 3. I even dare say that Fallout as a franchise survived into 2011 because of Bethesda giving it a facelift. It is now accessible to the "console kiddies" as well, and though our opinions differ, it is a good game. I salute Beth for including the V.A.T.S, which was a bold move. And I love it, I rarely play it as a glorified Doom.
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Old 14-09-2011, 08:05 AM   #2
yoga
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Quote:
Originally Posted by hunvagy View Post
What Fifth mentioned is more likely a throw off then the "get off my lawn" approach. I know we love the old games, and I wasn't very happy about X-Com, Ultima, Wing Commander and now Syndicate, the IPs that the publisher after a decade of a hiatus just gets out of its portfolio and applies it ot the XXI. century. Yet my main problem with the new Syndicate is that the timing is too convenient. It has been outsourced as Project Redlime for years now, but I think EA management didn't know whether creating a cyberpunk shooter was feasible in this day and age. (And lets face it, Shadowrun was a disaster). So when Eidos Montréal dropped Human Revolution on us, and it got a positive feedback, tons of sold copies, they probably green lighted the project for good.

As I said before, the market has changed. No one save indie developers will invest in a genre that is no surefire hit. Companies aren't run by the creators of the games, but by business man, and they will have profit in sight, not the game itself. I'm not even trying to deny that. So the new Syndicate will be a FPP game. Yes, it'll have guns (actually, would be kinda awkward to see the all powerful cyborg beating Rentacops with a trash can lid). And yes, FPP games don't really evolve outside their comfort zones, aside from a few interesting sidebranches, like Zeno Clash. That doesn't mean it can't be a good game though. None of us is required to like the new game, none of us is required to even acknowledge it's existence. A handful of gamers hung up on old games aren't the target audience that can decide whether this game is made or not. All I'm saying is that dismissing it just because it's an FPS is faulty logic. As for the argument that the fps iterations have driven the franchises into the ground.. Microprose certainly didn't go bankrupt over X-Com Interceptor. They were bought up. And Interplay's (and the Fallout IPs) demise had nothing to do with Fallout 3. I even dare say that Fallout as a franchise survived into 2011 because of Bethesda giving it a facelift. It is now accessible to the "console kiddies" as well, and though our opinions differ, it is a good game. I salute Beth for including the V.A.T.S, which was a bold move. And I love it, I rarely play it as a glorified Doom.

.powerful cyborg beating Rentacops with a trash can lid).

Ha ha ha

Perfect analysis and humor as usually.

I like yr posts, Hunvagy..

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