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#1 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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![]() This is an oldschool game. You need to think like an oldschool player.
The best first hint: there is always at least two ways to do the mission. The head on approach (which is the simplest and work most of the time but is risky) and the covert approach (you do realize you can mind control any citizen you want to bring with you, right?). Most missions even have very obvious courses of action, like infiltrate the base covertly with a vehicle then get out in the base and blow everything up from the inside... Or find a dead end with great close weapons or very powerful weapons and torch every enemy coming your way past that corner you keep firing at. The AI will suddenly look very, very, very dumb to you instead of being a hundred times better than you. Also, this game is basically won by over-researching your opponents. If you bothered to watch the intro then you should already know what I am talking about. Research better weapons and better implants than your competitors, implement them... And suddenly it's so easy to win every mission it's almost not fun anymore. Simply don't forget to bring medkits for every soldiers and heal yourself as needed. I finished this game in about a week of sporadic play. That was when I was a teenager. I bet you'll be able to find your way around this game... As long as you stop thinking like a stupid average neo-gamer who expect everything to fall on your lap all the time. |
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#2 | ||
![]() ![]() ![]() Join Date: Nov 2005
Location: Var, Hungary
Posts: 1,723
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1) You can NOT controll unlimited amount of people. Also can NOT mindcontroll anyone (eg. higher level agents). Also this is NOT solution for either mission I've asked. 2) You do NOT understand what I'm talking about. The pathfinding routine might be (IS) shit, but firing to 5 directions to out of screen enemies, can not be done by biological beings. And running to a dead end is NOT good idea, as with that you'd pull unhandleable amount of enemy to yourself. 3) I have medikits. They worth very low, and NOT one of the missions I've asked about includes them as solution. 4) Nice you making statements, but NOT nice being unhelpful. Please leave contact until you come up with something useful. Thx. 5) Btw, this game IS about outresearching the oppopnent. That makes missions nice and easy, and sometimes is direct requirement (eg. in missions where you need to reach an NPC af fast as possible, or you loos the mission requires leg implants, AND using IPA - and thus heart implant - what function is not even told about in the manual...)
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Nothing has a meaning. You can't even say it has no meaning as that'd mean it has. - Godkiller, Defender of Anarchy |
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#3 | ||||||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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Upload your savegame in an attachment, let me check the other missions (my saves are generally either at the "just starting out" stage or "I OWN THE WORLD" stage). Quote:
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#4 | ||
![]() ![]() ![]() Join Date: Nov 2005
Location: Var, Hungary
Posts: 1,723
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There is no exp.pack here. - about Kenya-mission: another clever guy is Fifth, eh? Bad side of his idea is, you may not get too far away from the protected NPC, what means the idea is useless. Besides during missions carrying zounds weapons you have no space, and while moving the whole team picking up object most often ends up not picking up by any member (possibly another bug). Look, a tip is not a "100% you have to do this", ok? By the way you'd be screwed with lasers I bet. Not enough ammo, and you'd be teared by the gunners anyway in miliseconds. If you'd open the last mission, you'd now you're placed right under fire from two different group, 3 more coming seconds later. My bet - the safest bet - is to carry energy shields and run around in the middle of the crowd until 1-2 dies, then run some distance away and let them blow up from their own timed bombs. With 2 energy shield you might even preserve power for both shields (so they can be recharged).
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Nothing has a meaning. You can't even say it has no meaning as that'd mean it has. - Godkiller, Defender of Anarchy |
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#5 | |||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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Also, as I said... enemy agents IGNORE the NPC. Quote:
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![]() "God. Can't you people see I'm trying to commit a crime against science and nature here?" -- Reed Richards Last edited by The Fifth Horseman; 04-12-2011 at 04:19 PM. |
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#6 | ||
![]() ![]() ![]() Join Date: Nov 2005
Location: Var, Hungary
Posts: 1,723
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Well, you seemed f'd up, as only the pure Syndicate is there. I used the same manual, but it says not. It is badly designed, so bogus anyway.
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Nothing has a meaning. You can't even say it has no meaning as that'd mean it has. - Godkiller, Defender of Anarchy |
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#7 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2008
Location: Sao Paulo, Brazil
Posts: 883
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![]() One of the things I enjoyed playing Syndicate was the ability to persuade Civilians, Guards, Police Officers and even Enemy Agents. Of course after using cheat codes. Without cheat codes, it is difficult to persuade Enemy Agents and the Scanner to make the Map more accurate and wider in scope. Bacause you Agents must be faster, stronger and more powerful (more powerful armor).
• I enjoyed performing several Missions in which I eliminated the Enemy Agents simply by persuading them! I realized that Enemy Agents will ALWAYS try to eliminate Agent #1 first, then Agent #2 and so on. I positioned Agent #1 under a building and all the Enemy Agents stand on top of the building (up the ramp) and stand still. Then I persuaded the Civilians using other Agents and then the Enemy Agents. Depending on the Mission, I used different tactics according to the geography of the place. On almost all Missions, I successfully persuaded the Enemy Agents except in the Atlantic Mission, for the Enemy Agents literally shoot everywhere and have no Civilian to be persuaded. • On one of the Missions I do not remember where, a simple action is enough to complete the Mission without facing the Enemy Agents. The city has a railway line, is on an elevation (viaduct) while the Mission Target is in a Tunnel. As the Target is well on the side of your Agents, just use Gauss Gun in the Tunnel to eliminate the Target. • A curiosity is that when I used Game Wizard (Mega Trainer and Editor), I captured Enemy Agents that were of both genders. When you use the cheat codes, all captured Enemy Agents and your Agents are only female.
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#8 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2008
Location: Sao Paulo, Brazil
Posts: 883
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![]() As the “American Revolt” package is part of Syndicate, I will comment it on this topic.
Like Syndicate Wars, the package is also very difficult. The reasons: • The Enemy Agents are better armored, faster (Level 1 or 2 Armor), far superior to the original Syndicate game (enemy Agents without Armor); • The Clone Shield is useless to the enemy Agents, being useful only to deceive Cops and Guards. • The bloody Aerial Bombardments (I can not remember the correct name). Your Agents are “flying” and can fall into a ocean (Atlantic Mission) or lower floor without having to leave! On the other hand, I managed to persuade all the enemy Agents when there were Civilians. I do not remember right, but the Atlantic Mission, as usual, I could not persuade enemy Agents. Whether you are using Game Wizard Editor or Cheat Codes, it is possible for an Agent with “infinite” HP to perish. One of the most unpleasant things is when your Agent falls into the sewer, river, lake, ocean. Death is certain. Or if the Agent falls and has no way to return. I forgot to mention that as much as the Agent has infinite HP, if he gets hit by a vehicle, there is no editor or trainer to save him from certain death. I am not sure, but in American Revolt, enemy Agents can shoot you inside a vehicle. In my opinion, the Game Wizard Editor is the best, because the HP of the Agent could be frozen, fixed. But damn Aerial Bombardments ruin all pleasure, because you have to get away. Imagine several Gauss Guns pointed at your Agents. And woe to you if you do not have enough money, because each Aerial Bombardment costs a lot of money. One thing I like Syndicate about Syndicate Wars is that there is a difference when you have Armor. You are faster, mightier, fiercer. A Level 3 Armored Agent “walks” among Unarmeded Agents, Cops and Guards. A Level 3 Agent, on full alert, seems to “dance” with the Mini Gun (“Guitar” On the other hand, Syndicate Wars Agents of maximum Level Armor do not look as superior to the Cops and U-Citizens aka Cyber-Punks / Daft Punks
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Last edited by Mystvan; 24-06-2017 at 02:34 PM. |
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#9 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2008
Location: Sao Paulo, Brazil
Posts: 883
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![]() I forgot to mention that I had already encountered civilians who resembled Sindicate Agents. I kept wondering if they were renegade and / or stray Syndicate Agents.
In the map with more reach using the Scan device, these “Agents” were identified as civilians. There, I remembered that on one of the missions, I needed to recover fellow Agents with malfunction. I believe they were also identified as civilians on the map, but without being very sure. I also remember that in one of the missions, I should eliminate a former fellow Agent, an old, renegade, and rebellious model. The curious thing is that she did not try to defend herself, but to act like a simple civilian, wearing and acting as such.
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#10 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2008
Location: Sao Paulo, Brazil
Posts: 883
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![]() One way to circumvent Syndicate without using cheats, would be to run the game, with the agents “in standby mode”, and let time pass.
After some time, you give up the mission and you have collected taxes in the areas controlled by your Syndicate and probably got something (weapons, devices, armors, etc.) from R&D. But between us, would not it be much easier for you to use cheats? Much faster, more practical and with the same result... *shrug*
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