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Old 21-02-2012, 01:05 PM   #33
MrFlibble
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Join Date: May 2009
Location: Weiherhof, Germany
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Originally Posted by RRS View Post
I dread the turn limit in turn-based wargames. This has put me off from Panzer General the first time I played it. I usually play defensively in such campaign modes, while the limit forces hasty attacks. Don't you hate when you lose because you were 1 turn short from capturing that last mission objective? It usually also means the scenarios will put you in offensive role - and I like variety in my missions.
Recently I've introduced myself to The Battle for Wesnoth, and while I like many aspects of the game (great oldschool graphics, excellent music and quite nice storyline campaigns), the complete randomness of combat is what really put me off. Actually, this would have been fine (or, at least, tolerable) if it were not coupled with the turn limit per mission, and the crucial need to level up your units. By contrast, Disciples, while having rather similar combat mechanics (except battles involve lesser numbers of units), allow the player at least to revive their fallen units in order not to disrupt the level-up process.
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