Go Back   Forums > Abandonia.com > Games Discussion
Memberlist Forum Rules Today's Posts
Search Forums:
Click here to use Advanced Search

Reply
 
Thread Tools Display Modes
Old 30-06-2012, 10:06 PM   #1
Eagle of Fire
Friendly Fire
 
Eagle of Fire's Avatar

 
Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
Default

Quote:
You get at the end a report how many were saved, how many killed. 9 saved, 0 killed. Whut?
In this case I'd be more inclined to say that those civilians might have been "lost in action". Probably because a or the Chrysalids. Or maybe they were mind controlled.

Likewise, if you end a mission with one of your squaddies mind controlled then they will be "lost in action". That's why I think it might apply here.

Quote:
How so? In XCOM1 there's no 2-handed advantage as in Apocalypse.
That is true. But if I remember well, there is a 2-handed DISadvantage if you have something in your offhand and the weapon you are using is 2-handed.

Quote:
It's such a long thread that we keep repeating old discussions... :P
True. And it is also why I need to point out (again ) that it is very easy to do completely without simply by knowing where the aliens are likely to be and shooting down walls at key areas to make sure your LoS confirm there is no hidden alien, etc. And if you can do that then the scanner is nothing more than a waste of AP. Or at the very least a waste of space, which is a premium in this game in the Skyranger.

There is also the point of reliability. How the scanner work is that it show you an enemy who moved in the last turn. If you are hunting down an alien and he didn't move at all in the last turn then you'll get to think the area is clear when it is not and that's even worse than the reverse. I hate losing squaddies shot in the back simply because I wanted to save one or two turns.
__________________
I'm on a hot streak... Literally.
Proud member of The Abandoned since 2005.
Eagle of Fire is offline                         Send a private message to Eagle of Fire
Reply With Quote
Old 01-07-2012, 11:16 AM   #2
Japo
Autonomous human
 
Japo's Avatar


 
Join Date: Mar 2006
Location: ,
Posts: 4,615
Default

Destroying walls is very time consuming and isn't so easy or reliable depending on your weapon choice, specially for UFO hulls which only blaster bombs can damage.

Quote:
Originally Posted by Eagle of Fire View Post
That is true. But if I remember well, there is a 2-handed DISadvantage if you have something in your offhand and the weapon you are using is 2-handed.
Yes it's -20% to accuracy. But the point is that if you shoot from both hands with whatever weapon you use the same TUs as if you shoot twice from one hand. Oskatat seemed to imply otherwise, and it's indeed different in Apocalypse in real time.

Because of this it's a non factor whether the weapon is 1- or 2-handed. If I have to fire with a soldier that's carrying something in his left hand I just drop it, the cost is 2 TUs which is virtually free, and it doesn't cause aliens to react. Picking it up again is a little more costly (8 TUs) but not so much, and I can do it in the following turn, and after the immediate area is clear I could waste a whole turn if I wanted.

Also if you think a laser pistol must be a better weapon than a laser rifle held with one hand: auto fire, laser pistol 38.6 expected damage per burst, 154.6 per turn; laser rifle held in one hand 82.8 x 0.8 = 66.2 per burst, 243.5 x 0.8 = 194.8 per turn. And again there's no reason that could force you to fire a rifle with one hand since you can drop what you're holding in the other one at no cost, as I said.

I'm mentioning values per burst as well as per turn because if an alien isn't killed by your attack it will fire back before you can fire a second time.
__________________
Life starts every day anew. Prospects not so good...

Last edited by Japo; 01-07-2012 at 11:21 AM.
Japo is offline                         Send a private message to Japo
Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Help With Ufo:enemy Unknown Plato89 Troubleshooting 7 10-04-2007 09:03 AM
X-com 1/ Ufo: Enemy Unknown Giga Troubleshooting 18 23-03-2007 11:18 PM
Ufo Enemy Unknown Hopkins Troubleshooting 6 22-09-2005 08:57 PM
Can't Run Ufo: Enemy Unknown Niall Cosgrach Troubleshooting 4 18-09-2005 11:28 PM
UFO - Enemy Unknown JoM General compatibility fixes 41 14-12-2004 02:33 PM


Posting Rules
You may not post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump
 


The current time is 09:59 AM (GMT)

 
Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.