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Join Date: May 2009
Location: Perth, Australia
Posts: 1,830
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![]() Looked very good, I saw a few rather large open areas in there as well. RotT was a over looked classic to me, they pushed the Wolfenstein engine to its limits and made a very fun over the top shooter. How that will fair in today's market I don't know, a lot of current gamers didn't play games back then and just might not get the idea. Other gamers who did play it back then might think that the style of game is no longer any good or was never any good.
It would be nice if with that remake that include the original game, to let people try it out and for older gamers to let the nostalgia flow back in. |
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Angelus Errare, where angels lose their way ![]() |
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Location: Weiherhof, Germany
Posts: 533
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![]() No it's not, it's a very updated version of the Wolfenstein 3-D engine with some code from the Doom engine thrown in:
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In his article about ROTT Kevin Bowen quotes Mark Dochtermann on the tech sided of the engine: Quote:
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FED2k Forums - Westwood Studios' Dune games and more Last edited by MrFlibble; 10-08-2012 at 02:14 PM. |
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Location: Recklinghuasen
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Location: Weiherhof, Germany
Posts: 533
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I also love how Ken not only coded his first game on his own (which is a feat in and of itself) but also did all the graphics and wrote some very nice music
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FED2k Forums - Westwood Studios' Dune games and more |
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Location: Weiherhof, Germany
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