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![]() Here in Sweden at least, we have separate laws.
Companies can write w/e they like in their license-agreement, but you are still allowed to make a few hard copies, and even share them with your friends, for them to install and use. I have a good example myself: I bought Civilization 4 expansion "Warlords". It was DRM protected. Titan calls Atari Sweden, and ask how I'm supposed to make my legal backup of it. The tech-support told me to make a clone with *Software X* and use *Software Y* with this and that setting to emulate it. This, is my LEGAL right to do here, if i own a copy of a piece of software, game or OS, doesn't matter. If they are obstucting me from making my legal backup copy, I'm allowed to bypass it to ensure i can use the software that i hold license to, even if the original medium fails. Option two is to return the scratched/damaged disc, and get a new, but we all know how long softwares are being stockpiled... This is why Good Old Games got it just right. There is no DRM or other copy-protection to bypass once you've bought the software, nor any third party verification-software that needs to run. GOG is essentially giving a taste of Sweden to everyone.
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#2 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Sep 2012
Location: ,
Posts: 6
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![]() Quote:
And that does demonstrate the difference between a "right" and an "Affirmative Defense"; The "Affirmative Defense" of Fair Use/Dealing says they can't do a thing to me for saving a copy if I manage to bypass their copy protection. The "Right" to save a copy means they actually have to assist in my doing so. I would prefer it be a "Right" obviously, but I find it satisfactory as is. Jonnan
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When life hands you Lemons, make Lemonade. When life hands you the Pits, make Nerve Gas! |
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