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![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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![]() From "Radme.txt" which come with the packaged game on this site:
Quote:
What you need to do is to think in advance of what you will need and look forward for the future. When you look at your supplies (in your castle) you can see that you have a finite number of item of each kind, if you have any. Any item listed there can be manufactured by you in a way or another. First, the tools. The tools are the second most important thing to watch out for after the raw materials. While the raw materials allow you to build new buildings, the tools is what allow your settlers to be able to work in them. Even if you do have raw materials and build a lot of buildings doesn't mean that you will be able to staff them all. For example, the first tool you should lack of is the woodcutter axe. Without any, all the woodcutter house you build will stay empty until you build more axes or destroy a woodcutter house which already have a woodcutter. The metalworks is the building which will allow you to create more tools for your settlers. The metal works need iron and boards to create tools. While you should have boards in quantity, you only have a very sparse amount of iron at the beginning of the game (and the metalworks is not the only building using iron either). So, you will need iron. To get iron, you need an iron smelter, which in turn requite iron ore and coal. Both are also in limited quantity in your castle. So, off to getting iron ore and coal then, isn't? To do that, you need metal deposits, which are found in mountains. To find them, you need Geologists. Create a flag somewhere on the mountain and click on it (hold right-click and then left click on it) then send one or more Geologist at that location. Once the Geologist find a deposit, you will be able to build a mine on it. Coal is black, iron ore is red, granite is white and gold is yellow. The mine you build will search only the mine type of ore, so be sure to build the right mine on the right spot. After you build your first mines, you may notice that they simply refuse working unless you bring them food. There is 3 type of food in The Settlers: fish, meat and bread. The bread industry is by far the best of the three, but require a lot of investment both in buildings and in space. Fish: can be found anywhere where there is water. Basically, you will want to build fisheries at coasts and by the side of a lake very early, since it's the most easily available source of food at the beginning of the game. Watch out for over fishing, tough I suspect every game start up with a limited number of fish in each water tile... Meat: can be hunted down at the very beginning of the game by hunters but require wild animals to be running or jumping around so they get meat. Once the animals are all gone, they are useless. A more efficient way to have meat is to kill pigs at the slaughterhouse. Every pig will provide you with one meat. You can get more pigs at the pig farm, which require grain and water to feed the pigs. You get grain from farms. You get the water from wells, which require you to find a source somewhere on grassland with your Geologists first. When you find a source, build the well on it. Bread: the bakery will bake them for you, providing you have flour and water coming. Flour is made at the mill, but you need grains first to make the flour. The grain come from the farms. So, as you can see, in resume we have: Food (bread, meat, fish) -=> Mines (iron ore, coal) -=> Iron Smilter (iron) -=> Metalworks (along with boards) -=> New tools. Second, the weapons. The weapons is the third most important object in The Settlers. Even if you play only for fun and don't have any ennemy on the map, you will still need to build military buildings to eventually expend your borders. You should have a number of swords and shields in your castle which should suffice until you are able to make more yourself, but time will come when all your military buildings are staffed by the minimum amount of knights and that you can't staff your latest guardhouse or tower (when at war it is very advisable to keep the maximum amount of knights on the bordering military buildings). Manufacturing weapons is similar to manufacturing tools. You will need iron and coal at your Armory for it to produce swords and shields. Each Knight need both one sword and one shield, so having a single shield or a single sword somewhere is not enough for you to get a Knight. Also, the Armory will need both one iron and one coal to produce a sword OR a shield, so you actually need two iron and two coal to have one Knight. An armory always produce one then the other, so unless you have more than one armory working you can't have a sword without the shield to match (unless it is not made yet). In resume, we have: Food (bread, meat, fish) -=> Mines (iron ore, coal) -=> Iron Smilter (iron) -=> Armory (along with more coal) -=> A sword or a shield. The fourth most important aspect to The Settlers is coins (gold). You need coins to train your soldiers so they are more efficient in battle, both in attacks and defense. The raw material for making coins is gold, so you will need a gold mine somwhere first. Then the gold will be used to make coins at the mint along with some coal. Once the coins been made they will be sent to the nearest storehouse (your castle is a storehouse) and they will be sent to the nearest military building. One coin train one Knight once, so you will need a lot of coin to train a rookie (weakest) to a general (strongest). In resume, we have: Food (bread, meat, fish) -=> Mine (gold) -=> Mint (along with some more coal) -=> Coins Those are the fourth most important points of The Settlers. However, there is more to it than only what been said on this post. I leave the rest to be figured out. |
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