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![]() ![]() ![]() Join Date: Nov 2005
Location: Var, Hungary
Posts: 1,721
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![]() Now you have to decide wether to go the TotSC areas or not.
Seems Weidu (the program combining BG1&2) substituted BG2's tutorial with BG1, and thus have the same exp-limit as BG2,so I'd restrict myself in field of OTHER side-quests. TotSC areas offer for this character: - the mage's labirinth: nothing but danger. But I could not find a way to avoid this quest, so bring a scroll of prot. from magic. - Werewolf Island: IF you can suffer this insania, you can aquire the Chainmail +3 which is the best armor for a barbarian in BG1, and is (legally) transferable to BG2. Going there isn't a problem, and running away from the lycantropes solves most of the problems, but you can't run inside the ship, and the ToB-engine allows enemy to follow you through doors, so it'll be a though battle. I hope you brought the standard Potion of Speed and Heroism... Oh, and collect the free healing potions in the village and the ship's lvl 1. NOTE: this Sword of Balduran is a bastard sword. All the better. - Durlag's Tower: Bala's Axe (lvl 4, legally transferable), Staff of Striking (lvl 5, good against anyone from the end-enemies in melee), Large Shield +2 (lvl5). The problem with the two lvl 5 stuff is, not just that they are very deep down, but that you have to play the chess-game which is just not looking out for a solo party. So the only thing is the questionable Bala'sAxe, and even that mostly as trophy. Oh, almost forgot: there's a Tome of Wisdom too - cast raging to prevent the charm spell - BG2 engine DO consider you dead if the protagonist is charmed. I find the most annoying thing about the tower is the complete lack of healing. The Healing Potions are way insufficient and rare to be really helpful, so you either need to sleep a lot, or reload and hope the fullheal-bug kicks in. Also the lack of knowledge how - if at all -the wardstones and other key items ("door openers") work is frustrating as they tend to fill your inventory. By the example of the Teleporting Stone (which activates lvl 3's teleporter-runes on the ground on two half of the room) the runes once fulfilled their purpose can be thrown away. Underground lvl2: again cast Rage to prevent the Love-Dwarf charming you. Otherwise if you wear2 ring of prot. from fire you should be good. At the very end of lvl 3 I became lvl 10. Oh,and although no (other) walkthrough tells you, from the room east of the throne room you can open ANY sealed doors if you click around the panel. lvl 4 we only need to run in the garden. Have Rage continuously active as long as Greater Ghouls or what are around to prevent their Hold Person. SAVE,because there is a very nasty trap that will shoot arrows at you until you get out of reach if youactivate it (took me some reload to figure this out). Returning to Baldur's Gate: Here is my final stats and equipment for BG1: 20/19/20/13/13/11 helm: balduran's helmet cloak: balduran's cloak ring 1-2: prot. from fire belt: golden girdle boots: of speed armor: chainmail+3 amulet: of missiles weapons: bastard sword +1, bastard sword +1 +3 vs shapeshifters, bala's axe, dagger +2 longtooth potions (quickslot): 10 potion of healing (this pack can be found in Durlag's Tower, 5 potion of speed, 5 potion of heroism backpack: golden pantaloons, bow of marksmanship (this got lost twice during transition, had to manually replace. No clue), nymph cloak, bracelets of archery, diamond, scroll of prot from magic (3), scroll of prot from undead (3), Potion of Firebreath (2), Potion of Fireball(3), violet potion, potion of magic protection (5) arrows: 120 piercing arrow Endgame: speak with Tamoko, buy arrows of piercing, rescue the Duke from the Flaming Fist HQ, roam the Iron Throne, get under the Blushing Mermaid to kill the couple-assassins (squaff a potion of speed and potion of 24 strength), get healed in the local temple (right next to the Palace), enter the Palace. Cast Draw Upon Holy Might if you have that ability. The duke has good enough health, but the duchess is very fragile, so focus on keeping her away from danger. As the room is full of friendly NPCs you can't cast any fire-potions, only whack with your weapon. With the above setup you are like onehit the doppelgangers. If any of the duke/duchess dies, you have to reload, so have a quicksave! Killing any further lackeys are straightforward, and Sharevok shall be disposed by piercing arrows (less than 80 did the trick). After that in Weidu you have to go to the Palace (beware of traps and monsters when going out through the dungeon = SAVE!). Than a new transition-scene is made where you just arrive to Amn via teleport and the Shadow Thieves mug you. Seems here this version of going from BG1 to BG to solved the import of your character/party more efficiently than the original BG2 and keeping the BG1 equipment by dropping all to the floor is impossible. Not that I'd mind it that much, although the many anti-magic equipment definitely looked promising, and not have to look for a bloody random diamond would have been comfortable. The rings and belt would merely be comforting just like the scrolls, potions and all. What I counted on was the 50K gold I ended up with, and the Cloak of Balduran. Hm... **Double-checked and yes, the "Minsc can have it too" cheat is eliminated. Bugger. Here is my favourite screenshot from BG1 though: ![]()
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Nothing has a meaning. You can't even say it has no meaning as that'd mean it has. - Godkiller, Defender of Anarchy Last edited by twillight; 30-09-2015 at 06:28 AM. |
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![]() ![]() ![]() ![]() Join Date: Oct 2006
Location: Asenovgrad, Bulgaria
Posts: 2,532
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Ha ha ha, what may say one poor gamer against Master as You, dear twillight.
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