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#311 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2008
Location: Waterside, South Africa
Posts: 3,138
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![]() Have you looked in the manual? It's under the Extras section.
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#312 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2008
Location: Sao Paulo, Brazil
Posts: 883
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![]() Quote:
• If a Unit of Soldiers is crushed by a medium / large armored vehicle, the death of the Unit is inevitable; • If a Unit of Soldiers is hit by Sandworm, the death is inevitable; • If a Unit of Soldiers is swallowed by Sandworm, the death is inevitable; • If a Unit of Soldiers inadvertently steps on a “sandbank” resulting in an explosion (of Spice Melange), the death is inevitable; • If a civil / military Armored Unit is swallowed up by Sandworm, the destruction is inevitable; • If a civilian / military Armored Unit inadvertently crosses a “sandbank” resulting in an explosion (of Spice Melange), destruction is inevitable; If a Structure is hit by a Harkonnen or Corrino / Sardaukar Missile, the destruction is inevitable. One way to avoid this would be to edit the Palace to some Structure of similar size. Or make the Palace as your House. Perhaps all these conditions were determined by programmers so that no matter how big the HP of the Unit / Structure, if the condition happens, the destruction is inevitable.
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Last edited by Mystvan; 22-06-2017 at 01:44 AM. |
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#313 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2008
Location: Sao Paulo, Brazil
Posts: 883
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![]() The score of each mission in Dune II is very similar to that of Warcraft I.
Some similarities would be: • Number of your Units killed; • Amount of your Buildings / Structures destroyed; • Number of enemy Units killed; • Number of enemy Buildings / Structures destroyed; • Amount of Spice Melange harvested; Some peculiarities would be: • The existence of the extremely resilient Sandworm (up to 2) that hinders the harvest of the Spice Melange and consequently in its available treasure; • The constant deterioration of the Buildings / Structures (is there no Butler / Manager or something similar?) In up to 50% of HP; • There is a limit on the total number of Units in the mission. I do not remember if there was limit on the amount of Buildings / Structures as well; • The enemy attacks from the edges of the map; • I forgot to mention that the time it takes you to complete the mission also determines your ranking. It took me a long time to complete each mission (4 to 5 hours) thanks to the damn Sandworms. I drew Sandworms and enemy Units through the fastest Vehicle to my waiting Army. The Sandworm was delayed to be mortally wounded, but the enemy Units were quickly destroyed without any loss of units on my part.
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Last edited by Mystvan; 14-11-2017 at 04:32 PM. |
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#314 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2008
Location: Sao Paulo, Brazil
Posts: 883
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![]() I found some interesting links from Dune II quotes since (unfortunately) there is none of this on Wikia unlike Warcraft series...
• Dune II: The Building of a Dynasty Quotes • Dune II: The Building of a Dynasty (Video Game 1992) - Quotes - IMDb • Dune II: Battle for Arrakis (game) - Retro Legends I also found something interesting about the tactics and data of the Units and Structures of Dune II. I prefer not to post the direct download link of the file in respect to the site, giving the opportunity for more people to visit and know the site. • Dune II Insider's Guide - PDF Drive
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