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#1 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2008
Location: Sao Paulo, Brazil
Posts: 883
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![]() I remember when I first discovered this game, I was very impressed with the features such as the graphics, the background music (I have the musics more complete than those of the Abandonia collection and neither did GOG.com make them available as Extras).
One of the few things I disliked was that Twinsen could get hurt if he bumped his head against the wall while running and you could not stop in time. One curious thing is that some non non hostile NPCs known or not can be destroyed and reborn again. I remember when I attacked a friend NPC, he did not die. And when I decided to talk to him, he did not want to talk to me. But when I leave his house, I go in and try to talk to him again, he is friendly again. Now, some hostile NPCs, especially Grobos (Elephantoids) can be “indestructible” no matter how much you attack them. |
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#2 | ||
Join Date: Sep 2004
Location: Beograd, Serbia and Montenegro
Posts: 2,838
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![]() In the begining I actually liked the fact that you get hurt when running into wall. It's not something you would find in American games even back then. Wasn't that much of a problem once you just get used to it. Second games changed this in favour of more commercial approach, so you could could keep running on the same spo if you are at the wall already which is what you would expect from a video game, but first part was at least different. Anyway, great games regardless. I especially loved in the first game when you land with rebels and attack the baddies.
@Mystvan: So if you have some tracks that abandonia is missing, please offer them |
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