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#1 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2017
Posts: 29
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![]() Oh nice, I'm pleasantly surprised you gave it so much detailed thought
After hearing the possible regressions I think it's best to leave everything as-is for now. For production buildings I'll simply press R. It's more than workable, no worries. Sorry for the Super Dune II confusion - my bad. I indeed use Classic v1.5g (fixes many ridiculous original mod bugs) with SUPER.EXE. It has been a while so I've forgotten. Downloaded it from this site of all places: http://www.abandonia.com/en/games/36/. Has nice readme inside with install instructions. This isn't part of proposed leave as-is, I'd still VERY much love MouseHelper with SD2 - Classic |
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#2 | ||
![]() ![]() ![]() ![]() Join Date: Aug 2017
Posts: 12
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![]() Here's a new version, if you'd like to test it and give your thoughts.
It adds support for v1.0, Super Dune II and Super Dune II Classic (SUPER.EXE). Because all three of those strangely send units the retreat order when the 'h' key is used with them (something that doesn't happen in v1.07), I've had to remove the harvest command from the right click and have assigned it to middle click, instead. That's unfortunate, but harvesters are pretty autonomous, so maybe it's not a big deal. I also removed the repair ability from middle click. None of this is final, so feel free to give me your thoughts. |
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Thread | Thread Starter | Forum | Replies | Last Post |
Darklands Patches | qhiggy | Troubleshooting | 3 | 15-09-2004 03:37 PM |
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