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#221 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: ,
Posts: 355
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![]() Can anyone give me tips on this thing? I always die when I land down with my troops.
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#222 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Shella, Kenya
Posts: 576
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![]() Quote:
-Yes if someone decrase your funds it is becouse there was an Ufo that you dont detected.They will be also more likely to decrese funding when-You ignore landed Ufos or even worse terror sites -When you have missions with rating terrible -If you detect some Ufos but they flee - :blink: Why can you see the picture of the Ufo during airattacks?Never think about it becouse it is pretty??? -Your bases are often attacked in late phases of game,probobly when it become a thorn ín eyes of aliens or something like that. -There was a bug in original Ufo that causes that all dificults in Ufo were more or less the same.It was repaired by patch. And there is surely many that I forgot or even didnt know so correct me if I wrote some bullsh*ts... |
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#223 | ||||||||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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![]() Here is a rundown of most of the tips and trick I posted on this thread since I began to post here. Please take note that since I might have been talking to someone at the time some part may or not be really revellant. You should have enough to read for a while tough.
And yes, I posted something on Christmas day. I have no life and had nothing better to do at that moment. Quote:
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I'm not sure what you mean about the "floaters", but if you can't win a mission then just pack up and leave. Try to keep your Squaddies alive and take those expensive equipment from the dead ones while retreating to your Skyranger. Remember that you will lose anything which is not in the skyranger when you depart. This mean all the Aliens guns, the armors, the equipment of your dead Squaddies laying around etc. You will also lose score equal to the number of civilians since they'll all die. But then you'll lose way less points that way than if you only ingnored the mission altogether. And you'll still have the + points you gathered in the mission thus far (like killing for killing ennemies). If you have enough it may even out. I'm wondering how you could lose at the 3rd month tough? Having trouble fighting the Aliens?[/quote] Quote:
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I always equip 4 stun rods to my squad of 12 squaddies (I always attack with 12 squaddies) just in case get the opportunity to stun an alien once in a while. The 4 squaddies equiped with the stun rods are usually the "crack team" who enter and storm the ship first. This way I always have a nice chance to get a live Alien on every mission, and live Aliens are worth more in points if I remember well. Once you have stun bombs then I advise you to use them since they are extremely effective on physically weak Aliens and they can be lauched safely from a distance. Smoke can stun Aliens as well as your squaddies, and here's why: neither does your squaddies or the Aliens have breathing equipment, so if you enter a smoke heavy square the unit will be forced to breath the smoke. Just like smoke can disable someone in a building fire and render him/her uncouncious, a white line will begin to appear and grow higher and higher on the HP bar of the unit each turn. If the white bar manage for a reason or another to go beyong the current HP of the unit then he/she/it will become disabled (or stunned) until the white bar get lower than the HP again. This is why sometimes you can see your squaddies get stunned by a very weak hit and stand up again one or two turns later if the white bar is near the max HP of the squaddies. Stunning Aliens works exactly the same with stun rods and stun bombs. When hit, the weapon will bring the white bar up by a certain amount and the unit will be stunned when the white bar go higher than the current HP of said unit. This is also why wounded units are way easier to stun this way.[/quote] |
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#224 | ||
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![]() Quote:
-Yes if someone decrase your funds it is becouse there was an Ufo that you dont detected.They will be also more likely to decrese funding when-You ignore landed Ufos or even worse terror sites -When you have missions with rating terrible -If you detect some Ufos but they flee - :blink: Why can you see the picture of the Ufo during airattacks?Never think about it becouse it is pretty??? -Your bases are often attacked in late phases of game,probobly when it become a thorn ín eyes of aliens or something like that. -There was a bug in original Ufo that causes that all dificults in Ufo were more or less the same.It was repaired by patch. And there is surely many that I forgot or even didnt know so correct me if I wrote some bullsh*ts... Ok, i just think many of the forums visitor have the knowledge to share these not so trivial "features" like the same-difficulty problem Well, if i'll have the spare time (maybe summer) i'll make a web-page. But strictly for hungarian users |
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#225 | ||
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![]() About the ufo picture during aircraft-attack: there are several icons there, normal attack, aggressive attack, etc. And there is a button, which shows me the shape of the ufo. Anything useful can be done here?
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#226 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2005
Location: ,
Posts: 342
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![]() the attack formations are useful when u outrange ur opponent with plasma or fusion.U use cautious attack and receive 0 damage.if u are still on the machine guns Recruit more researchers!!!
The Shape of the UFO helps when u want to land ur troops near it.u know how many doors there are .I didnt find any more uses fot it |
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#227 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2005
Location: ,
Posts: 149
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![]() The pic lets you know what kind of ship it is beyond small, medium, large, etc. After you get the Hyperwave Decoder, it's pretty pointless since you are then told in the popup what it is.
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#228 | ||
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![]() I dont need hyperwave decoder, because I get the info about their size right after the beginning...
Ufo-1 detected size: small speed=xyz etc. So it seems to me, that it is there just for fun |
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#229 | ||
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![]() Ok, i see, beyond the main categories i can figure which shape it actually has. Well, thx
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#230 | ||
![]() ![]() Join Date: Mar 2005
Location: ,
Posts: 2
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![]() the hyperwave decoder will also tell you what race of alien is in the ufo. some races are harder to kill than others, so it makes it easier to decide if you want to send men down there after shooting it down.
also on the larger sectoid ships they try to use mind control thingys on your men. if your men arent well trained its best to avoid them for the moment, cos just end up getting killed later on in the game there are so many ufos that its better to be able to choose which missions you want to do, which soldiers to send etc. the different styles of attack always seemed pointless to me. though if youre attacking a small ship, you will probably destroy it if you use aggressive style. |
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