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Old 01-03-2005, 05:53 PM   #11
Lizard
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Join Date: Feb 2005
Location: Shella, Kenya
Posts: 576
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Quote:
Originally posted by Guest @ Mar 1 2005, 03:52 PM
Quote:
Originally posted by caesar007@Feb 18 2005, 04:23 PM
wow you were right about the paladins ... they are very strong , i don't have a unit that can match their strength , one paladin destroyed 4 turtle dragons yikes

kind of weird , paladins don't seem that strong but in combat it seems they are very very strong
The palladins' strength is in their 'first strike' ability. They basicly get to deal all their damage before the enemy gets to strike back. So, the four figures would make 8(is this their attack, can't recall?), yeah, 8*0.4*4 ~= 13 damage. That damage is applied, and only then whoever remains gets to retaliate. IF someone remains! They also get magic immunity, so you can pretty much waltz to any ranged magical unit and beat the living hell out of them. Shamans or priests could very well beat even hammerhands if there are enough of them. But one palladin unit wipes the floor with them.

You have to be careful with units that have 'negate first strike' like pikemen, though. And also those with thrown, breath, etc. ability. That's what makes barbarians so kickass. They suck for building or money or research, but they get thrown attack, and if you train and enchant them up enough they can kill things really well.
Infact magic immunity provides immunity also againts all breath,gaze etc attacks...
That is why are paladins so strong.Units like drakes,chaos spawns etc..That kill almost every unit just with their gazes/breaths MUST enter melee attack with them.And in some causes(chaos spawn) is it their doom.Btw magic immunity enchantment is also resistent to dispel magic spells...
Sorcery Rulez!!! :brain:
Btw one advice to all ranged heroes players.Recuit some missle ranged heroes(tj with bow slot,fo example shuri...)And create bow with haste ability...They will be able to shot twice per turn .Unfortunetly you cant put haste enchantment on staff or wands...

Last edited by arete; 27-10-2009 at 06:45 AM. Reason: html fixed
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