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#71 | ||
![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: ,
Posts: 16
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![]() also like I said before, I made up some lists of items and buildings in the game you can look at and get a little description on what it does. On Gamefaqs.com type in the game name and look at my FAQS.
I have a ship building faq, planet building faq, and a little race description/playing faq. They give general ideas on what to expect when using items/races. There is one major flaw I have found about the game I really hate, besides the micromanagement and AI. The fact that during a combat round, you can only perform 1 actoin. SUCKS! Very bad programming there, if you have 10 ships, each with 3 weapons (30 weapons) each round you can only fire 1 weapon. Of course the enemy does it also, but it makes for a really stupid lopsided battle. Especially with someone who has a brain. How sad? I have sat at the end of a long red stargate, with 1 big ship loaded up with area bombs and a few lane destabilizers. Once a bunch of enemy ships are in the lane, use a destabilizer. Next round, like 6 enemy ships appear, which I proceed to blow up with my 1 ship just because they can only shoot me once a turn. When my turn comes, I unload with a bomb that hits them all. 6 deat ships, I repair, and repeat as needed. 3 bombs usually destroys pretty much anything not supershielded. |
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#72 | ||
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![]() Yeah, I had something similar once. The chronomysts? would keep sending fleets of 30-40 ships to one of my planets. 2-3 smart bombs, 40 kills.
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In the world of Diablo 2... there are just so many NOOBS to own, and so little time... *sigh* |
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#73 | ||
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![]() Yeah, Ascedancy was one of the best I have ever played. I still launch it from time to time. The logicfactory website even said that they are working on Ascedancy II but their web site was dead for years... untill recently. Check it out www.logicfactory.com
does anybody know whether it is the same team working there that created the original Ascedancy?
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up yours |
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#74 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Shella, Kenya
Posts: 576
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![]() Quote:
It look like that there is chance that most of my favorite oldie strategies will have a sequel in the end!There is chance for Master of Magic 2,now even Ascendacy... Cool! :Brain: |
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#75 | ||
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![]() LOL wow!cool game!just 26 more% LOL....i bet someone guna delete this reply
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#76 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2004
Location: Shella, Kenya
Posts: 418
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![]() i always found that the AI became seriously limiting after a while, this new patch sounds good though, might have to try it later
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#77 | ||
![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Leeds, England
Posts: 2,166
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![]() It's worth a try - it doesn't make the AI any better, just more agressive. For instance, it still builds too few ships early on, colonises too few planets and lays out its structures in an amazingly stupid way, but it's a BIT more difficult for the player.
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#78 | ||
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![]() It didn't work under WinXP. I extracted it, set up the sound, and added the patch. As soon as I added the patch I was taken to a black screen that I had to restart the computer to get out of. Then I kept getting these graphics card errors
(integrated intel graphics). But it seemed like a fun games! |
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#79 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2005
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Posts: 149
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![]() um......use DOSBox?
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![]() No. I couldn't figure it out. And I didn't want to memorize the location and name of the installer, the game, and the patch.
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