![]() |
#411 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2004
Location: York, England
Posts: 741
|
![]() Try to set the scroll rate a lot slower? Would that work, or is it a technical fault not a game one?
|
||
![]() ![]() |
|
![]() |
#412 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: ,
Posts: 88
|
![]() Quote:
So you're saying that even if you don't blow up a battleship, the damage 'counts' anyway and the battleship might crash AFTER you disengage?? Without ever firing that last, killing shot at it? I'll try this out when I actually GET firestorms w/ plasma beams. Right now I have a severe cash shortage (I expanded too far too fast) because I had expected to get more UFO activity in May but my radars are hardly picking up any UFO activity... stupid Hyperwave is still being constructed at my bases. |
||
![]() ![]() |
|
![]() |
#413 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() Well thats what happened to me on my games, saw an alien attack gonna happen on my base so sent out my lone firestorm to deal with it. Put it on aggressive mode to get more hits in. When my craft was close to dying i disengaged.
Thought my base was gonna get fried but found out that the UFO er crashed, it has a white cross anyway. Sent a sky-ranger and found that the Battleship was fairly untouched. Then proceeded to eliminate all the aliens and get nice tech. It may have been possible that as I was disengaging my firestorm pulled off a last lucky shot to down the UFO, but ive done this 3 times now. And also its hard for a lone firestorm to take on a Battleship. It might be some bug but whatever it is im happy it does it.
__________________
![]() « † DxRxIx † » |
||
![]() ![]() |
|
![]() |
#414 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: ,
Posts: 22
|
![]() Other way to hit battleship safely with firestorms is with 2 fusion missiles. Hit it until all missiles (4 in this matter) run out, then pull back. Well, fusion missiles cost elerium, I know, it's expensive. But you don't really need 500 eleriums in your base right? I think the safe number is 100. Oh yeah, don't even think about using it on interceptors, they're too slow to chase battleships
|
||
![]() ![]() |
|
![]() |
#415 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2004
Location: York, England
Posts: 741
|
![]() No way is that a good idea!
Battleships have a range equal to that of a Fusion Ball launcher and they have very few shots inside them! Plasma cannons are way better and you don't need to waste a lot of elerium on them. If you use Fusion Balls, you them for defense, where they are great, not on your ships. |
||
![]() ![]() |
|
![]() |
#416 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: , Belgium
Posts: 675
|
![]() In addition, if you're unlucky, one of the fusion balls can miss its target, leaving you with too little fire power to take on a battleship.
That's a matter of how much risk you're willing to take.
__________________
A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft) |
||
![]() ![]() |
|
![]() |
#417 | ||
|
![]() Quote:
|
||
|
|
![]() |
#418 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: , Belgium
Posts: 675
|
![]() In case of the DOS version: play UFO through Dosbox, this solves the speed / scroll problem.
In case of the Windows version: there are quite a few programs that allow you to slow your pc down (and thus any of the programs you're running) by using up a considerable amount of your CPU time. I couldn't name any from the top of my head though, I believe one of them was called Turbo. But most free software sites will feature a few of these programs. There are more complicated ways to slow down your pc temporarily, but those include messing with your BIOS.
__________________
A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft) |
||
![]() ![]() |
|
![]() |
#419 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2005
Location: ,
Posts: 149
|
![]() The trick with the fusion ball launcher is to put 2-3 firestorms on aggressive, get both shots off then retreat. But I just use plasma and hit the battleships on the ground... :P
|
||
![]() ![]() |
|
![]() |
#420 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2004
Location: York, England
Posts: 741
|
![]() Yeah, that's way easier, do that.
X-Com tip of the day: Take a mind probe or two with you so that it is easier to know who to kill and who not to kill. Never pass up the chance to get an alien technician or navigator, or even more especially, a sectoid medic. |
||
![]() ![]() |
|
![]() |
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Help With Ufo:enemy Unknown | Plato89 | Troubleshooting | 7 | 10-04-2007 09:03 AM |
X-com 1/ Ufo: Enemy Unknown | Giga | Troubleshooting | 18 | 23-03-2007 11:18 PM |
Ufo Enemy Unknown | Hopkins | Troubleshooting | 6 | 22-09-2005 08:57 PM |
Can't Run Ufo: Enemy Unknown | Niall Cosgrach | Troubleshooting | 4 | 18-09-2005 11:28 PM |
UFO - Enemy Unknown | JoM | General compatibility fixes | 41 | 14-12-2004 02:33 PM |
|
|
||