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Old 16-03-2005, 05:53 PM   #411
PrejudiceSucks
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Try to set the scroll rate a lot slower? Would that work, or is it a technical fault not a game one?
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Old 16-03-2005, 09:06 PM   #412
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Originally posted by Sharp@Mar 16 2005, 05:50 PM
Ive said this loads of times before, try Home of The Underdog and get UFO:Gold. It doesnt require dosbox and plays fine, just sometimes crashes before a mission so its best to save frequently, (you can usually do 2 missions in a row before it crashes).

I tried the download from here but no save_game folders and it crashed on the equipment screen everytime.

Also dos-box doesnt seem to work on my comp, that or its cuz im too lazy to get the proper version.

Hey Axident.

I found something really cool for stopping battleships with a single firestorm, thats right a single firestorm. Simply just take one firestorm that has two plasma beams and engage the battleship, once your Firestorm gets 3/4 damged tell it to dis-engage. Hopefully if you did enough damage you might force the battleship to crash/land. And when you send a skyranger it is usually intact, but nonetheless very usefull for Base Defense, however i dont think the UFO will land if you fight overseas.

Heh, in one of my games its 2001 and I still havent had to do a singe base defense, not even a missile defence. Although I have had several ships with Alien Retaliation on the HWD screen. Must be me being amazing and killing all UFO's in my Black Forest base.
Yeah usually I have one or two Firestorms per base and Hyperwave, so a wolf pack of firestorms blow up any battleships before they can get to their targets. But April 1999 is early on and I was nowhere near getting firestorms.. a plasma-beamed interceptor can barely get a shot off before the battleship blows it up.

So you're saying that even if you don't blow up a battleship, the damage 'counts' anyway and the battleship might crash AFTER you disengage?? Without ever firing that last, killing shot at it? I'll try this out when I actually GET firestorms w/ plasma beams. Right now I have a severe cash shortage (I expanded too far too fast) because I had expected to get more UFO activity in May but my radars are hardly picking up any UFO activity... stupid Hyperwave is still being constructed at my bases.
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Old 16-03-2005, 10:03 PM   #413
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Well thats what happened to me on my games, saw an alien attack gonna happen on my base so sent out my lone firestorm to deal with it. Put it on aggressive mode to get more hits in. When my craft was close to dying i disengaged.

Thought my base was gonna get fried but found out that the UFO er crashed, it has a white cross anyway. Sent a sky-ranger and found that the Battleship was fairly untouched. Then proceeded to eliminate all the aliens and get nice tech.

It may have been possible that as I was disengaging my firestorm pulled off a last lucky shot to down the UFO, but ive done this 3 times now. And also its hard for a lone firestorm to take on a Battleship. It might be some bug but whatever it is im happy it does it.
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Old 17-03-2005, 06:55 AM   #414
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Other way to hit battleship safely with firestorms is with 2 fusion missiles. Hit it until all missiles (4 in this matter) run out, then pull back. Well, fusion missiles cost elerium, I know, it's expensive. But you don't really need 500 eleriums in your base right? I think the safe number is 100. Oh yeah, don't even think about using it on interceptors, they're too slow to chase battleships
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Old 17-03-2005, 11:58 AM   #415
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No way is that a good idea!

Battleships have a range equal to that of a Fusion Ball launcher and they have very few shots inside them!

Plasma cannons are way better and you don't need to waste a lot of elerium on them. If you use Fusion Balls, you them for defense, where they are great, not on your ships.
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Old 17-03-2005, 12:50 PM   #416
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In addition, if you're unlucky, one of the fusion balls can miss its target, leaving you with too little fire power to take on a battleship.
That's a matter of how much risk you're willing to take.
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Old 17-03-2005, 01:14 PM   #417
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Quote:
Originally posted by PrejudiceSucks@Mar 16 2005, 06:53 PM
Try to set the scroll rate a lot slower? Would that work, or is it a technical fault not a game one?
already done but it still scrolls to the end of nowhere when i touch a screenedge with the mouse cursor
                       
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Old 17-03-2005, 04:03 PM   #418
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In case of the DOS version: play UFO through Dosbox, this solves the speed / scroll problem.
In case of the Windows version: there are quite a few programs that allow you to slow your pc down (and thus any of the programs you're running) by using up a considerable amount of your CPU time. I couldn't name any from the top of my head though, I believe one of them was called Turbo. But most free software sites will feature a few of these programs. There are more complicated ways to slow down your pc temporarily, but those include messing with your BIOS.
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Old 17-03-2005, 04:28 PM   #419
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The trick with the fusion ball launcher is to put 2-3 firestorms on aggressive, get both shots off then retreat. But I just use plasma and hit the battleships on the ground... :P
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Old 17-03-2005, 06:20 PM   #420
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Yeah, that's way easier, do that.

X-Com tip of the day: Take a mind probe or two with you so that it is easier to know who to kill and who not to kill. Never pass up the chance to get an alien technician or navigator, or even more especially, a sectoid medic.
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