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Old 19-03-2005, 02:19 PM   #11
axident
Abandonia nerd

 
Join Date: Mar 2005
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Posts: 88
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Quote:
Originally posted by Sharp@Mar 19 2005, 10:05 AM
Generally on a crash site, most of the aliens outside a UFO are just soldiers. They arent all that usefull so you can just kill em.

Inside the UFO there is the leader, the navigator, and the medic. And there are also some soldiers. Instead of wasting time mind-probing simply stun all the enemies inside a UFO. You will at least get one useful alien.

However i think the technican hangs around outside the UFO, all the technicians i capture are outside the UFO so all ive mainly got is alien info on why they do terror attacks and supply bases etc... not actual info about a UFO.

Generally the technician and medic are on the bottom floor of a UFO nearest to the door. (Technican usually outside the door).


Now I dont know why everyone here is so obsessed with elerium. I mean i know its really usefull and it cant be produced but i never seem to have storage trouble with elerium.

Now a really usefull idea for all of your bases, build lots of general stores. They are extremly useful for holding all the goodies you get from the crashed UFO's, if you dont get elerium from a UFO you either blew up the engine or you simply dont have enough storage space back at base. Too many a time have i done a really good supply ship attack and gonna get millions worth of goodies but i dont have enough storage space.
I don't know if it's just a bug in my version of the game, but in my version the storage space can be exceeded temporarily by anything your engineers manufacture, or any UFO goodies you bring back. So after a mission I might be at 180 storage out of 150, but it shows up as 150/150. I can actually just keep ignoring the storage space limit until a time when I need to either buy something (e.g., Avalanche missiles) or transfer something off a Skyranger into the base.
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