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Old 22-03-2005, 07:04 AM   #11
PrejudiceSucks
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Join Date: Dec 2004
Location: York, England
Posts: 741
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I really dunno what you guys are talking about with the America thing.

I always used to lose China after the first 4/5 months to a 'secret alien pact' which was annoying. I don't generally build my bases in the USA, because once you build a base somewhere not only do you need to keep a strike team or two there, you also really need to keep the base defended from UFO attack.

As soon as you build an even reasonably good base up and kill a few aliens per month, after a while they come looking for you.

For this reason I have a 'specialist' research and manufacture base on the polar ice caps and I have about 200 spaces in my stores, so that I can transfer alein goodies to that base.

It has a guard of about 20 soldiers with Laser Rifles and proximity grenades, recruited from my best soldiers.

You might think that this is a bit over the top, but on the other hand, it makes me an absolute shedload of money every month (I generally have about 5/6 workshops there, it varies) and also a hell of a lot of researching power. I can literally put 100 people onto 3 projects and have about 50 spare, for any new alien gadgets that come along (or those sodding Mutons).

X-COM hilarious moment - I blow a hole in the side of a small UFO wall, about halfway on the left flank. I throw in a proximity grenade. An alien (I think they must have been sectoids) walks over it and dies. Next turn. I throw in a proximity grenade. Two (it would seem, although I wasn't watching that spot, just nading it) aliens go down. Next turn another two. And then one more.

So for 4 proximity grenades in one place, on a small UFO - 6 aliens dead. Although sadly, I lost about a million dollars' worth of heavy plasmas.

X-COM Tip for the day (I'm starting these again. For a bit at least.) - Don't all camp on the same access lift as some are suggesting. Reason 1 - If people are kneeling then someone is bound to die. Reason 2 - Whenever it is most important to keep a particular person alive, the person opposite inevitably misses and kills them. Reason 3 - Mind Control, or even worse Blaster launchers. Don't ask me how I know this, but if you do insist on putting more than 2 people together, no matter what the circumstances, they probably will get MCed. HE Packs + about 10 of your soldiers = mission lost.
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