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Old 23-03-2005, 07:44 PM   #471
another_guest
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Quote:
Originally posted by R Havell@Mar 23 2005, 08:35 PM
Er, actually, stunned aliens aren't worth anything in points terms.
But captured live aliens get you 100 points each...
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Old 23-03-2005, 07:56 PM   #472
Havell
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Not in my experience, I always get a big fat zero for my points for captured aliens.
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Old 23-03-2005, 08:07 PM   #473
Lizard
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Quote:
Originally posted by R Havell@Mar 23 2005, 09:35 PM
Er, actually, stunned aliens aren't worth anything in points terms.
Nope,they ARE worth double points than dead aliens in points costs... :whistle:
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Old 23-03-2005, 08:09 PM   #474
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OK then, my mistake, I just always seems to get 0 points from my stunned aliens.
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Old 23-03-2005, 08:14 PM   #475
Lizard
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I just dont know what happens to your stunned soldiers in the end of combat:They arent count as dead,they arent count as MIA but they never return to base.I lose 1 colonel and 3 captains this way.
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Old 23-03-2005, 08:16 PM   #476
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Nasty, I'd imagine that is one of UFO's many bugs, I don't get that since my soldiers seem to either be alive or dead at the end, nowhere in between.
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Old 23-03-2005, 08:49 PM   #477
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so, now i am at mars, but i didnīt played the mission, just landed and then left the game.

what bugs me, you canīt shoot out of the avenger. at least not with a blaster lauchner....

what kinds of enemeys will i meet inside that complex? (i gues everything...well, i didnīt took those five blasterlaunchers with me for nothing)
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Old 23-03-2005, 08:52 PM   #478
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Your objective is to destroy the brain, nothing else matters, it doesn't matter if your squad is wiped out as you're not going to be using them again.
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Old 23-03-2005, 09:13 PM   #479
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Yeah, and don't bother taking any aliens or anything, your only target is to kill the big brain.

I suggest you carefully blaster launcher it... such subtle tactics have always worked in the past...

And you can expect to meet a crapload of Cyberdisks but worst of all 2 Etherial Commanders. Those guys are incredibly hard, so only take guys who you know can withstand MC, or you WILL lose soldiers there.

Don't take too many Blaster Launchers, just take maybe two, not more. I suggest taking 2 plasma hovertanks and maybe a Laser tank (I think there is a sectopod at some point).

And spare no expense on your soldier's armour - Give them all the best armour you can get - attack small ships to get all of the alloys you need and give them Flying Suits, as cost in elerium and alloys is not at all an issue. Arm all of your soldiers as well as possible, I suggest taking Laser Pistols with you in case your ammo runs out, but don't take any stun weapons, just go for the kill.

And stunned soldiers survive as long as you win the combat. If yours keep dying for some reason then firstly patch your game and secondly make everyone take at least one Med-Kit with them (2 would give you double the amount of stimulant).

X-Com tip for the day: Research Laser Rifles as soon as possible, these are your best friend when it comes to any mission, especially Cydonia. They take no ammo to fire, making them the best and cheapest weapon in the game. Heavy Plasmas may do more damage, but Laser Rifles are reliable and free in ammo terms.

P.S. 800th post is mine, don't forget it.
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Old 23-03-2005, 09:49 PM   #480
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Quote:
Originally posted by PrejudiceSucks@Mar 23 2005, 10:13 PM
I suggest you carefully blaster launcher it... such subtle tactics have always worked in the past...
Though heavy plasmas also work fine. But I remember it took quite a few shots to take it out. I hit it a few times, but that only removed a very precize quarter of the thing.
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