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Old 23-03-2005, 12:37 PM   #31
Titan
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It was bc i figured that i would get too heavy move-penalty if i equipted my all rookie squad with auto/rockets, and i went for standard rifles with a pistol in the belt, and 2 standard and one proxy-nade / soldier.

yes.. i regrett it now...
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Old 23-03-2005, 12:54 PM   #32
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Quote:
Originally posted by Titan@Mar 23 2005, 02:37 PM
It was bc i figured that i would get too heavy move-penalty if i equipted my all rookie squad with auto/rockets, and i went for standard rifles with a pistol in the belt, and 2 standard and one proxy-nade / soldier.

yes.. i regrett it now...
Yeah, except first three missions I dont use standart rifles...Even sectoid endure one or two hits with it :blink:
All my troops have quite boosted strenght thanks to carring autocannons and launchers(and some grenades too of course)...
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Old 23-03-2005, 09:03 PM   #33
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Quote:
Originally posted by Titan+Mar 23 2005, 11:17 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Titan @ Mar 23 2005, 11:17 AM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-xcom freak@Mar 23 2005, 05:49 AM
Its ALWAYS doable..... just save and load really frequently....The real challenge is to finish it straight on without loading and if u did then RESPECT!!
When i play, i do it in one piece. no save/load every round.. just at the start.
The other way IS cheating imho.

:bannana: [/b][/quote]
hail to the ultimate UFO player......but not the ultimate for long.....
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Old 23-03-2005, 09:19 PM   #34
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too bad you cant sell alien stuff and buy it back ^^
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Old 23-03-2005, 11:56 PM   #35
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I have never played UFO But you guys make me want to go download it right now! k:
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Old 01-04-2005, 02:29 AM   #36
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FINALY managed to do it...... lost most my men on the last section...
Rifles vs Sectopods... is... futile...

The last rome was PURE luck.. found that the best way to do it was to kamikaze-run the room with 2 guys carrying primed nades.

A hint for the rest of you.. FFS! BRING AUTOCANNONS!!!!!!!!!!

Smokers REALY came into use.
Since the aliens have better LoS then my guys, it's a good way to advance in the corridores, and cover your approach.
Used a few guys as scouts, and set up a fireing-squad behind them, and blasted away with 8 guys as soon as the scout saw something move, and had ducked for cover. (blasted might seem excessive with rifles, but 8 guys fireing 2 rounds of auto-fire = 48 bullets, some are BOUND to hit..)

About the kamikaze.
Have 2 guys carry 2 (!!) primed nades IN THE HANDS.
get them as close as possible to the lifts, and then enter the room.
If you'r lucky, like me, the commanders are facing away, and you quickly hurl a nade @ the target, and then run towards any of the etherials, and then dropping the other nade where you stand, killing them aswell.
Crude, but showed effective.. i guess demo-packs would work better, but they are MUCH more heavy.
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Old 03-04-2005, 06:57 PM   #37
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Hmm..Titan how did you killed mutons?I have no problems with other aliens(even etherals) but I simply -cant- kill mutons.They had just too strong armor.After first bitter experiences I just quit all they crash sites but now I have their base around my neck
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Old 03-04-2005, 11:26 PM   #38
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My guess would be HC/AC HE ammo or large rockets.
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Old 04-04-2005, 12:17 AM   #39
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Fire tend to burn pretty long on them, so anything that might cause a huge fire in an area is worth a try vs Mutons.
Once again AC with Incenuary ammo is a good backup on any mission.. always bring along atleast ONE clip
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Old 04-04-2005, 03:56 AM   #40
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nice for making a path in the jungle at night ^^
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