Quote:
Originally posted by another_guest@Apr 4 2005, 09:20 AM
A more radical method: if you know you don't stand a chance against ethereals, just take blaster launchers, and some laser rifles or such but equip everyone with the launchers. Fire as much as possible from within your skyranger/avenger, targeting buildings. Don't reload any of the launchers until the next turn, then shoot again. Pick up laser rifles to shoot any MC'ed soldiers at close range, then drop the rifles. Or leave the MC'ed soldiers momentarily, since they won't reload their launchers anyway.
Every civilian in the city will probably die, but that would have happened anyway if you lost the battle. You'll randomly hit some aliens, evening the negative scores from your own soldiers that died. And you won't suffer the penalty of having ignored the terror site.
Not a great tactic, but it works in extreme situations. Even with only rookies. Just make sure to take off before you've lost all your soldiers.
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Hey that's pretty innovative. I use it with experienced troops sometimes when I feel lazy.. usually I don't have max soldiers on a troop transport, so I scoot people back a space or two and then have the front two kneel and the next to standing, waiting for aliens to just walk by.
To other posters:
Yeah I think grenades blow each other up, so it's pointless to use more than one grenade at a time against an alien. You can also touch down and lift off a terror site, though it's pretty bad either way. Not sure if you get a penalty for ignoring crash sites, but to be safe, sometimes I intentionally down UFOs over water if I know I can't deal with the crash site anyway (e.g., I have no hi-psi troops against a crashing Ethereal battleship).