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#11 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
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Posts: 88
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And the bigger the ufo, the more elerium it carries. I must say this time I've got more elerium than I'll ever need. But then I only used some to build psi amps, some power suits for my best troops (the other get the lighter armour that doesn't need any elerium) and I've been using mostly laser rifles, even when I had enough heavy plasma clips. So basically I just need elerium to keep my Firestorms in the air. And my Avengers, but those only come out to intercept the most dangerous ufo type. I still use Skyrangers for all missions except alien bases, as they don't require any elerium. [/b][/quote] Thanks to my overkill-game where I'm trying to get 100 top-notch soldiers with maximum stats, I've downed hundreds of UFOs (or waited for them to land first), and I have more E-115 than I'll ever realistically need, now. So I don't even bother with Skyrangers anymore... no point, when I have so much E-115 that I have to build extra general stores just to house it. The setup I use for each base consists of one Avenger with only ONE Plasma beam, set to Cautious + attack smaller UFOs. The rest are Firestorms and Avengers with dual Plasmas. I used to have one of them with nothing but Laser Cannons, to try to down small UFOs with E-115 intact, but a single-Plasma-cautious attack works okay, plus I usually try to wait until a UFO lands so I have a 100% chance of nabbing the E-115. ***********WARNING: SPOILER/CHEAT METHOD*********** Another way to get around E-115 limits is to cheat on construction materials: Click to build something that uses lots of E-115, like Flying Armor. Have 0 engineers and build 0 armors. Then click on it again, increase the amount of armor to 1, and staff it with engineers. You get the armor for free. You have to have some alloys and 16 units of E-115 to even start building the armor in the first place, though. |
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