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#1141 | ||
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Posts: 79
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![]() what is the range of a base defence? 0?
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#1142 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2005
Location: ,
Posts: 149
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#1143 | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
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Posts: 88
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Sure.... I just waiting for the moment when some alien survive in epicentre of blaster bomb explosion.THAT will be freaky! Btw:This thread has almost 1500 posts.... :blink: [/b][/quote] On Superhuman, I once shot a blaster bomb into the face of Sectopod--which survived it! |
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#1144 | |||||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Shella, Kenya
Posts: 576
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I was thinking of something like sectoid, or floater(or even muton...) Sectopod surviving blaster bomb happens regulary on Superhuman |
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#1145 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
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Posts: 79
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How I can ask it simpler!? Suppose you build few plamon defence in your base. Now question is that what is the range of this defence. Is it zero? I mean the defence is just usefull when a ufo lans on your base or you can shoot even any ufo in a certain range far from your base. Well I am writing a book for this simple question... |
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#1146 | ||
![]() ![]() ![]() Join Date: Oct 2003
Location: Telford, England
Posts: 1,303
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![]() they defend your base when aliens attack it.
period.
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I liked the old forum.. =/ |
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#1147 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: , Belgium
Posts: 675
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Otherwise it's possible that you're still playing version 1.0, which had a bug causing the game to crash upon entering an alien base. However, later versions of the game may or may not be able to load your old saved games, and the same is true when applying patches to upgrade your version of UFO.
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A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft) |
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#1148 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: , Belgium
Posts: 675
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A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft) |
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#1149 | ||
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![]() Base Defense 101
You start out with your base defence that attack UFO's, these are the ones that hit your UFO's which try to attack your base (see them incoming via Hyperwave Decoder and they say Alien Retaliation). come in several forms, from lowest to highest
Grav Shield - Every base should have one if you can afford it. This baby makes it so once all your base defences have finished firing it will bounce the UFO back up again and allow all your missiles/beams to fire the UFO's again, it effectivly doubles your base's firepower. Mind Shield - This doesnt do anything in a direct attack to your base, but if you have a nice base which you dont want the aliens to find out about and attack then getting one of these mind shilelds lowers the chance of the aliens from discovering your base. ----------------------- That is the basics of base defence in the terms of shooting down UFO's that try and attack your base, so what about the UFO's that might make it through??? Firstly the design of your base is one of the biggest factors in whether you can win a base defence or lose it. A preffered base design is X - Empty H - Hanger A- Acess Lift R - Other room HH HH HH HH HH HH XX XX XA RR RR RR RR RR RR RR RR RR Altrenativly you can have RX HH HH RX HH HH RR XX XA RR RR RR RR RR RR RR RR RR Aliens only come in through the Acess Lift or Hangers, this method means that you can contain the aliens into a section of your base easily while then mining the hallways with prox grenades, or alternativly you might have some HWP's to kill the alien scum. --------------------------------- There is another factor that you have to take into account, your equipment. There is an 80- item limit and you automatically get the top 80 items in your base inventory that can be applied to combat, this means that if you have a lot of laser weapons then you will only have a few/no plasma rifles for your troops. Also should make sure that all soldiers on a base should be wearing armour regardless of whether they are on a troop transporter or not. There has been rumours that if you have lots and lots of HWP's in your base that they all get used so you can cause a lot of destruction right at the start of the attack, however you must have at least one soldier defending your base otherwise the aliens automatically win. Just remeber the basic rule though, the best defence is attack, see an incoming alien battleship to your base, take it out with a firestorm.
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#1150 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: ,
Posts: 957
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![]() Hmm, in an alien invasion/attack of your base, do your troops in the transport planes use the weapons loaded there or those of the base? Do the ones in the planes count towards the 80 limit?
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