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Old 06-05-2005, 01:34 PM   #1211
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here we go! k: I installed it again and somehow... it was missing some files but still thnx! now! To kick some alien behind!
                       
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Old 06-05-2005, 02:59 PM   #1212
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You can try, but it's not very easy. Apart from with Sectoids, like.
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Old 06-05-2005, 09:43 PM   #1213
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Just get laser rifles as quick as possible, and things should work out fine. It's one of those weapons you can use until the very end. Like an AK47 .
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Old 07-05-2005, 06:01 AM   #1214
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Hmm, is there something I'm missing about saving heavy plasma clips? I know the trick where you eject them at the end of the fight, but that doesn't seem to be working. I went into a base defense with 24 clips, killed about 15 mutons, ejected all my clips right before ending the last turn, and checked my inventory to see: 23 clips.
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Old 07-05-2005, 06:45 AM   #1215
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Quote:
Originally posted by admanb@May 7 2005, 06:01 AM
Hmm, is there something I'm missing about saving heavy plasma clips? I know the trick where you eject them at the end of the fight, but that doesn't seem to be working. I went into a base defense with 24 clips, killed about 15 mutons, ejected all my clips right before ending the last turn, and checked my inventory to see: 23 clips.
Could one of them have been blown up (by HE explosions, blaster bombs, exploding fuel drums, etc.)?
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Old 07-05-2005, 08:00 AM   #1216
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Yeah. I really hate it when that happens. But ont as badly as if I accidently walk over my own Proximity Grenade. That crashes the game quite badly.

You can't click, although it says 'whoever' has become unconscious. It is EXTREMELY annoying.

Anyway, you shouldn't fuss over losing a single clip. That's OK, it's when your soldiers can't hit an alien with a Small Launcher that can get annoying. This is because not only do you waste a lot of time (especially if they are just behind a window) but also, sometimes they run out of Stun Bombs.

This is possibly the worst thing that could happen, due to you spending a lot of time researching Small Launchers only to find out that they are completely useless until you go through another 5ish battles to pick a Stun Bomb up.
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Old 07-05-2005, 11:36 AM   #1217
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On the other hand you don't need that many stunned aliens after all.
Only equip your soldiers with stun launchers if you know you'll be coming across aliens worth capturing.

Heavy plasma clips aren't much of a problem if you use laser rifles when possible. Also don't forget to make mind controlled aliens eject their clips before disarming them altogether.
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Old 07-05-2005, 03:56 PM   #1218
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True, but at the beginning of the game it is worth it. Even at the end of the game you will probably want to capture Siliacoids etc.

Worth it for points too.
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Old 07-05-2005, 05:49 PM   #1219
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Hmm, it probably was blown up. But shouldn't I be getting heavy plasma clips off aliens by now?
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Old 07-05-2005, 07:03 PM   #1220
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It entirely depends on what they were carrying - If it was a Plasma Pistol, you will get PP clips. It's clearly going to make a difference on what they were carrying.

I recommend taking Laser Pistols/Rifles to every battle. Laser Pistols are always handy for when you want to shoot a wall or whatever without wasting ammo and weigh almost nothing.

Laser Rifles are a different issue altogether. They weigh about the same as a Rifle and do a bit more damage, but with less Accuracy (I think). They also need no ammo and are very useful in shootouts with pretty much any alien, they can harm nearly all of them.

Heavy Plasmas will flatten a Muton in one shot, no doubt, but even if you know that you won't run out of ammo, the thought is always there. If you want to take any more clips, that also adds to the weight and inventory space used. For this reason amongst others (you don't need any Alien Alloys to make them either) I prefer a Laser Rifle.

On the other hand, 2 Marksmen/women with Heavy Plasmas can come in pretty handy, as Heavy Plasmas weigh the same as a Human Rifle so they are not hard to carry. On the other hand, the space for clips could be taken up with HE, one of the best items in the game (XcomUtil makes them do 200 damage ).
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