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#1321 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2004
Location: York, England
Posts: 741
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![]() meh, that means less bandwidth for Abandonia to spend on!
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#1322 | ||
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![]() 1) Just a sec ago i shot mu own solider with the launcher and it was beter than the alien trick with my tanks.
my solidier armed with a blaster launcher standing on an damaged building and an mutton on the ground in 2D (side) it looked like that. ............................................. .....................................t______ .................................................I ....................................._______I ........m..........................I...........I """""""""""""""""""""""""""""""""""""""" t - trooper I - walls " - ground . - empty space _ - floor ' - Mistle trace w - way point I set the launcher to go to the ground behind the alien and then turn and hit him. like this ..............................t____ ...................,...,...'..........I ...........,....'..............____I .....w-----m..............I........ """"""""""""""""""""""""""""""" but at the waypoint the thing turned back and hit the floor under my guy. .....................,...BOOM ...........,..,..',..'....BOOM ......w.'...m..................I """""""""""""""""""""""""""" how could that hapen. I don't have a clue. My XCOM Util is not working right it usualy crashes when i go with the mouse pointer (cursor) on the edge of the screen. When my frenfs seen that they said. dont play that s**t its worthles get yourself silent storm or sumfin. |
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#1323 | ||
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![]() erm, that was interesting to say the least, what you should have done is put a waypoint above the muton, then told it to go straight down.
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#1324 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: ,
Posts: 88
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![]() Quote:
2-D side view for steps 1 to 9: ... = empty -- = missile trail Soldier------------(1) ...............................\ ............(9)(7)(5)(3)T(2)(4)(6)(8) 8 chances to hit! You can also make waypoints overlap. I drew it without overlapping just so you could see what was going on.. else 2,4,6,8 would overlap and so would 3,5,7,9. |
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#1325 | ||
![]() ![]() ![]() Join Date: May 2005
Location: ,
Posts: 3
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![]() How do I shoot those darn aliens when they are higher than me and I can't get that high :ranting:
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#1326 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2004
Location: York, England
Posts: 741
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![]() If you can get close enough then throw packs of high explosive at them, it'll take out anything smaller than a Sectopod (normal X-Com) or indeed Sectopod and below (XComUtil).
By the way, is it just me or is this version of XComUtil totally broken. I can't even get to the Battlescape anymore. |
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#1327 | ||
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![]() In some ships (the big ones) i find walkers (usualy one at a time) but i can't autopsy them.
Do anyone knows what are they. Quite powerful |
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#1328 | ||
![]() ![]() ![]() Join Date: Jun 2004
Location: Norwich, England
Posts: 1,325
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![]() Press the button with a ladder and an arrow pointing upwards until you are on the same level as the alien, you can then shoot the alien provided your soldier can see him.
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#1329 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2005
Location: ,
Posts: 41
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![]() Do I have to research Alien Alloy to gain X-COM armor ? and how many scientists do I need to complete the research ?
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#1330 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2004
Location: York, England
Posts: 741
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![]() Aye, that you do. For all types. I recommend all of your scientists as it's quite an important one.
In the big ships the walkers will be Reavers if you come and hit you or Sectopods if they have cannons. Sectopods are one of the hardest enemies in the game, so be careful with them. |
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