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#431 | ||
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Location: ,
Posts: 1
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![]() i went into the clinic and there it was olsheep and a zombie that seemed was attacking him. since the doors were open and the barricade destroyed i had no option but kill the zombie. then i dumped the bodie and closed the doors and slightly barricated the building, but i left with no AP's and so if you are in the zone, please go to SERREL BUILDING and barricate it and kill the other zombies. i will come back tomorrow.
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#432 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Sep 2005
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Posts: 28
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![]() Zeds had taken the Serrell Building back. I killed (with a bit of help *ahem*
We need to keep the place under our control. This means that, from now on, we must patrol the area as often as possible and revive on sight. Those of us who can revive should spend APs searching for syringes. You can search inside the Serrel Building, it's a NecroTech lab and it should be safe for a while. Those of us who cannot do it should spend their APs searching for ammo, attacking the zeds and, of course, building the barricade. Assuming that most of us wait to have 50 APs before playing a turn (it is the best way to optimize your APs) and taking into consideration the fact that we're not all playing at the same time, we should be able to make sure that the barricade stands throughout the coming days. I know building a barricade isn't fun, I know it doesn't net you any XP but we've got to do it if we are to keep the place secured. Killing 2 zeds meant using all my shotgun shells and almost all my pistol clips. This means that I'm gonna need supplies to keep guarding the area. So, I'd like to know, who here intends to participate? Are there enough of us to go on with that plan? [edit]: Actually, I was cleaning the place, jamiroo, you took my kill [edit2]: About the zeds waiting outside the Serrell Building: don't bother unless you're interested in the XP. We need to revive them or they'll always be a threat. Keep in mind that, once you've killed one of them, he'll stand up the next time he logs in. Sure, he loses APs (and, don't get me wrong, that's a very good thing!) but the problem will remain and zeds will still be waiting at our doors. [edit3]: About the previous edit, if you've got "Headshot", attacking the zeds outside becomes a good idea. |
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#433 | ||
![]() ![]() Join Date: Sep 2005
Location: ,
Posts: 1
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![]() i'm with you olsheep.
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#434 | ||
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Posts: 1
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#435 | ||
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Posts: 28
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#436 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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![]() If nobody object, I'll become the official raiser of the team. If you fall and turn Zombie, just go inside the church 2S of our HQ and write something here for me. I'll revive you ASAP.
As for reviving every zombie out there; last time I checked there was like 92 bodies outside the church. I can beleive the majority of them want to turn back to human beings, but I doubt very much that all of them want to. This mean that if we revive someone who want to play as a Zombie, it's only a waste of time and sirynge since all what they need to turn back into a Zombie is to find a building high enough and with windows and jump down from it. This mean, at worse, a lost of 10-15 AP for them. |
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#437 | ||
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Posts: 28
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#438 | ||
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Posts: 28
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#439 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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![]() Back to level 1? We can't do that either.
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#440 | ||
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![]() Let's just make sure this area isn't worth their time, ok :P
On a side note, I can barricade, revive, shoot and I have the headshot ability. I'm going to search for some seringes first, but what would have priority in your opinion? Without headshot killing zed's was pretty useless, and reviving seemed like the only way to really put a stop to them. In a way, with headshot, the reverse seems to be true...
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