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Old 25-10-2005, 08:47 PM   #431
jamiroo
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i went into the clinic and there it was olsheep and a zombie that seemed was attacking him. since the doors were open and the barricade destroyed i had no option but kill the zombie. then i dumped the bodie and closed the doors and slightly barricated the building, but i left with no AP's and so if you are in the zone, please go to SERREL BUILDING and barricate it and kill the other zombies. i will come back tomorrow.
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Old 25-10-2005, 08:57 PM   #432
OlSheep
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Zeds had taken the Serrell Building back. I killed (with a bit of help *ahem* from jamiroo) the two of them that were waiting inside and made sure that the barricade was back at heavy.

We need to keep the place under our control. This means that, from now on, we must patrol the area as often as possible and revive on sight.

Those of us who can revive should spend APs searching for syringes. You can search inside the Serrel Building, it's a NecroTech lab and it should be safe for a while.

Those of us who cannot do it should spend their APs searching for ammo, attacking the zeds and, of course, building the barricade. Assuming that most of us wait to have 50 APs before playing a turn (it is the best way to optimize your APs) and taking into consideration the fact that we're not all playing at the same time, we should be able to make sure that the barricade stands throughout the coming days. I know building a barricade isn't fun, I know it doesn't net you any XP but we've got to do it if we are to keep the place secured.

Killing 2 zeds meant using all my shotgun shells and almost all my pistol clips. This means that I'm gonna need supplies to keep guarding the area. So, I'd like to know, who here intends to participate? Are there enough of us to go on with that plan?

[edit]: Actually, I was cleaning the place, jamiroo, you took my kill . Thanks for your help though, had I been resting there, I'd be dead by now!

[edit2]: About the zeds waiting outside the Serrell Building: don't bother unless you're interested in the XP. We need to revive them or they'll always be a threat. Keep in mind that, once you've killed one of them, he'll stand up the next time he logs in. Sure, he loses APs (and, don't get me wrong, that's a very good thing!) but the problem will remain and zeds will still be waiting at our doors.

[edit3]: About the previous edit, if you've got "Headshot", attacking the zeds outside becomes a good idea.
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Old 25-10-2005, 09:02 PM   #433
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i'm with you olsheep. i ran out of AP today, so only tomorrow i will get back to the Serrel Building and kill 'n barricate. but i guess that the day after tomorrow, or the day after that, i will need to rest 2 or 3 days in the PD to replenish my ammo stock, so i'm protection only for 2 days. i guess this could turn to be our main mission after all.
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Old 25-10-2005, 09:04 PM   #434
jamiroo
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Quote:
Originally posted by OlSheep@Oct 25 2005, 08:57 PM
[edit]: Actually, I was cleaning the place, jamiroo, you took my kill . Thanks for your help though, had I been resting there, I'd be dead by now!.
sorry olsheep, i thought you were sleeping and that the zombies were attacking you!
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Old 25-10-2005, 09:07 PM   #435
OlSheep
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Quote:
Originally posted by jamiroo@Oct 25 2005, 05:04 PM
sorry olsheep, i thought you were sleeping and that the zombies were attacking you!
No need to be sorry, you did the right thing .
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Old 25-10-2005, 09:07 PM   #436
Eagle of Fire
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If nobody object, I'll become the official raiser of the team. If you fall and turn Zombie, just go inside the church 2S of our HQ and write something here for me. I'll revive you ASAP.

As for reviving every zombie out there; last time I checked there was like 92 bodies outside the church. I can beleive the majority of them want to turn back to human beings, but I doubt very much that all of them want to. This mean that if we revive someone who want to play as a Zombie, it's only a waste of time and sirynge since all what they need to turn back into a Zombie is to find a building high enough and with windows and jump down from it. This mean, at worse, a lost of 10-15 AP for them.
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Old 25-10-2005, 09:15 PM   #437
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Quote:
Originally posted by PrejudiceSucks@Oct 25 2005, 06:41 AM
So if I was to enter at this point, starting off as a Scout would be a good idea?
I'd recommend reading my guide which can be found somewhere on this page. It won't be the best thing you've ever read but it'll tell you what you need to know about the classes clearly enough...
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Old 25-10-2005, 09:18 PM   #438
OlSheep
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Quote:
Originally posted by Eagle of Fire@Oct 25 2005, 05:07 PM
If nobody object, I'll become the official raiser of the team. If you fall and turn Zombie, just go inside the church 2S of our HQ and write something here for me. I'll revive you ASAP.

As for reviving every zombie out there; last time I checked there was like 92 bodies outside the church. I can beleive the majority of them want to turn back to human beings, but I doubt very much that all of them want to. This mean that if we revive someone who want to play as a Zombie, it's only a waste of time and sirynge since all what they need to turn back into a Zombie is to find a building high enough and with windows and jump down from it. This mean, at worse, a lost of 10-15 AP for them.
92 bodies !?! Ok, nevermind about the revive thing, let's just keep the place barricaded and headshot them back to level 1.
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Old 25-10-2005, 09:30 PM   #439
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Back to level 1? We can't do that either.
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Old 25-10-2005, 09:44 PM   #440
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Let's just make sure this area isn't worth their time, ok :P

On a side note, I can barricade, revive, shoot and I have the headshot ability. I'm going to search for some seringes first, but what would have priority in your opinion?
Without headshot killing zed's was pretty useless, and reviving seemed like the only way to really put a stop to them. In a way, with headshot, the reverse seems to be true...
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