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Old 08-05-2005, 06:38 PM   #51
efthimios
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Or all the other 10s of platforms it was also released.
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Old 08-05-2005, 10:21 PM   #52
Lizard
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Quote:
Originally posted by Microprose Veteran@May 8 2005, 08:04 PM
Mr. Picard,

You are entitled to your criticisms of the great Sid Meier of course.

Personally, I've never had that "This is all WRONG" feeling whenever I played a Sid Meier game. Perhaps a "hm, he could've done this better" but anyway...

The point is, people like I (intelligent, favor strategy over action) actually like even enjoy playing games made by the great Sid Meier.

So yeah, Colonization has a lot of weak points, but still, playing it in Viceroy mode is a helluva lot of fun!

Alpha Centauri: what about the story line? It's just Civ on a different planet. But the visuals were more interesting (actual 3-D surface) and the sci-fi-storyline wasn't bad either. And I must admit: it's a damned hard game and the AI is better than in any other Sid Meier strategy game I've played.

Civ III: still haven't played this at the hardest level, but it's a great, great game. It made me even almost feel sympathetic to the USA's quest for oil in the Middle East...

My point is, these games may be intended as simulations of real situations, but at the core they are games. And damned good games!

And let's not forget the great, great game "Pirates!" on the humble C=64!
I agree with all,except for civ 3.It was better than average, but it hasnt got that SOMETHING that forced me to play all other Civilization,ColonizationAlpha.Centauri or Pirates games second,third,fourth.... time again.

Btw what happened to Peter Molyneux(dont know about spelling)???
He was one of the most original game creator I know....
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Old 08-05-2005, 10:24 PM   #53
efthimios
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He is behind the new Black and white game. With the amazing original name of Black & White 2.
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Old 09-05-2005, 01:56 AM   #54
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I don't see a difference between RPG and adventure, really. The variations between the two delve little into something so remotely different that their classification justifies alternate outlooks. Darklands and Daggerfall were adventurous because they were based on exploration and completion of tasks, but you could venture anywhere and everywhere you just about wanted. So you define the difference to me? Heck, anything with a little bit of action could be authentically labelled as "adventure". RPG, hense "Role-Playing Game" entitles the role you take on is now -YOU-. Darklands was you controlling 4 characters that are themselves. When you get beind a gun in Doom, that character is now -YOU-, right? RPG?! or FPS? It really doesn't matter. I'm talking about GAMES, not schemantics.
Now, if we can stay focused...
Cell processors will be the next phase, along with the hardware interphases of voice and touchpad technology. Cells will bring the most advantageous element, as enemies can have programmable AI that's devoted to their behavior solely. Brings about a whole new experience I'd be looking forward to. Don't worry about physics. For some people, they like driving a car that doesn't ACT like a real car, but can go a bit faster, turn a bit sharper or have more loose traction. When you play some of the mods like in vice city you'll see a whole range of variations people all enjoy. The mod community on PCs will take care of most of the physics aspects. Game developers just need to focus on ideas and atmosphere, as well as a decent story for the single player game.
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Old 09-05-2005, 02:12 AM   #55
a1s
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you're losing it, WildZepellin. we're talking about genres (which you with such disgudt call semantics), and mind you the RPG genre (defined as whatever has 'RPG' written on the box) does very well for itself, allthough it goes too far tawards action for my taste.
If you want to see an adventure (look up the previous comment) look at 'monkey Island', you can have your doubts about 'quest for glory', but only shock prevents me from laughing hystericaly at anyone who dares to call daggerfall an adventure.
While the truth is we just have different defenitions of adventure, mine has the benefit of being official (go to the main page and find all the titles mentioned here (use arena instead of daggerfall))
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Old 09-05-2005, 08:44 AM   #56
efthimios
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I agree with our little borg friend. An Adventure and an RPG game are very different. One of the main differences is that in an RPG you have a character/team that keeps improving its own stats. In an adventure game you don't even have stats for your character/team, much less change them.
In general I do not find myself any problem figuring out which game is what (RPG or Adventure).
The only game that I can think of that I disagree with most people is Diablo, which I just cannot see as a RPG, but an action game, but that is just me.
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Old 09-05-2005, 09:09 PM   #57
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You may all laugh whilst reading this,

but I think that both simulators and strategy games have a very big RPG factor in them. I mean, here I was, playing Gunship on my trusty C=64... For the time I was flying the mission, I was a real Gunship pilot trying to desperately stop the red steamroller from the east... Ah those were the days. Congressional Medal Of Honor!

Another former big name: whatever happened to "Midwinter" creator Mike Singleton?
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Old 09-05-2005, 10:29 PM   #58
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black and white 2 is a perfectly good name! it uses the previous titles success, and it reduces confusion.
as long as they put more work into the game, than the name
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Old 09-05-2005, 11:21 PM   #59
Ioncannon
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Another example on EA on destroying a comapany who made good original games and turning everything into crap: Westwood. Such new ideas like C&C and Dune, what happens when ea took em over? Lets put in AWSOME graphics and make it so no pc can run it (at the time). Let put it into a middle Eastern setting, all the dumbasses want to kill arabs!!!! (Here is one that gets me the most): Lets make NO STORY WHATSOEVER!!!! Yes I am talking about C&C Generals... this is the proud work of EA (since like 2 people worked on it from the original Westwood team).
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Old 09-05-2005, 11:29 PM   #60
efthimios
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I still liked a lot Generals with the Zero Expansion though.
I remember I was upset when I found out that EA completely bought WW, but of course there was nothing I could do about it.
The good thing is that almost everybody from the former WW are now together under the new Petroglyph studios and they are making what might become the best Star Wars game ever. :-)


As for Mike Singleton I don't know what he is doing now but the last time I heard of him was with Indiana Jones and the Emperor's Tomb about 1 year or so ago. Great action game btw. Perhaps my favourite of this type (Tomb Raider type) game. It figures with this guy in the development I guess.

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