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![]() I wonder, how people achieve such great effect of lighting, for example, in Max Payne. I heard about Phong method of lighting (by default we use Gouraud), but just don't know how to do it in OpenGL. Does anybody know some sources?
Red Book advises to divide large polygons into small ones, but then, when you try to create spotlight, you'll see not round spot, but jagged.
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