NP.

Some more tips I still had left, now that I'm at it:
I't usually easy to prevent the crime, even if you leave most of the involved terrorist go away into hiding. If you want to get 1000 points you have to arrest everyone and confiscate everything. If you want to score above 1000 you have to turn some of the terrorists into double agents working for you.
Quote:
Originally Posted by Japo
Once they're "in hiding" there's no way you're catching them, that's why you must hurry. An agent goes in hiding once either he's accomplished his mission or he isn't able to any longer because you've foiled the crime. Everything depends on each agent's role in the crime, "Organizer", "Initiated plan" or "Contacted parties" are the first to hide and you should get them as soon as possible. Afterwards don't arrest anybody necessary for the crime until you've got the others located, then arrest everybody fast. If you need more time to find them steal some item (money, weapon, etc.) necessary for the crime but just steal, don't arrest the guy who has it if he's still necessary. Stealing that will delay the crime while the terrorists get another item. Once an agent necessary for the crime is arrested the rest will soon go into hiding.
[...] Sometimes you find "incriminating evidence" when breaking into a building (always in the big red safes), and when you arrest the guy he accepts to serve as a double agent for you. You get twice as many points compared to just arresting him (that's how you can get scores over 1000 º/oo), his comrades aren't alerted because he appears to continue working with them, and he informs you of his moves and meetings.
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If you really want to get as many points as possible, when you're going to arrest somebody and you haven't found incriminating evidence to turn him, just get out of the building and go in again immediately afterwards, to try and find the evidence. As long as there is at least one big red floor safe in the building (in a building with an agent involved in the current crime), you're sure to find it sooner or later, because it's random if you find that or anything else. If there's no such safe in the building (only the black ones on the walls), don't bother because incriminating evidence able to turn agents can only be found in the big red ones.
The objective of the game is to arrest the masterminds of all the terrorist organizations. Every mission has the same mastermind until you arrest him, and unlike everything else you can carry your investigation on him along as many missions as it takes you to identify and arrest him.
Masterminds are hard to catch because they (almost) never involve themselves in the crime in a way you can investigate easily, so you never identify them during the course of your normal investigations, like the rest of the agents. (Only once I saw one mastermind send a message, that I intercepted.)
This is my method to nab masterminds, AFAIK it's pretty much the only one. When you're placing a wiretap (not afterwards when you intercept a message thanks to it), and every time you examine (F1) file cabinets and desk drawers after breaking into a building, people's names appear. Some of these names belong to agents involved in the crime, others to random people unrelated to the crime. Within the former case, it's possible for the name of the current mastermind to appear--it will appear sooner or later.
The files about normal agents involved in the current crime can be filled with information coming from all sorts of normal sources (wiretaps etc.). But you'll never (hardly ever in my experience) be able to do the same with the mastermind. So what you have to do to identify the mastermind is, note down ever random name you get. Then search it in the computers at every opportunity, until you know the role of that agent in the current crime. Exclude the ones you already have identified, unless you need further information about them. You'll get a lot of random agents unrelated to the crime; but eventually after more or less tries, depending on luck, you'll get the mastermind. As with incriminating evidence, I have often broken into the same building repeatedly, only to be able to search in the computers as many times as I needed.
Once you have identified an agent's role as "mastermind" you can arrest him. Of course you need to know his organization and city.