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Old 29-08-2005, 05:24 PM   #191
Vertex
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Still can't find any other alterable hex values
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Old 29-08-2005, 05:38 PM   #192
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Try your luck here: Dirty Little Helper
Two of them have the hex codes in English too, for other files you'll need to understand German.
                       
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Old 01-09-2005, 04:12 AM   #193
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After much searching on the web I finally found this place, but I can't seem to download it, there is no link on the site or anything, please help, I wanna play the game, I haven't played since it came out thanks
                       
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Old 01-09-2005, 11:04 AM   #194
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The game is ESA protected, means it's not abandoned and isn't allowed to be placed for download, though before ESA inserted their nose here it was available for download...
Try at Ebay, maybe you'll have luck and find it there for sell.
                       
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Old 07-09-2005, 03:58 PM   #195
Undertaker
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Quote:
Originally posted by Guest@Aug 11 2005, 10:47 PM
I know many people* have no idea about what im gonna ask and probebly everybody is stuck and just gave up. im talking about all the mysterys (that probebly were left as mysterys) that are in Land of Lore 1.
I dont remmember all of them. I looked for walkthroughs and non of them said anything about this (or maybe just said they had no idea what to do).
One I remmember is in the Urbish Mines, there was a pit which i couldnt find a way to cross.. and i dont remmember but i think there was a chest there or a switch I dont remmember (not an illusion).
Another is a door in Castle Cimeria which i couldnt find a way to open.
If anybody knows anything about either of them please comment
Hehe. I've posted this stuff before, but I don't mind doing it again.

To cross that pit, you have to throw Mine Key 2 to the other side of the other pit, after you get it from the niche. Both pits will disappear after that. Your reward? Mine Key 3. There's no lock for this key though, but it's a nice trophy for solving the puzzle!

The jammed door in Castle Cimmeria lv. 1 is a mystery even today. Some people, including my brother, claimed they were able to open it, but don't know how they did it. There's nothing on the other side, though.

The other door in the first level of Castle Cimmeria (with the Fancy Lock) can't be opened, as far as I know. It's really too bad, because there's a treasure chest. If you open it (you can use the Small Key) you'll find lot's of stuff, including the Great Bow "Darkness" and the Zephyr Ring, which reduces your recharge time after attacking. Did you notice how your waiting time is reduced after you succesfully strike a monster? You'll now alway strike with that speed!

In White Tower lv. 1, there's an empty chest. But if you picked the lock at the first attempt, it will contain items, including the best shield in the game; the Dwarvish Kite Shield!

If you give Scotia Dawn's Key, you'll retrieve it after solving the "The sum must be correct" puzzle at Cimmeria lv. 3. If you run from Scotia, the attack on Yvel is not triggered, so you'll be stuck until you beat her.

There's also a hidden spell in the game. You can find it in the west of Yvel. Click on one of the closed doors, and they'll come loose, so you can enter the building. It's useful against ghosts. Westwood fans will probably recognise this spell!

If you have any questions, please ask. I know virtualy everything about the game.
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Old 07-09-2005, 04:16 PM   #196
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Quote:
Originally posted by Undertaker+Sep 7 2005, 03:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Undertaker @ Sep 7 2005, 03:58 PM)</td></tr><tr><td id='QUOTE'>To cross that pit, you have to throw Mine Key 2 to the other side of the other pit, after you get it from the niche. Both pits will disappear after that. Your reward? Mine Key 3. There's no lock for this key though, but it's a nice trophey for solving the puzzle! [/b]

That's strange, as when I was able to cross the pit through hex-editing the savegame earlier, I found there just another Mine Key 2...


Quote:
Originally posted by Undertaker@Sep 7 2005, 03:58 PM
The jammed door in Castle Cimmeria lv. 1 is a mystery even today. Some people, including my brother, claimed they were able to open it, but don't know how they did it. There's nothing on the other side, though
Actually, there is a two-handed sword on the other side, that is if you mean the two doors that look like a pattern of branches. This two-handed sword, forgot it's name, is the second best melee weapon in the game, aside of the best two-handed sword that is found as the game proceeds. And you get hurt slightly while trying to get that sword, it's on a kind of an emblem on the wall and it looks just like a pattern on the wall, but if you click there, you get the sword.

<!--QuoteBegin-Undertaker
@Sep 7 2005, 03:58 PM


There's also a hidden spell in the game. You can find it in the west of Yvel. Click on one of the closed doors, and they'll come loose, so you can enter the building. It's usefull against ghosts. Westwood fans will probably recognise this spell!
[/quote]
You don't mean by chance the spell Hand of Fate? It's not really hidden, as far as I know, you can find it in more than one place in the game, but maybe that differs on different versions, I have the CD version with full speech of Patrick Steward.
                       
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Old 10-09-2005, 10:03 AM   #197
Undertaker
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Quote:
Originally posted by Gamefreak+Sep 7 2005, 04:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Gamefreak @ Sep 7 2005, 04:16 PM)</td></tr><tr><td id='QUOTE'>
Quote:
Originally posted by Undertaker@Sep 7 2005, 03:58 PM
To cross that pit, you have to throw Mine Key 2 to the other side of the other pit, after you get it from the niche. Both pits will disappear after that. Your reward? Mine Key 3. There's no lock for this key though, but it's a nice trophey for solving the puzzle!
That's strange, as when I was able to cross the pit through hex-editing the savegame earlier, I found there just another Mine Key 2...


Quote:
Originally posted by Undertaker@Sep 7 2005, 03:58 PM
The jammed door in Castle Cimmeria lv. 1 is a mystery even today. Some people, including my brother, claimed they were able to open it, but don't know how they did it. There's nothing on the other side, though
Actually, there is a two-handed sword on the other side, that is if you mean the two doors that look like a pattern of branches. This two-handed sword, forgot it's name, is the second best melee weapon in the game, aside of the best two-handed sword that is found as the game proceeds. And you get hurt slightly while trying to get that sword, it's on a kind of an emblem on the wall and it looks just like a pattern on the wall, but if you click there, you get the sword.

<!--QuoteBegin-Undertaker
@Sep 7 2005, 03:58 PM


There's also a hidden spell in the game. You can find it in the west of Yvel. Click on one of the closed doors, and they'll come loose, so you can enter the building. It's usefull against ghosts. Westwood fans will probably recognise this spell!
You don't mean by chance the spell Hand of Fate? It's not really hidden, as far as I know, you can find it in more than one place in the game, but maybe that differs on different versions, I have the CD version with full speech of Patrick Steward. [/b][/quote]
Well, I've got the CD version as well, and what you're telling surprises me.

Are your saying you found a Mine Key 2 at BOTH niches?! That's odd...

I don't mean the branched doors. You can open those doors by shooting through them. This can be done if you first throw a certain switch in the Dungeons. Alternatively, you can stand in front of the door, save your game and load it. You will then always shoot through the grates.
I was talking about the door, that doesn't open if you press it's switch. Baccata will then say: "Blast, this door is jammed".

And as far as I know, the HOF spell can only be found at one location. If you did find it somewhere else, please let me know! But you weren't talking about the Dark Gauntlet, are you? That weapon let's you cast a level 1 HOF spell for no magic cost...
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Old 10-09-2005, 04:09 PM   #198
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No, I didn't talk about the gauntlet... I think I was also able to find Hand of Fate earlier when I played the game in these dungeons below Castle Cimmeria while helping one of the races, but not completely sure.
And nice to know, that with the two doors. I shot through them, but didn't know that it goes with saving or the switch, so I thought they're one of the eternal mysteries of the game.
Also I'm not entirely sure, to be honest, if I found Mine Key 2 or 3 in that niche, but what I know completely sure is that I had one of the keys, and in the niche, after crossing it through hex-editing the position location in the savegame, there was completely the same key, which made me wonder back then for which reason it's placed there.
                       
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Old 10-09-2005, 11:09 PM   #199
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I see. That's really interesting! I've never found the HoF scroll that way, but you may be right. For example, there's a niche in the Urbish Mining Company that sometimes holds a Great Maul. It's only there in about one in fifteen games or so. Please let me know more if you remember anything else!
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Old 11-09-2005, 06:29 AM   #200
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I think I was able once to find the Zephyr Ring, but that wasn't in Castle Cimmeria but rather in of these first forests, in some tree hole. Never found it again there, though I searched all three holes completely in each game, so it seems that some stuff in game is random.
                       
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