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#241 | ||
![]() ![]() ![]() Join Date: Sep 2004
Location: Celebration, United States
Posts: 1,195
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![]() Thanks for putting all this in hear did you write it yourself?
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#242 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: Rijnsburg, Netherlands
Posts: 154
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#243 | ||
![]() ![]() ![]() Join Date: Sep 2004
Location: Celebration, United States
Posts: 1,195
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![]() That is really cool you should put it In a .RTF with notepad and send it to kosta maybe he will add it to the downloads for the game
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#244 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: Rijnsburg, Netherlands
Posts: 154
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I guess it's because it counts as a weapon. [/b][/quote] I couldn't do that |
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#245 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: Rijnsburg, Netherlands
Posts: 154
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#246 | ||
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![]() Undertaker, to beat guards I added myself (editing save-file) Mist of Doom spell, about 500 HPs and 2000 MPs. No matter what character you're using then *giggles*.
Well, I must note that I didn't know about the existing way to get the item copies, but I surely knew about consequences you described. Yes, when more than one item point to the same number in the list, you shouldn't sell them (others become illegals), and you shouln't put them into one place as well (usually the game crashes). Yes, cheating with switched items and removing a weapon when you have less might than it gives (which is possible with items-cheating, for example, replacing (in save-file) a dagger in your hand with the "Justice" without any other changes) grants you "infinite" (in fact, about 32000 or 65000) value of Might. Yes, this gives you an ability to deliver deadly blows, even being bare-handed. But cheating with protection seems less effective (at least, it looks like protection 256 is the same as 0). Now about different magical power. I already know that Ak'shel is weaker mage than Conrad and Michael, but I am not sure whether there's a difference between Michael, Conrad, Baccata, Paulson etc. It seems wrong to me, I must check this. About HPs and MPs per level: I've never seen 25 or even 24 HPs per fighter rank, but I surely have seen 5. My opinion is that mage rank gives you 1-6 (one die), rogue rank - 2-12 (2 dice), fighter rank - 4-24 (4 dice). For fighter rank chance to see the border values is too low (1/1296), so you can hardly notice them. Michael and Kieran can easily get 2-3 mage levels (above 1st) just using a couple of fireball wands against hornets/skeletons. This is EXTREMELY fast experiencing, trust me. Much move convenient than dealing with the orcs. |
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#247 | ||
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![]() Forgot to say about mana points per rank. I am not sure about lower bounds, but it seems that Ak'shel gains 25-37 and everyone else - 16-25.
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#248 | ||
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![]() Undertaker, seems we both were wrong. Michael and Conrad's spells indeed more powerful than Paulson's etc. But Ak'shel is even weaker than Paulson and others (though amount of mana makes him good mage). It seems that the coefficients for spells' damage are the same as the coefficients for their might WRT weapons' power.
Well, to be more exact, Baccata's and Paulson's (probably Lora and Timothy's, too) Spark:'IV' make 60-HPs damages, Michael's - 90, Conrad's - 85, Ak'shel's - 56, and Kieran's - 49 (*). Analysing the save-files data, I got the values for their power coefficient: BP - 1, M - 3/2(1.5), C - 183/128(1.43), A - 15/16(0.94), K - 211/256(0.82). Multiplying this by 60 and taking the integer part, we will have the values (*). Now about the second meaning of this coefficient: Supposing that the power coefficient also affects characters' might and comparing (*) to their might with "Justice": BP - 60, M - 97, C - 88, A - 56, K - 52 (**), we get the probable values of the might bonus: BP and A - 0, M - 7, C and K - 3 (there were some more reasons for this proposition). Now I think I have the formula for might: might = power coefficient * weapon power + bonus. Checking this for dagger (power 10) an longsword (power 20) shows that formula seems to be correct. It follows that weapon power is the same as Paulson's might with this weapon, so if you doubt you can easily check this for other weapons. Please inform me if you find a mistake. |
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#249 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: Rijnsburg, Netherlands
Posts: 154
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I was sure Ak'shel was slightly more powerful, but this proves otherwise. Did you read about the plans to make a fangame? It's been halted because EA won't allow us to do so. But when we continue the project, this will prove to be valuable information. Would you like to join the project then? |
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#250 | |||
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My version is from White Label, bought in Germany, with English-only speech but with subtitles for three languages. My version is CD1.02 D too... |
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