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Old 14-07-2006, 03:18 AM   #191
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My problem is only a very minor one, just an annoyance, really.

In the setup for the game, you can tell it not to change the volume. So far, so good. However, whenever you get one of the animations such as the one where you enter a city on Darkside, or the Red Dwarf Range, the game will still change the volume on the soundcard. Any way to prevent this?

                       
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Old 14-07-2006, 02:22 PM   #192
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Maybe there is an interal options menu in the game itself?
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Old 15-07-2006, 12:29 AM   #193
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Quote:
3DO went through Chapter 11 bankruptcy and is no longer with us. I don't know who has the rights to the old games, now, but you can probably find them if you know where to look (search torrent sites *cough*)[/b]
Ubisoft got the trademark "Might and Magic" nowadays.
and hopefully they will do a MM10.

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My problem is only a very minor one, just an annoyance, really.

In the setup for the game, you can tell it not to change the volume. So far, so good. However, whenever you get one of the animations such as the one where you enter a city on Darkside, or the Red Dwarf Range, the game will still change the volume on the soundcard. Any way to prevent this?[/b]
dunno, that option should keep the volume at normal lvls, or perhaps its something to do with dosbox, if it is on that you are playing?
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Old 20-07-2006, 03:17 PM   #194
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i've played M&M V

But for me M&M VI is forever the best game i ever play :wub:
                       
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Old 21-07-2006, 02:40 PM   #195
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Never got round to finishing M&MVI, really.

Maybe I finally should do it...
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Old 23-07-2006, 03:55 AM   #196
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<div class='quotetop'>QUOTE(Richard Veysey @ Jul 7 2006, 06:20 AM) [snapback]242045[/snapback]</div>
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I have a really evil nagging issue that, although my DL-ed version of the game has been working fine up to this point, is keeping me from proceding. Finding an online PDF of the Clouds of Xeen manual and aqcuireing Lloyd Beacon has allowed me to get by all of the "copyright protection" so far, and I can link between worlds, get sound working, etc. I've managed to get my characters up to level 61, and have gone to all but a few of the last locations in both games (and am able to take on nearly any enemy with ease). However, I recently (upon finally having enough GP to be able to afford it) returned to the Eastern tower to read the book of Great Knowledge (or whatever it is called), which gives each character "+5 levels (permanent)", but makes them lose all skills. Then, I excitedly teleported back to Shangri La using Lloyd's Beacon so that I could go to the guy that offers all secondary skills for 100,000 GP per character. Upon arriving at Shangri La, I saved for some stupid reason... that's where my trouble began.

Now, whenever I go back to the clouds of Xeen world, I am unable to move without using a teleport spell (I hear the sound of running into an object wherever I move), and all areas appear without walls or monsters, however objects like towns, tents, buildings, etc. are all still there (and usually accessable, although there's "nothing there" whenever I go up to the counters/podiums in Shangri La, the place I REALLY need to get to to get all my secondary abilities back.

If anyone can help me with this issue (without saying restart the game... please don't say that... unless that's the only option...) I'd really appreciate it. I had Darkside of Xeen when I was 8 (when it first came out) and my cousin and I LOVED the game and played it religiously and multiple times, struggling with the puzzles which now seem laughable and eventually reaching the final "battle" scene. We always wanted to have Clouds so we could really finish the game, and now I finally have it... Yay for the memories!
[/b]
Any thoughts on my problem (sorry, it's been a while, and the conversation seems to have moved on...)?
                       
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Old 25-07-2006, 03:19 PM   #197
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Redownload the game.
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Old 07-08-2006, 05:34 PM   #198
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I was playing this game again and have started a new game where the party is Ranger-Archer-Paladin-Archer-Paladin-Robber. Every character can use a bow and is good in melee, and by having 2 archers and 2 paladins, there is still equal spell power to a party w/ 1 cleric and a sorceror (one arch uses spell missiles, the other casts Pre-combat-power-ups---like day of sorcery, power shield, wizard eye, etc. One paladin casts healing spells, and the other casts the clerical PCPU's). It's kind of tough managing it, but this is the most powerful party I've played as.
                       
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Old 07-08-2006, 08:31 PM   #199
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@Tranax the Earth Wizard

At the beginning it's nice if everyone can use bows but your party is very weak in melee.
A barbarian and 3 clerics will do far more melee damage than 4 paladins.
A barbarian and 2 mages will do more melee damage than 3 archers.

The reason is that barbarians get an extra attack every 4 levels, while archers,paladins,rangers or robbers need 6 levels, clerics and druids 7 and mages 8.
So the difference in fighting skill between barbarian and half-caster is far bigger than between half-caster and full caster. At level 84 the barbarian gets 22 attacks, the paladin 15 and the cleric 13 for example. Since the amount of damage reduction for enemy AC doesn't seem to depend on the number of attacks, the difference in combat power between barbarian and paladin is even far bigger than it seems.

You will find monsters you can't scratch in melee very often and you'll be forced to use spells which require gems.

I don't think your party is powerful, you've just become a more skilled player.
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Old 11-08-2006, 09:17 PM   #200
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Kmonster, I may try that new party out. Barbarian-Barbarian-Cleric-Cleric-Sorc-Robber.


"You will find monsters you can't scratch in melee very often and you'll be forced to use spells which require gems."
I actually had that trouble today, fighting a Gamma Gazer with my party. I barely got through, at the cost of 2 potions of the gods! And only my ranger with the obsidian battle axe (whoa I sound like a nerd, but hey... this is fun) could actually hit the monster.

"The reason is that barbarians get an extra attack every 4 levels"
I've seen the differences in attacks/lvl in the manual, but how does it work? At first I thought it made a character attack more (like several different times in one turn), but I never had that happen. Is it damage or chance-to-hit related?
                       
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