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#191 | ||
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![]() My problem is only a very minor one, just an annoyance, really.
In the setup for the game, you can tell it not to change the volume. So far, so good. However, whenever you get one of the animations such as the one where you enter a city on Darkside, or the Red Dwarf Range, the game will still change the volume on the soundcard. Any way to prevent this? |
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#192 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() Maybe there is an interal options menu in the game itself?
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#193 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2005
Location: Sweden
Posts: 105
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![]() Quote:
and hopefully they will do a MM10. Quote:
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#194 | ||
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![]() i've played M&M V
But for me M&M VI is forever the best game i ever play :wub: |
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#195 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() Never got round to finishing M&MVI, really.
Maybe I finally should do it... |
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#196 | ||
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![]() <div class='quotetop'>QUOTE(Richard Veysey @ Jul 7 2006, 06:20 AM) [snapback]242045[/snapback]</div>
Quote:
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#197 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() Redownload the game.
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#198 | ||
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![]() I was playing this game again and have started a new game where the party is Ranger-Archer-Paladin-Archer-Paladin-Robber. Every character can use a bow and is good in melee, and by having 2 archers and 2 paladins, there is still equal spell power to a party w/ 1 cleric and a sorceror (one arch uses spell missiles, the other casts Pre-combat-power-ups---like day of sorcery, power shield, wizard eye, etc. One paladin casts healing spells, and the other casts the clerical PCPU's). It's kind of tough managing it, but this is the most powerful party I've played as.
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#199 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Freiburg im Breisgau, Germany
Posts: 552
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![]() @Tranax the Earth Wizard
At the beginning it's nice if everyone can use bows but your party is very weak in melee. A barbarian and 3 clerics will do far more melee damage than 4 paladins. A barbarian and 2 mages will do more melee damage than 3 archers. The reason is that barbarians get an extra attack every 4 levels, while archers,paladins,rangers or robbers need 6 levels, clerics and druids 7 and mages 8. So the difference in fighting skill between barbarian and half-caster is far bigger than between half-caster and full caster. At level 84 the barbarian gets 22 attacks, the paladin 15 and the cleric 13 for example. Since the amount of damage reduction for enemy AC doesn't seem to depend on the number of attacks, the difference in combat power between barbarian and paladin is even far bigger than it seems. You will find monsters you can't scratch in melee very often and you'll be forced to use spells which require gems. I don't think your party is powerful, you've just become a more skilled player. |
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#200 | ||
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![]() Kmonster, I may try that new party out. Barbarian-Barbarian-Cleric-Cleric-Sorc-Robber.
"You will find monsters you can't scratch in melee very often and you'll be forced to use spells which require gems." I actually had that trouble today, fighting a Gamma Gazer with my party. I barely got through, at the cost of 2 potions of the gods! And only my ranger with the obsidian battle axe (whoa I sound like a nerd, but hey... this is fun) could actually hit the monster. "The reason is that barbarians get an extra attack every 4 levels" I've seen the differences in attacks/lvl in the manual, but how does it work? At first I thought it made a character attack more (like several different times in one turn), but I never had that happen. Is it damage or chance-to-hit related? |
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