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Old 15-08-2006, 06:13 PM   #71
melthas
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Just hit alt+enter in windowed mode, it will be fullscreen. If you want you can edit the dosbox.conf file and set "fullscreen=true". You can check DosBOX FAQs. I haven't tried it but the game is shown as compatible with VDM Sound in the review page.
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Old 17-08-2006, 09:02 AM   #72
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<div class='quotetop'>QUOTE(melthas @ Aug 15 2006, 06:13 PM) [snapback]248760[/snapback]</div>
Quote:
Just hit alt+enter in windowed mode, it will be fullscreen. If you want you can edit the dosbox.conf file and set "fullscreen=true". You can check DosBOX FAQs. I haven't tried it but the game is shown as compatible with VDM Sound in the review page.
[/b]
Thx An i cant run FG in VDM , only in DosBox.
                       
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Old 14-09-2006, 05:52 PM   #73
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Oops, didn't mean to post yet.

I've liked this game since I got it, up near 10 years ago! I replay it every year, though I often get bored before finishing the whole campaign (usually by the time I get to lava continent). I didn't realize until recently the game will punish you for having unbalanced armies or unbalanced research. Strange. Currently playing two custosm difficulty level campaigns, plus one (experience)/plus one (gold) game and a 0/plus 2 gold game. I've played hard before, and those trolls get to be irritating on Maloch's icey continent. Gobs of them.


Anyway, some odd things in the game:

Barbarians are a beast unit for the good side only (how are they beasts?), but Barbarians Riders are a mortal evil-only unit.

Elf Archer and Elf Knights are good-only mortal units, but elf chariots are any-side magic unit.

Shouldn't all the undead technically be magical evil-only units?

Steamgunners are evil-only archers, but should really be mech. There are no mech archers, which I find strange. But I also find it strange their are magical bombers and no non-mortal light infantry.


I like naming the unnamed heroes (Sergeants, Lieutenants, etc.) and renaming the character you play. Mordra seems the hardest to play, and I've never even made it to the Shadowlord's islands with her.

Also, sometimes its fun to create themed armies in the arena. One army all had red or red accents vs. an army that was pure mech. Or all undead vs. all heroes or something.

I admit to shrine-cheating on the campaign sometimes. For example, on the random maps, there's gotta be at least 2 shrines. Those battles are slug fests and can be costly, so I need some rationale for putting my forces through the ringer. Also, saving a game before moving into a shrine. I hate "you search the site and find nothing of interest" messages, I'd almost rather have an enemy appear. The whole bloody point of the shrines/temples was that something was there...nothing of interest... :angry:

Dreggo rocks, he can attack air units (often with great effect), which apparently some consider a bug. I don't. He's just that good.

                       
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Old 17-09-2006, 10:14 PM   #74
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Even with an unbalanced armies, dont youa think that experience is the center of most.
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Old 18-09-2006, 03:27 PM   #75
cmat
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Great game---one of my old favorites. Big thanks for not only the game, but the music files.

I seem to remember the game coming with a hint guide. Anyone have this and can scan to pdf?
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Old 18-09-2006, 06:44 PM   #76
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<div class='quotetop'>QUOTE(cmat @ Sep 18 2006, 03:27 PM) [snapback]255842[/snapback]</div>
Quote:
Great game---one of my old favorites. Big thanks for not only the game, but the music files.

I seem to remember the game coming with a hint guide. Anyone have this and can scan to pdf?
[/b]

IIRC there was a strategy guide you had to buy seperately. Never owned it. Other than that there was a manual and the readme file.

                       
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Old 29-09-2006, 07:02 PM   #77
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<div class='quotetop'>QUOTE(Guest_Bravo_* @ Sep 18 2006, 01:44 PM) [snapback]255878[/snapback]</div>
Quote:
<div class='quotetop'>QUOTE(cmat @ Sep 18 2006, 03:27 PM) [snapback]255842[/snapback]
Quote:
Great game---one of my old favorites. Big thanks for not only the game, but the music files.

I seem to remember the game coming with a hint guide. Anyone have this and can scan to pdf?
[/b]

IIRC there was a strategy guide you had to buy seperately. Never owned it. Other than that there was a manual and the readme file.
[/b][/quote]


Thanks---I seemed to remember having that at the time. Maybe I purchased it seperately.
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Old 17-11-2006, 04:21 AM   #78
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You can play fg with vmd and it works perfect with sound and good speed. Much better then dosbox.

BUT, you need to make a personal bat file. containing the following

cd exe
mouse2kv 640 480 8 8 barena n
cd..

This means you also gotta have the mouse2kv prg from vmdsound ready.

Good luck

stijnelijn
                       
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Old 17-11-2006, 04:24 AM   #79
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forgot to say, this means you gotta edit the fg.bat file to that text. and then make it run under vmd
                       
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Old 21-01-2007, 02:01 PM   #80
horrorist
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<div class='quotetop'>QUOTE(Guest @ Sep 14 2006, 06:52 PM) [snapback]254971[/snapback]</div>
Quote:
Elf Archer and Elf Knights are good-only mortal units, but elf chariots are any-side magic unit.

Shouldn't all the undead technically be magical evil-only units?
[/b]
All magic units can be purchased by both sides if the General has the magician- ability. The only exceptions are two magical heroes for each side. Undead is not a unit familie but a unit ability, i.e. those units cannot be affected by "Plague" (generals spell), but banned by "Bann undead" (unit spell of Sir Kalador).

In fact, I would not take those names too serious. The german designations are even more confusing.

<div class='quotetop'>QUOTE(Guest @ Sep 14 2006, 06:52 PM) [snapback]254971[/snapback]</div>
Quote:
Steamgunners are evil-only archers, but should really be mech. There are no mech archers, which I find strange. But I also find it strange their are magical bombers and no non-mortal light infantry.
[/b]
Those unit classes are not nescessary because both sides can purchase mortal ones. But it might be interesting to have those additional classes. Magical Bombers do offer some advantages to mortal ones. But the greatest disadvantage for all non- mortal units is: they cannot be upgraded!

BTW, steamgunners are mortal units but do mechanical damage (the little hammer in the stats)!

<div class='quotetop'>QUOTE(Guest @ Sep 14 2006, 06:52 PM) [snapback]254971[/snapback]</div>
Quote:
Mordra seems the hardest to play, and I've never even made it to the Shadowlord's islands with her.
[/b]
Right!

<div class='quotetop'>QUOTE(Guest @ Sep 14 2006, 06:52 PM) [snapback]254971[/snapback]</div>
Quote:
Dreggo rocks, he can attack air units (often with great effect), which apparently some consider a bug. I don't. He's just that good.
[/b]
Right, it is not a bug. Dreggo is able to do ranged attacks (like archers) in addition to skirmish and melee attacks. Every archer and every unit capable of ranged attack (e.g. carrying a magic bow or crossbow) can defend against air attacks from sky hunters and can attack all air units directly above them. Though Dreggo does mech attacks, he is very successfull against magical units, but Dreggo does not know any spell and he is very expensive (in the arena- game).

BTW, there are some more strange things: The advanced mech heavy infantery is able to cast a spell, some magical air units seem to be mechs and do magic attacks, the steam tank is considdered as siege engine though tanks are usually connected with cavallerie, mortal armed cavallerie does mech attacks while cannons (siege engines) and firearms (archers) does not...
Well even a very good game is not perfect :bleh:
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