Go Back   Forums > Abandonia.com > Games Discussion
Memberlist Forum Rules Today's Posts
Search Forums:
Click here to use Advanced Search

Reply
 
Thread Tools Display Modes
Old 17-08-2007, 04:23 PM   #771
Base commander
Newbie

 
Join Date: Aug 2007
Location: ,
Posts: 23
Default

<div class='quotetop'>QUOTE(Eagle of Fire @ Aug 16 2007, 10:59 PM) [snapback]305017[/snapback]</div>
Quote:
Didn't I just say this about psy training?
[/b]
The main point of my last post was to let people know that they can stall for time without much of a penalty. Personal sheilds take almost two months to invent on easy and on supergenuis two months is like hell when it comes to protecting the city from aliens (they will most likely injure or kill at least one of your units per battle). If you raid your men are at less risk to die and so you can remove the alien threat from that building as well as raid it getting exp(human world).

And I can't see if my last post even had something you posted about psi training. tell me if I'm wrong (I'm not a good reader)

EDITATION: OH WAIT you wrote "The best shot is, of course, when you take control of another Alien. What I usually do is remove the shield, throw it away on the ground in my direction and make it fire on his friends."

AND I wrote "Psi training from the beginning can make antropods with shields have no shields(aka you made it throw it off)"
Base commander is offline                         Send a private message to Base commander
Reply With Quote
Old 17-08-2007, 04:26 PM   #772
The Fifth Horseman
FUTURE SCIENCE BASTARD
 
The Fifth Horseman's Avatar


 
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
Default

Two months? :blink:
I remember having them around third or fourth week.
__________________

"God. Can't you people see I'm trying to commit a crime against science and nature here?"
-- Reed Richards
The Fifth Horseman is offline                         Send a private message to The Fifth Horseman
Reply With Quote
Old 17-08-2007, 09:48 PM   #773
Base commander
Newbie

 
Join Date: Aug 2007
Location: ,
Posts: 23
Default

<div class='quotetop'>QUOTE(the_fifth_horseman @ Aug 17 2007, 10:26 AM) [snapback]305163[/snapback]</div>
Quote:
Two months? :blink:
I remember having them around third or fourth week.
[/b]

With or without advanced physics lab?

Capturing umaned ufo's do not seem to yield the power source research and thus for some reason I had to deal with aliens with sheilds while I had to research sheilds and the adv lab.

Maybe it's some kind of computerized dice roll to decide what kind of UFO's come in.
Base commander is offline                         Send a private message to Base commander
Reply With Quote
Old 18-08-2007, 01:59 AM   #774
Eagle of Fire
Friendly Fire
 
Eagle of Fire's Avatar

 
Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
Default

Shields are really overrated (on the Alien side, of course) when you know how to deal with it. Like I said, stunning (I usually always use stun grenades) works wonder and you capture the shield at the same time, which mean you don't have to manufacture it and you can use it right away. Also, if you use two shield in the inventory of the same person, the shield efficiency will double also if I remember well.
__________________
I'm on a hot streak... Literally.
Proud member of The Abandoned since 2005.
Eagle of Fire is offline                         Send a private message to Eagle of Fire
Reply With Quote
Old 18-08-2007, 08:48 AM   #775
The Fifth Horseman
FUTURE SCIENCE BASTARD
 
The Fifth Horseman's Avatar


 
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
Default

Quote:
Capturing umaned ufo's do not seem to yield the power source research and thus for some reason I had to deal with aliens with sheilds while I had to research sheilds and the adv lab.

Maybe it's some kind of computerized dice roll to decide what kind of UFO's come in.[/b]
All is based on the player's score, AFAIK. Use the stun raid trick.
__________________

"God. Can't you people see I'm trying to commit a crime against science and nature here?"
-- Reed Richards
The Fifth Horseman is offline                         Send a private message to The Fifth Horseman
Reply With Quote
Old 18-08-2007, 04:03 PM   #776
Base commander
Newbie

 
Join Date: Aug 2007
Location: ,
Posts: 23
Default

<div class='quotetop'>QUOTE(Eagle of Fire @ Aug 17 2007, 07:59 PM) [snapback]305210[/snapback]</div>
Quote:
Shields are really overrated (on the Alien side, of course) when you know how to deal with it. Like I said, stunning (I usually always use stun grenades) works wonder and you capture the shield at the same time, which mean you don't have to manufacture it and you can use it right away. Also, if you use two shield in the inventory of the same person, the shield efficiency will double also if I remember well.
[/b]
The main problem is close quarters battle. The aliens (computer who plays them) tend to throw grenades at your men usually killing your men and destroying alien equipment which is very very bad. Depending on how well you do (new information I just learned) you can have aliens with a whole arsenal of weaponry just on the first few weeks giving you little time to research and power up. I had to restart twice because I did so well I had no time to research!

No not really. just the sheilds health bar will double. But when it reaches half health one of the sheilds will dissapear so if you don't mind them destroying themselves then put 2 if you really mind then put one in. Or maybe 2 but just make sure it doesn't reach halfway in terms of opening shield power. Any ideas on capturing alien UFO shields?

Who knew sheilds can block the entropy cannon?
Base commander is offline                         Send a private message to Base commander
Reply With Quote
Old 18-08-2007, 09:32 PM   #777
Eagle of Fire
Friendly Fire
 
Eagle of Fire's Avatar

 
Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
Default

Me. Shields block everything the Alien can throw at you.

For UFO shield, you still need to down them first so it's more of a luck game than anything else. But as long as you use the bike trick, you won't really need them if you stay long range.
__________________
I'm on a hot streak... Literally.
Proud member of The Abandoned since 2005.
Eagle of Fire is offline                         Send a private message to Eagle of Fire
Reply With Quote
Old 18-08-2007, 10:03 PM   #778
Base commander
Newbie

 
Join Date: Aug 2007
Location: ,
Posts: 23
Default

Any ideas how to deal with giant mobile tanks called megaspawns?

My tactic: using toxiguns and cloaking generators, Sneak behind the megaspawn and open fire. Strangely just like antropods it regards itself as expendable and fires missles at close range.

You only need at least 10 bikes and the rest air hawks and other such vehicles (till you are maxed out). I find that the plasma linage cannon is the best human weapon I have seen so far. Raiding a goverment slum to get elerium is no trouble for me.

I miss my plasma hovertank!
Base commander is offline                         Send a private message to Base commander
Reply With Quote
Old 20-08-2007, 02:51 AM   #779
Base commander
Newbie

 
Join Date: Aug 2007
Location: ,
Posts: 23
Default

Hey I just got personal teleporters I don't have a picture to show (because people have had touble getting it) because I haven't researched it yet but it must be a teleporter because it's preresearch description is an alien teleporter and I don't know how to put in pictures anyway.

Strangely I haven't seen micronoids at all. Anyone know where they start popping up?
Base commander is offline                         Send a private message to Base commander
Reply With Quote
Old 20-08-2007, 03:10 AM   #780
Eagle of Fire
Friendly Fire
 
Eagle of Fire's Avatar

 
Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
Default

At the end of the game, but before you get to fight the Aliens on their own turf.
__________________
I'm on a hot streak... Literally.
Proud member of The Abandoned since 2005.
Eagle of Fire is offline                         Send a private message to Eagle of Fire
Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
X-com - Apocalypse Goldenbird05 Old Suggestions 2 06-04-2007 05:36 AM
X-com Apocalypse Help Me! legend45 Troubleshooting 1 04-09-2006 10:04 AM
Apocalypse Yobor Forum Games 73 21-09-2005 12:33 PM
X-com Apocalypse marko river General compatibility fixes 3 24-03-2005 04:47 PM


Posting Rules
You may not post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump
 


The current time is 06:57 AM (GMT)

 
Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.