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Old 22-09-2007, 07:46 AM   #2941
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This totally sucks. Is there any way to play X-Com on XP simply by downloading it and clicking on the icon? I don't want to install a bunch of fan-made patches, I don't want to move folders around and rename them, I don't want to artificially slow down my duo processor with moslow.

And no, I don't want to install DOSBox and be stuck typing mount C:\Documents and Settings\Desktop\X-Com Enemy Unknown\*meep* you DOSBOX\UFO.exe EVERY BLOODY TIME I want to play this awesome unbalanced piece of teasing game.
                       
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Old 22-09-2007, 07:50 AM   #2942
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<div class='quotetop'>QUOTE(Guest @ Sep 22 2007, 07:46 AM) [snapback]312411[/snapback]</div>
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This totally sucks. Is there any way to play X-Com on XP simply by downloading it and clicking on the icon? I don't want to install a bunch of fan-made patches, I don't want to move folders around and rename them, I don't want to artificially slow down my duo processor with moslow.

And no, I don't want to install DOSBox and be stuck typing mount C:\Documents and Settings\Desktop\X-Com Enemy Unknown\*meep* you DOSBOX\UFO.exe EVERY BLOODY TIME I want to play this awesome unbalanced piece of teasing game.
[/b]
Sorry, but there is no another way. You just have to go trough the hardway.
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Old 22-09-2007, 07:52 AM   #2943
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why is patch code timing out what is wrong with you WHAT IS WRONG WITH YOU X-COM
                       
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Old 22-09-2007, 07:54 AM   #2944
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Well, bollocks to that. I'd rather wait until 2012, when they finally come out with a remake. I bet it'll run on the Source engine. And it'll have 30% less moronic-looking purple bodysuit comic book reject character models.
                       
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Old 22-09-2007, 11:14 AM   #2945
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There's a Windows version available here and it works in my XP. And about DOSBox you don't have to type that every time, you can configure it to mount drives automatically, even to launch the game automatically or whatever, by typing the appropriate commands in the appropriate place only once.
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Old 22-09-2007, 06:23 PM   #2946
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It doesn't work all that well on XP. It suffers from the fast-scroll problem.
                       
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Old 22-09-2007, 06:46 PM   #2947
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<div class='quotetop'>QUOTE(Guest @ Sep 22 2007, 08:23 PM) [snapback]312525[/snapback]</div>
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It doesn't work all that well on XP. It suffers from the fast-scroll problem.[/b]
I think you can change that in the game options.
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Old 22-09-2007, 09:42 PM   #2948
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It works very well in my XP too. The scroll isnt that bad, you can get used to it.

Also, there are two icons. One of them start the game, but it looks all weird, while the other acts perfect.

Well, almost perfectly, because every once in a while the game crashes (about once per hour).
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Old 23-09-2007, 10:24 AM   #2949
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<div class='quotetop'>QUOTE(Demeanor @ Sep 22 2007, 11:42 PM) [snapback]312553[/snapback]</div>
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Well, almost perfectly, because every once in a while the game crashes (about once per hour).[/b]
Reminds me of the old days where game-crashing was usual and you took in account that it happens:
"Ah, it's about time, I'd better save, the game should crash within the next 15 minutes." LOL
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Old 23-09-2007, 04:17 PM   #2950
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<div class='quotetop'>QUOTE(another_guest @ Sep 6 2007, 04:02 PM) [snapback]309280[/snapback]</div>
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<div class='quotetop'>QUOTE(gregor @ Sep 6 2007, 02:05 PM) [snapback]309265[/snapback]
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what about aliens accuracy? it's probably also be increased on higher difficulties.
[/b]
Fair point, very likely they are more accurate on higher difficulties
But in terms of tactics and strategy, nothing changes on their side.
[/b][/quote]

I dont think this is correct, i played the game over and over on the easiest setting when i 1st started playing before i was game enough to try the other levels, and i definatly noticed some differences.

1> The aliens seem to pack more soldiers into thier craft to accompany the navigators and engineers, this is mostly noticeable when downing a small scout craft, where there are usually 3-6 aliens there will now be 5-8, thats more than the seats on the craft! i was scared shitless when i opened the hatch on my 1st mission on the harder level to find a packed ship of 6 aliens waiting when there was usually only 2-3 inside.

2> Alien species seem to appear much faster, on the easier setting the 1st encounter is always sectoids, but on the harder settings floaters appear almost instantly and ive even had mutants appear in the 1st month! anyone else been so lucky? :brain:

3> This one isnt confirmed, but i think the aliens throw grenades alot more on the harder settings, i never had a problem with a nade throw into my skyranger on the easier settings, but now on hard mode it seems to happen alot more than i like, wiping out my whole squad in one scull filled blast. Ive had to change my strategy completely during terror missions as this can ruin the whole game, and i dont believe in reloading a dead squad.
                       
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