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Old 14-10-2007, 05:00 PM   #261
narkooegle
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Join Date: Apr 2006
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Actually someone put the intro on youtube (in many parts that is):

http://youtube.com/watch?v=MbdDIsYgfkM
http://youtube.com/watch?v=P8MF30FhJEU
http://youtube.com/watch?v=zOiRAXwfN6g
http://youtube.com/watch?v=f-yCMiJ-wxY
http://youtube.com/watch?v=CBPMMOiQJEc
http://youtube.com/watch?v=KPJsO8D9STo
http://youtube.com/watch?v=Z-cnrnxtmJ8
http://youtube.com/watch?v=fPLjuaYIRzE

The intro is simply on of the best thing with this game!
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Old 15-10-2007, 02:29 PM   #262
Leo
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i posted ages ago and i thought the forum was dead but i book marked it and i find it is still going i made the post about the tank position when in ground battle, i just love this game, i been searching for a game like it but so far i have found nothing, reunion really captivated us all, it's just a pity it was abandoned, if only the put more work into making a second one, or even multilayer functions.

well, it's great to see others who love reunion,

Leo.
                       
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Old 17-10-2007, 08:32 AM   #263
Zoltasz
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<div class='quotetop'>QUOTE(Elerium @ Jul 17 2007, 04:03 PM) [snapback]299889[/snapback]</div>
Quote:
Ah thanks ;) It's a good game, but it feels a bit too complex, although the first thing that came to mind was 'gee, does this remind me of Imperium Galactica? Could it be Imperium Galactica 0? :P'.
[/b]
Yes, in an aspect you may call it Imperium Galactica 0. Reunion was made by a Hungarian developer team, Digital Reality (www.digitalreality.hu - you can choose English or Hungarian language on their page), their next project was Imperium Galactica (released in 1997). And in 2000 they released Imperium Galactica II - Alliances, a game is considered one of the best games ever made (it is one of the few games I have bought, and the only one, which I bought shortly after the release - never regretted. After IG2 they made Haegemonia, but I haven't tried it yet. Their other projects are not space strategies.
                       
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Old 31-10-2007, 02:04 AM   #264
Tie
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Hi all

wow, i played this game like 15 years ago but got frustrated because of all the crashes (I feared a bit for my shiny 486 SX-33

Now I tried to play it again but it is so damn hard!

You 'guy playing it in 3 hours'?! k: Are you kiddin'?

My main problems are all the bugs, :wallbash: but later to that.

First, after several tries I thought about the following starting strategy:

Increase tax to 'oppressing' or 'very difficult' as fast as possible. After 2 seconds or so the next day comes and you get a bit more tax that way. Get 2nd builder and upgrade her for about 20k (later it will get more expensive).
Build 3 additional derricks and maybe one mine (you have one mining droid in stock).
You can keep the tax for one or two days on 'oppressing' but then your people become 'neutral'. Now leave the tax on 'very difficult'.
Just fast forward in time and get 250k money while your mines and derricks produce. By achieving this money your population should be around 35k. New Earth supports 38k people without additional buildings I think (just check the other post in this forum).
Employ Klatoo (3rd scientist), this saves 15k for the middle scientist plus one upgrade for the colony-research (worth about another 35k).
After this research and exploration with satellites (first pilot should be sufficient).
You might feel being behind but I think that it shouldn't be a problem.
You can get very soon new colonies (mine on Penelope and a mine on, hm, I forgot, well, the grey-brown planet has a good moon with energon, after that a colony on Mir and probably on Apollo and after that on one of Jade's moons) and there should be sufficient time to get all the research done, contact with the aliens on Jade and an economy running before the Morgruls attack.

So much for the theory.
Unfortunately I cannot try this out as a bug always prevents me from shifiting resources into the transfer ship.
I recognized however, that there is red painting in the left frame of the cockpit-screen (when you fly your spacecraft). Maybe the bug occurs because I take the 3rd scientist first?

Does anyone know anything about the bugs and how to avoid them?

This game rocks so much (and it indeed got personal for me! ) that I really want to play it...

By the way: I'm using dosbox on my old Win89SE notebook

Thanks for any ideas or comments


                       
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Old 31-10-2007, 02:29 AM   #265
Guest
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Well,
it could only be like 13 years ago...

                       
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Old 31-10-2007, 08:01 PM   #266
Tie
Guest
Exclamation

Okay!

I tried out something different:
I chose the female player in the beginning and - probably more important - did not land with the transfer ship on the planet while building up the mining station.

Now it worked out, without any sign of bugs.

I have now two mining stations (on Penelope and on one of the Klatoo moons, Katanga?? , well the one with Energon), two colonies (Mir and Apollo --> cheap wind energie) ready with medical plant and housing for 17k, New Earth is build up for about 55k people but without stadium and I just got the unknown device for 16k from the aliens on Jade. No sign of the Morgruls yet.
Thus the above strategy seems to work out quite well.

Look good, eh?
                       
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Old 02-11-2007, 11:26 AM   #267
morgul
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I've encountered a NICE bug. While in 'buying' screen I bought some aircraft, than bought 1 space station (to enable simultaneous production of 2 big ships), then clicked back on aircraft, then speed up with right mouse button on the clock, and when the space station is finished the aircraft queue boost from 3pcs. to some 1200 pcs. .... later, when misile tanks became available the taks queue also was automagically filled without spending a single 'star-buck' or 'credit' or whatever currency they have.

OK - yet one spoiler or tip:

when fighting with Morguls - do not hurry with rescueing a ship in 2nd. starsystem (s.o.s. signal...) I have done it just before my invading forces was ready (20 starfighters 20 hunters 1 destroyer 30 tanks). First rescue that ship in 2nd starsystem, then fly to mirach 3, wait for Kalls fleet to arrive, and begin assault. The Kalls will help in da fight. And later on they won't attack Phelonians. :w00t:
                       
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Old 02-11-2007, 08:46 PM   #268
Ireng
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Question!
I have my fleet orbiting Mirach 3 to smash the Morguls, but when I click the fleet icon (the circle with a red arrow) no "Ground attack" button appears! I've double checked that my fleet is on the planet's orbit, not grounded or in one of the moons.
Could this be a bug?
                       
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Old 12-11-2007, 02:21 PM   #269
ReunionLover
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Some useful tips on problems you'll run into in the game;

Hiring Personel;

Hire the middle advisors at the start of the game. The best ones are to expensive, but the least skilled ones really suck and won't help you much. Replace the scientist first when you got the money, because you'll be needing to research some stuff the middle guy just can't handle. And then after that the fighter for a bit of a combat boost. You won't need to upgrade the other two until after you defeat the Morgruls really.

Resources;

You will need to build colonies to mine Raenium and Texon as they are not present on your home planet. You will also need to make sure you are mining Energon on other planets, and you want to make sure you have lots of those oil derricks to pump up Detoxin. Because you can run into a shortage of both minerals if you do not do so. And you do not want that. You also will need to have a good stock of Energon in order to get battletanks.

Also, make sure to run high taxes at your homeworld. They'll hate you but as long as you build the stuff your citizens want or need, they won't revolt. And you'll have more cash, which you'll certainly need.

Getting the Tanks;

The Phoenix system contains two races, the Kalls, whom you get the starfighters from, and the Phelonians. You can find the Phelonians by either building a colony with an observatory at Phoenix, or a cheaper alternative. Talk to the informant at the bar. Who will tell you about them for a fee. The Phelonians will tell you they need energon. And they are willing to pay you for it. Ask them for weaponry and you get the battletank design.

Making sure the Kalls don't ally with the Morgruls;

The Kalls will do whatever suits them best, so if they decide you are losing to the Morgruls they'll ally with them! This however can be prevented. Make sure you have landed on Jade (I think, if not on Mirach 2's second moon. Where you should also land anyway) and you'll get the technology for a hyperwave receiver. You'll pick up a Morgrul distress signal at one point. Retrieve the Morgruls and tell them the Kalls will attack them, then let them go. The Morgruls will no longer trust the Kalls. And they will not form an alliance, kill the Phelonians and then turn on you.

Mind you if you fail at this, its not a huge deal. The Kalls are a joke and you don't need to defeat them, just kill the Morgruls anyway. This DOES however buy you more time to build up a fleet and tanks. (Make sure to build lots of hunters. (But don't skimp on fighters and a few destroyers either. Don't bother building troopers for your groundforces, they suck.)

Getting the Aircraft;

After defeating the Morgruls, you'll discover new systems. First go to Antares, where you'll run into the Erans. Contrary to what some people will tell you at the bar, these guys are not dangerous. In fact you'll want to make friends with them. Build a colony in their system with an observatory and you'll discover their star is about to go nova! Go pick up your colonists and the Erans will talk to you. Help them out and they'll be eternally grateful for saving their species. An Eran will then appear at the bar.

In the other systems (Make sure you've build up your fleet before entering them!) you'll discover the League, a group of four alien races who don't like how fast you are developing. And declare war on you. Scope out their planets with spy sattelites and you'll learn that the two most powerful leaguemembers don't get along. You can use the Eran to get one of these races on your side. If you choose the Lisonians, they'll sent a fleet over to your system to help protect your homeworld. But if you choose the Undorlings, and those are the guys you really want. You'll get new technology! Including the coveted aircraft.



Now I have one question though... Whats that bounty hunter you get after you defeat the league good for? Is there a way to use him to kill of that rogue Syonian controlling Earth so you don't have to attack the Earth fleets?
                       
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Old 14-11-2007, 02:46 PM   #270
Reunion Lover
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Here, have a guide to getting ALL the tech in the game. I'm not 100% sure if I'm right on the Spy Satellite and the Spy Ship, but those you'll get anyway during the course of the game. The rest, I'm completely sure on;


Nuclear Generator

Start with it.

Mining Droid
Satellite


You can research it from the start.

Satellite Carrier

Launch a satellite at any world other then your moon.

Miner Station
Transfer Ship


Discover minerals on an alien world.

Control Center

Build a mine on a habitable world.

Communicator

Meet the Jaanosians at Jade.

Trade Ship

Agree to send your scientist to the Jaanosians.

Hunter
Laser Cannon


Agree to help the Jaanosians out against their enemies.

Radio (Easy to miss! Useful.)

Find on the Jade after the Jaanosians are destroyed.

Twin Laser Gun

Automatically invented after the first Morgrul attack on your planet.

Hyperspace Drive

Buy from the Jaanosians.

Galleon

Automatically invented after the first Morgrul attack on your planet.

Starfighter

Get from the Kalls.

Trooper

Automatically invented after the first Morgrul attack on your planet.

Tractor Beam

Invented after the first Morgrul invasion is defeated.

Pirate Ship

Capture the Morgrul ship at Phoenix 1. (You also get this by defeating the Morgruls.)

Spy Satellite

Invented during the war with the Morgruls, to allow you to get information on alien colonies.

Battle Tank (IMPORTANT!)

Buy from the Phelonians for Energon. (Find out about their planet from the informant at the bar, after discovering the Phoenix system.)

Missile
Destroyer
(IMPORTANT!)

Wreck on Mirach 2, Moon 2.

Space Station

Invented as it is needed to build a destroyer.

Spy Ship

Either invented during the last part of the Morgrul war, or after defeating them.

Aircraft (IMPORTANT, easy to miss!)

Get from the Undorlings by using the Erans to ally them with you.

Solar Plant

Invented automatically sometimes after the Morgruls are defeated.

Meteor Disintegrator

Develop a colony in Orionis or Lyrae, a building will get hit by meteors and be destroyed.

Ion Cannon

Get from the Undorlings by using the Erans to ally them with you.

Anti Radiation Shield (Fairly easy to miss.)

Build a colony at Phoenix, it will get irradiated.

Plasma Gun
Missile Launcher


Find the wreck on Rigel 1.

Cruiser

Get after defeating the League.

Mental Radar

Developed after discovering the wreck on Rigel 1.

Energy Shield

Get from the Syonians.
                       
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