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#271 | ||
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![]() Finally, prime colony locations are Mir (Moon of Amnesty 2) and Penelope (Moon of Zeus) both in the Amnesty system.
Mir is very rich in Energon, and you will have shortages of that. Penelope is rich in Raenium and Texon, which you do not have on your homeworld. Mir is also a desert planet, and allows you to build the cheap sandtrap powerplants, making it the most affordable of the two colonies, and thus the one you should snag earliest. It has Raenium as well, and you won't need to much Texon, so a mining station on Penelope will suffice for a while first. (But DO build and develop a colony there later on as well when you can afford it!) Other colonies are not really that neccesary actually. Also your homeworld is rich in Detoxin (which you may also have a shortage off!) so put lots and lots of derricks there. (other colonies generally produce Detoxin only half as fast so aren't really worth the bother I'd personally say.) Alien Homeworld Locations are; Amnesty - Jade (Jaanosians) Phoenix - Phoenix 3 and 5 (Kalls and Phelonians) Mirach - Mirach 3 (Morgruls, Kill 'em!) Antares - Antares 3 (Erans, DON'T Kill 'em!) Orionis - Orionis 3 (Druedians, Kill them too!) Lyrae - Lyrae 3, 5 and 7 (Undorlings (get them on your side!), Hirachi (Kill 'em!) and Lisonians (Don't get these on your side, just kill 'em.) Rigel - Rigel 2 (Syonians, hidden, explore Rigel 1 first.) Sun - Earth (Hunams, I guess you should kill 'em but I still wonder what that bountyhunter's for.) Never bother attacking an alien colony. It does you no good and just costs you valuable ships and troops. Always attack only the homeworld. That takes them out! For your starfleet make a mix of ships, lots of hunters and fighters. And a few of the big ships for good measure. For your ground forces, only bother with the most powerful troops you can get. (Never buy troopers, replace tanks with aircrafts when you have them, and aircrafts with missile launchers when you get those. Tanks don't do you any good once aircrafts come into play, and the same goes for aircraft when there's missile launchers available.) However, should you fail to get the Undorlings on your side. (Don't forget to talk to the bartender about the league after you first encounter them! If you don't do that, I've noticed you can't get them on your side!) you CAN destroy aircraft with tanks by positioning them so that the aircraft end up being fired on by two or three tanks. (Which destroys a few of them, even though the tanks take heavy losses.) |
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#272 | ||
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![]() When I played this game some 12 years ago, I remember a purple earthling called 'Treasonable' sitting on the steps in the bar. You could pay him/her(?) some cash to raise a rebellion on earth, and I believe that the bounty hunter could be hired to kill the leader of the Earthlings.......
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#273 | ||
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![]() <div class='quotetop'>QUOTE(Guest @ Nov 15 2007, 12:14 AM) [snapback]319230[/snapback]</div>
Quote:
Thanks either way! |
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#274 | ||
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![]() Some additional info! You get the spy satellite and spy ship automatically, after you discover Mirach 3 (Done by getting the spy that shows up in your bar after the second big Morgrul attack on your side.)
Also, it might be better to rescue the Morgrul ship at Phoenix 1 later rather then sooner. I rescued them early in the game, and the Kalls still allied with them. So maybe its best to make sure you discover Phoenix 1, but not to go there until the Kalls are about to attack the Phelonians? (I think at that time a Kall fleet shows up at Phoenix 5.) Maybe there's a timing issue like that with the bountyhunter and treasonable too... Because so far I can make the bountyhunter kill the renegade Syonian, but it doesn't do any good... |
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#275 | ||
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![]() Also.... final bits of interest about the game;
To make sure the Kall's are on your side, don't rescue the Morgruls at Phoenix 1 till the Kall fleet first shows up at Phoenix 5. That means they are attacking the Phelonians. Rescue the Morgruls at Phoenix one THEN, and the Kall fleet will instead go to Mirach 3, and aid you both in the spacewar and groundwar, leaving the Phelonians alone and allowing you to win with less ships and tanks. (Which is good, means you need to spent less time and resources, both of which are precious.) It does make things alot easier at that stage of the game. Second, guide to the people at the bar, those are important too! Bartender How to get: He's there at the start. What he can do for you: He can tell you about people at the bar, such as the spy or the morgrul pirate captain. He also tells you that you are not alone in your own solarsystem. Most importantly though, you need to talk to him after you first encounter the league. He will tell you to split them up. Which he needs to have told you for you to be able to get the Undorlings on your side. (You should do this straight after meeting the League.) Spy Hunter How to get: He's there at the start. What he can do for you: Kill the spy, but you do not want him to do this. Actually this guy really isn't any use. Informant How to get: He's there at the start. What he can do for you: He sells you interesting information. Particularly important when you find the Phoenix system as he will tell you where to find the Phelonians. (However you can also do this by flying back and forth into the Phoenix system. (Your ships might detect the planet.) or by building a colony and observatory at Phoenix 2 (but this is expensive and elaborate due to the planet being irradiated, and you having to invent the anti-radiation shield, which takes an 8 in physics to invent etc.) Not all of the info he gives is useful though. He's wrong about the Erans. Spy How to get: He pops up after the Morgruls second wave of attack, talk to the bartender about him, then offer him at least 30000 credits to join you. What he can do for you: He can figure out stuff about your enemies. He'll also tell you the location of the Mirach system when you hire him. You will need that information to defeat the Morgruls! So don't let your spy hunter kill the little guy. Morgrul How to get: Defeat the Morgruls What he can do for you: Sometimes you pick up messages about ores or weapons being transported. He can attack these for you. He seems to benefit from having many well armed pirate ships in your fleet. These ores and weapons can be a nice little boost to your forces. He will always accept half the cargo as his prize (if you got a fair amount of ores and not so much money this can be good for the ore raids.) And also often will accept the middle prize for hiring him. (good for raiding for weapons, so you'll get more of these.) Sometimes he'll want more cash though! Eran How to get: Build a colony at Antares 3 with an observatory. You'll discover the sun is going nova. When you sent your trade group to rescue the colonies, the Erans will talk to you. Offer to help them and he'll be at your bar. What he can do for you: He can get the Undorlings or Lisonians on your side once you encounter the league. Get the Undorlings as they give you technology. Nearly vital! Undorling How to get: Get the Undorlings on your side with the Erans help What he can do for you: Tell you about the three other League races that you are fighting. Not that useful. Just you get him anyway when you make the Undorlings join you, and you want to do that. So like... enjoy him. Bounty Hunter How to get: He shows up after you find out about Earth What he can do for you: Kill the telepath controlling earth, however this does not seem to be doing any good, weirdly. Treasonable How to get: Shows up at the back of the bar (Easy to miss!) once the Earth declares war on you. What he can do for you: Give him money and he'll tell you about the telepath controlling Earth, so you can sic the bountyhunter on him. Doesn't seem to do much though. |
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#276 | ||
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![]() And a final tidbit... the solar satellite is quite useful!
One of them will produce energy for an entire colony, seriously reducing the costs of having them as you no longer need to build powergenerators. You get them a bit late in the game though. And you don't really need colonies beyond Mir and Penelope. (And the brief one on Antares 3 of course. And one of Phoenix 2 if you want to invent the Radiationshield, but I digress) You do however end up with colonies on Mirach 3, Orionis 3, Lyrae 5 and Lyrae 7 as you conquer these worlds, so if you want to keep those. (If nothing else for extra tax incom.) Give them a solar satellite! |
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#277 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2008
Location: Aabenraa, Denmark
Posts: 9
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![]() I downloadet this dosbox and im not a programmer or haxxor type..so how do use this dosbox ?
and is there some game codes in this game ? |
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#278 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2008
Location: Aabenraa, Denmark
Posts: 9
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![]() I have no sound and as soon i press the mouse the dosbox crashes..
I got the game mount in doxbos..finaly and then no sound I run win xp...amazing a littel game cant run on greater computers |
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#279 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() Quote:
Quote:
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#280 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2008
Location: Aabenraa, Denmark
Posts: 9
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![]() ok thx alot..i finaly worked my way to get this game working...but after i had played 1 hour and mine som planets and send few satelites the game froze up on me :s
I hope i were unlucky...i better save the game often also..I can remind that the game also froze up on my amiga sometimes..gues nobody is perfect |
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