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Old 01-12-2007, 12:44 AM   #91
The Dutch Ghost
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Hello all,

This is a pretty cool game, I remember buying it just for the Christmas holidays years ago.
Though the story was great I always had some problems with the controls, especially the combat part, perhaps a control pad would have been better.

Years later I picked up the Bioforge strategy guide.
Great book as next to all solutions it also featured a lot of background on the ingame universe, and it was written from the viewpoint of a character that could have been in the game; an AI - not Lex the Cyborg.
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Old 19-10-2008, 06:13 AM   #92
pokrface
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Reinstalled this game after being away from it for a looooooong time, and remembered that there's a lot of hacking around you can do with the game's script files. One thing you can quickly and easily do is give yourself a huge amount of battery power--enough that you don't really ever have to worry about bot being able to heal yourself.

To do it, open x:\bioforge\script\items.scp in your favorite text editor and search for the string "GIVELEXSTARTINGBATT" (Lex is the name by which the game's authors refer to the player character). You'll find a section that looks like this:

Code:
{ GIVELEXSTARTINGBATT
	@            PLAYER
	e       MONBAT
	n          CURITEM MY_BATTERY
	f      INVENTORY
	.               = 100
	.               = 100
	.               = $     
}
The "100" is the amount of energy contained in your starting battery. Change it to a higher number. I used 10000:

Code:
{ GIVELEXSTARTINGBATT
	@            PLAYER
	e       MONBAT
	n          CURITEM MY_BATTERY
	f      INVENTORY
	.               = 10000
	.               = 10000
	.               = $     
}
...like so.

After you do this, Lex's battery meter will no longer have a number next to it, since 10000 is higher than the designers ever anticipated the readout needing to show. You will be able to charge your built-in alien gun and heal yourself a whole hell of a lot. I suck at this game, so I was healing myself from near-death after every single fight, and by the end of the game I still had used up only two bars on my battery meter.

A word of warning, though: if you insert another battery into Lex's battery compartment and then put back your original battery, you lose your gigantic charge, because the game uses additional scripts to figure out how much battery power you're supposed to have after that. Solution--DON'T USE ANY OF THE THREE OTHER BATTERIES YOU FIND IN THE GAME. There's a battery in Dane on the operating table, a battery in the Icarus, and a battery you get from the alien dude. Leave 'em where you find 'em. Only at the very end, when you need a battery for the Icarus, should you take out Lex's battery (and swap it for the one in the craft's nose).

Enjoy, have fun, etc. Fiddle around with the rest of the script files--there's tons of neat stuff in there and I'm sure you can do some awesome stuff. Hint: start with the nursebot at the beginning.
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Old 19-10-2008, 09:39 AM   #93
red_avatar
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I completed this game ages ago - wonderful game for its time but yeah, combat is a bit random at times. You just move too slowly and the animations can really cause frustration. You end up hitting air when you think you're hitting your target etc.

Man, oddly enough: this game was easier on my 486 which could barely play it, because the game was so slow, it gave me time to properly aim.
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Old 04-01-2009, 05:22 AM   #94
CaveSoundMajster
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Default demo problem

I have the "demo-problem" that was mentioned above in the discussion: no code is letting me out of the guard room and the game save files are named "demoX" (where x is a number), not "gameX". The thing is I run the iso version downloaded from oldgames.sk which is 170mb size, and it certainly contains the full version in this 170megs... Seems though that the iso is corrupted and installs me demo instead of full version. The checksum of the cd shows 4 files mismatch: 2.fnt, 4.fnt, install.exe and install.msg.

See any solution to this? (i emailed the owner of oldgames.sk already, but in case he doesn't respond your help would be appreciated).

Maybe someone would send me the correct version of the supposedly corrupted files mentioned above (copy them form cd) and if i replace them everything will start going smoothly?

Of course the abandonia version is fully operational but I want to see all the fmvs and voices and all that was ripped off.
                       
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Old 20-01-2009, 03:24 AM   #95
sephim
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Default A Little Help For Some Of You...

http://www.dosgames.com/forum/about10219.html

I used the above instructions and everything runs fine. Even off my iPod (using it as an external drive) it runs great.

This game is fantastic and more people should know about it.
                       
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Old 12-03-2009, 09:45 PM   #96
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Pfft. I can't get it to work! I have the error people were talking about in the first pages. I tried the solution given by BIOFAN, but it's still not working.

Any ideas?

I don't have that Bioforge.bat file people are talking about, though. Only an exe.

EDIT: Nevermind. I just read that the archive was remade. I'll find another solution then. :P

EDIT 2: Oh. That so-called ''solution'' was freakin' easy. I'm definitely a DOSBox noob. Thanks, _r.u.s.s. (who isn't Russ).
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Last edited by Simoneer; 12-03-2009 at 09:58 PM.
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Old 15-03-2009, 11:50 PM   #97
jules-boo
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Wink Running Bioforge ...

Ok. This is what I did, but umm, there may be simpler methods out there!
Needless to say atleast it runs from my Vista 64 bit desktop Icon beautifully.
First read th nfo file from th gentleman who is I presume th original uploader.So-o, go into the folder : X.
After reading th nfo txt click on install, naturally this must be run from dosbox having mounted both your Hard drive AND most importantly your Fake CD drive. Ok? So, th command is as follow; (from dosbox)

mount C C:\
and then type:
subst D C:\bioforge\X\Bio
(then)
C:
(then)
Bioforge
Dosbox will complain about using the wildcard C, just ignore it and push on..
Now, once it has been installed somewhere on your C drive i.e C:\Bioforge,
you will have two seperate installations...U need both of then coz Bioforge initializes from the CD-rom first.
So-o lets say you installed the original zip into C:\temp, and lets say U have sucessfully installed onto C, then execute dos-box and type the following and it will launch :
mount C C:\
subst D C:\Temp\Bioforge\X\Bio
(and finally)
Bioforge.exe

Hope this helps,
Jules

Last edited by jules-boo; 15-03-2009 at 11:53 PM.
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Old 16-03-2009, 12:01 AM   #98
jules-boo
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Woops, obviously this was written for those new to dos-box and its arcane commands, so I've left out 1 command, before you finally execute Bioforge from its correctly installed folder, go back to your C drive mount by typing:
C:
so-o, it goes C:
and then
Bioforge.exe

as I said before I hope this has helped someone and not muddied th waters even further

Jules
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Old 25-05-2009, 12:41 AM   #99
leopat
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Hello!

Seems like people haven't been posting since 2007... Anyway, I'll give it a try.

I'm a huge fan of BioForge and it is one of the best games I've ever played, overall. I still have the original CD and box with manuals and everything, even if I wasn't playing anymore, I just kept it because I liked it so much.
Now I find this excellent website, Abandonia, with a respectable amount of info in many old games... Well, I'm living in another country and felt the desire of playing again this awesome game, and so I downloaded it and it is running very good. Problem is: I'm running on DOSBox, on a MacBook Pro, and I just can't fight. After getting ready with combat mode, I've tried holding down command, control, alt, and every other key, and the numbers on my numpad (it is a external one, since notebooks don't have them), but I won't attack.
Anyone have any solution?
Thanks in advance.
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Old 25-05-2009, 01:37 AM   #100
dosraider
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You must first hit C to go in combat mode , then ctrl or alt + numpad keys.
That's the way it works on a PC.
If you can't get it to work on a @#@#@# Mac try to remap the keys in dosbox.
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