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#1 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: ,
Posts: 4,615
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![]() No really, it isn't intensive at all, for that human body a 486 would be more than enough if coded in C for example. If you have for example 14 solids, in 2D that means 14x3=42 variables, after applying the boundary conditions you have only 42-26=16 variables. The kind of problems that can be solved with computers nowadays may have millions of variables.
http://upload.wikimedia.org/wikipedi...ualization.jpg It's not like in real life, it's an approximation, you define the precission with the method (first, second... order, etc.) and the step size (in time). Every instant you estimate the 16 position variables from their values one step before. http://upload.wikimedia.org/wikipedi..._rectangle.png Assembly is for programmers,
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#2 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2005
Location: Nitra, Slovakia
Posts: 6,533
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![]() well human body is usually placed in a complex world so it can be called "game"
(i mean, except the sick examples tulac gave us)
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