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#121 | ||
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![]() This has also been answered before. Although I never knew they allowed you to detect enemies, because I never use them. The manual doesn't say what the tap percentage is, but my guess is the probability of intercepting any message from or to that hideout.
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#122 | ||
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![]() I really like this game, is there any way to interrogate the suspects in jail?
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#123 | ||
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![]() You mean the terrorists you've arrested? I don't think so, and I think I've read the whole manual. Try opening the red floor safe boxes in his hideout.
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#124 | ||
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![]() okay thanks, speaking of manuals though: I can't find one anywhere...can you help me find a manual for the game?
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#125 | ||
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#126 | ||
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![]() Thanks I managed to find one on HOTU...anyways great game!
I started out on the second difficulty level and that was pretty easy, but then I switched it up to the 3rd and now it's kind of a challenge plus more fun! I can't wait until I can play on the hardest, though really, it seems like it's going to be insanely difficult. I love it though, like I'm already usually rushing through break ins, I run out of ammo, enemies throw grenades hardcore...and the jailbreaks are actually pretty difficult, though I managed to stop my first one! I just can't get over the fact that in 1990 there was such an amazing real time game with so much action...I mean it's really intense, jumping over stuff, ducking to dodge grenades, throwing grenades back, shooting, hiding behind filing cabinets...this stuff is insane! I haven't gotten to a mastermind on 3rd difficulty yet, but judging from the amount of baddies on the 2nd diff level, it's going to be insane! Anybody else loving this game? |
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#127 | ||
Join Date: May 2009
Location: Perth, Australia
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![]() I really love this game...however Sid has said that he isn't to proud of it. Something about feeling too much like a bunch of mini-games, to me it is a really great game with lots of depth and replayability.
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#128 | ||
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![]() He reached that conclusion because he judged that this game hadn't been so popular as other of his games, or as it could have been. But myself, I don't know if you can really reach conclusions only because one game is not as successful as Civilization.
Covert Action was a moderate success and nowadays still many people remember it. Master of Magic was big too (bigger) and it had the battles "mini-game", which most people absolutely love, including myself. And judged from that point of view, Pirates! is a bunch of mini-games, and it was a huge success. But when Sid re-made it in 1993 and 2004 he didn't change that, for the latest version he even added the dancing mini-game on top of the others.
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#129 | ||
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![]() Okay so I'm on 3rd difficulty now and I find that I can't get the mastermind...I can only get him on the 2nd crime since then I'm given his name and I can search that in a computer.
What I want to know is: is there another way to root them out on their first crime? What would lead me to a mastermind since they don't seem to communicate with their underlings...? |
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#130 | ||
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![]() Combat is quite impossible in the hardest difficulty level (just like in Sword of the Samurai), maybe if you train enough, dunno, I got owned mos times when I tried. You can pick the hardest level, but assign more training to combat. The rest of skills get also very hard at that level, but it's just a matter of learning them, they aren't about reflexes like combat.
About finding the mastermind: Quote:
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