03-09-2012, 09:57 PM
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#1
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Join Date: Sep 2012
Location: ,
Posts: 6
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Quote:
Originally Posted by Titan
Here in Sweden at least, we have separate laws.
Companies can write w/e they like in their license-agreement, but you are still allowed to make a few hard copies, and even share them with your friends, for them to install and use.
I have a good example myself:
I bought Civilization 4 expansion "Warlords".
It was DRM protected.
Titan calls Atari Sweden, and ask how I'm supposed to make my legal backup of it.
The tech-support told me to make a clone with *Software X* and use *Software Y* with this and that setting to emulate it.
This, is my LEGAL right to do here, if i own a copy of a piece of software, game or OS, doesn't matter.
If they are obstucting me from making my legal backup copy, I'm allowed to bypass it to ensure i can use the software that i hold license to, even if the original medium fails.
Option two is to return the scratched/damaged disc, and get a new, but we all know how long softwares are being stockpiled...
This is why Good Old Games got it just right.
There is no DRM or other copy-protection to bypass once you've bought the software, nor any third party verification-software that needs to run.
GOG is essentially giving a taste of Sweden to everyone.
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5
And that does demonstrate the difference between a "right" and an "Affirmative Defense"; The "Affirmative Defense" of Fair Use/Dealing says they can't do a thing to me for saving a copy if I manage to bypass their copy protection. The "Right" to save a copy means they actually have to assist in my doing so.
I would prefer it be a "Right" obviously, but I find it satisfactory as is.
Jonnan
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